joe wrote:No I have not added or amended any event files. Thanks for checking again.
Hi I've run the turn and it goes fine for me. But I am using the 1.04 beta as I've been testing event modifications.
There were no errors and only a couple of 'warnings'
one event was: evt_nam_GBR_IndependenceAustralia1900
the other: evt_nam_CMN_RaidersCleanup2
then has the text:
Line 62250: Started processing event: evt_nam_CMN_RaidersCleanup2
Line 62250: Event already referenced, current occurences 72 Max allowed: 999 <<Active>>
Line 62253: Min date evaluated: 1850/01/01 converted to turn 2401 current turn 2600 True
Line 62254: Max date evaluated: 1919/12/31 converted to turn 4081 current turn 2600 True
Line 62255: TurnIndex: Testing 7 vs current turn index: 7 True
Line 62257: Entering triggered actions for event evt_nam_CMN_RaidersCleanup2
Line 62259: SelectFaction, selected: Rebels
Line 62260: SelectSubUnits finished Regions Selected: 0 SubUnits Selected: 0
Line 62261: [WARNING] AlterCuSubUnit: Selection is empty (Apply To List)
Line 62263: Finished processing event: evt_nam_CMN_RaidersCleanup2
Now that should make no difference at all (all it is saying is the list it is evaluating is empty)
I found the event in \\vgn\events\vgn Native Raids and its the land version of an event that removes naval pirates. Its basically, if I'm right, designed to clear out redundant rebel forces.
You could try opening that event file, cut out that event (save it another notepad file just in case) and see if the processing works without it. Its a useful event for cleaning up the map but I don't think its critical - but its the only thing I can see in the game log that is at all wierd.