Stuyvesant wrote:Rattazzi? Seriously? A man whose name conjures an unholy hybrid of rat and paparazzi? His facial hair isn't quite up to his predecessor's standards, but then he does have a pince-nez or even a monocle, so he gets points for that.
So, you're exploring the flora in Yemen - isn't that a major producer of opium? Coincidence? I don't think so...
Oh, and this:
I blame that on trying to comment past my bedtime on an iPad with a 'God-I-hate-this' virtual keyboard. I certainly did not mean any offense to your antipodean cousins.
mac85 wrote:Just read this start to finish and will be shamelessly stealing many of your ideas for my game as France!!! Thanks for an excellent AAR
Powloon wrote:Now I am jealous, you've only gone and made Italy dangly bits and all
From what I remember of the manual there is a direct link between the number of rail lines and your rail pool. To me it looks like you've added 1 point per built railroad.
Telecommunications decision does indeed look useful which technology did it become available with?
As you seem to be swimming in state funds it might be useful to start building a couple of new shipyards for the prestige gain. If you have something like 1300 turns remaining over the long term 2 new shipyards would net you 5200 prestige points on there own. (Just started this in my game). I'm not sure if it is worth continually worsening relations with Austria after you get them over -25 (and therefore considered to be hostile) as it is costing you 50 prestige points every time you hurl insults at them (might have some hidden bearing though on likleyhood of a crises which I guess is why you are doing it).
Looking forward to seeing what I have to look forward to!
PrawnStar wrote:Excellent reference to the 1982 world cup - blatant and shameful.
Chilango2 wrote:I really have to thank you for this AAR loki. It's really given me a much better handle on PoN, which I have found really overwhelming every time I have tried it.
Stuyvesant wrote:Garry, is that you?!
Solid work and (potentially) exciting colonial action! It is a shame that, after all your diligent work and steady growth, you're currently considered out-Major-Powered by Belgium. Well, we'll see who has the last laugh when circa 1914 comes round.
Powloon wrote:Economy is looking good.
I was wondering if your army support costs had risen as drastically as mine with the building of your new trade fleets. The state funds required per turn has recently shot up from 23 to 40 (the army has had only a few support units attached to it)?
Can't wait to see what you get up to with a unified Italy maybe you can invade Belgium ?
Powloon wrote:Not sure if this is relevant or not but I think you posted that your maritime tax rate was set at 12% this might be affecting your competiveness when it comes to buying over subscribed products like gold. I believe that the AI uses the lower tax rate (or at least gives an increased chance) to decide which nation it will sell the goods to. The other thing you could try is doubling (or tripling) up merchant fleets as the highest merchant rating in the trade box has a better chance of getting the goods.
There is definately a lot of nothing to do when you play SP!
Stuyvesant wrote:The mighty Belgium... Deposed from the Great Power ranks by Japan. Pre-Meji-Restoration (if I can trust history to be accurate). And S-P still nowhere to be found... Well, I'll give you this: a bunch of Katana-wielding, screaming Samurai do strike more fear into the average person than your elite marines (with their oh so fetching hats), so perhaps it's all a matter of perception.
A question from the last screenshot: do you have any idea how the two countries best at killing their own countrymen at the field of battle (China, by far, followed by a distant USA) also manage to have morale that's head and shoulders (and torso and legs...) above everybody else's? Shouldn't those bloodbaths results in lower national morale, rather than higher?
Stuyvesant wrote:It's nice to see those tradeposts instead of mere traders delivering more goods. The highlight for me was the Greek ship order - very cool that that is modeled in the game.
Powloon wrote:Just noticed that Great Britain has obtained twice the prestige of the second place USA dosn't that mean they have won and game over? Is there an option to disable this victory condition or does the game just continue (or have I misunderstood the victory conditions).
I also like the ship order I wonder if this is a product of having several shipyards or just a completly random event?
Looking forward to seeing who you smite with SP's military might.
Director wrote:So the suspense continues.
Sorry for not commenting more, but I've been traveling for work.
Is there any prospect of further industrializing your existing territory or are you up against a resource/population constraint?
Sathariel wrote:One thing that was keeping me from starting my own game as S-P was not knowing how to unify the Italy (what events to wait for and how to deal with them). I see you've done it, but still not sure how. Did the event Unification of Italy just appear out of nowhere and voila - you're Italy? Seems a bit effortless, would that event fire if you've done completely nothing?
And I think it's great that 4 elements of the army of Parma now serve you as 0 ships . Also, please, make sure that 2000 unknown men and that famous bastard, No commanding general (0-0-0) (full name) pay for the loss of 50 Italian lives! Maybe just assume they were Austrian? Or any next 2k people who cross your path?
Powloon wrote:Congratulations on the "official" unveiling of Italy! I'm sure flags are at half mast around you're new nation for the lost explorers. Now you are a power to be reckoned with what are your plans?
Matnjord wrote:That was quite anti-climatic I must say. Thanks ye gods that you will finally be able to do something more than just sit around sending missionaries around the world. Any chance you might go and prove Austria that those 14 years of constant insulting weren't just Italian blusters?
Stuyvesant wrote:Impressive. You beat the Italians' march to ignomy in Adowa by 30 years!
So, you're Italy - now what'chu gonna do?
Fadi_Efendi wrote:No doubt Garibaldi feels his ideals for a democratic and unified Italy has been betrayed by the cunning Piemontese statesmen, who ended up with the whole of the country without even realising it
Good luck with restoring order. The quelling of "brigandage" in the South seems to have cost more lives than the Risorgimento wars themselves. If I remember correctly I read this in one of the books of Hobsbawm's trilogy - he also famously quotes that, when the teachers of Italian (i.e. Toscanese) arrived in Sicily from the North, the locals thought they were English.
Fadi_Efendi wrote:I think that PON models discontent in a very realistic way, with disturbances affecting province productivity and rebels being almost invincible. It's extremely annoying sometimes, but it's close to what 19th century states faced in "lawless" areas like Southern Italy, Macedonia or Yemen.
And as a side remark, I have a great lot of Italian friends, and I have always been amazed that every time they met, the conversation would always, inevitably turn to regionalism: How do you call this in your dialect, what region do you have feud with, what football team do you support where you come from etc. It's seems that the strong local identities, supported by equally strong local economic and patronage networks, survived 150 years of unification - something which also there, though less pronounced, in say Germany or France.
Stuyvesant wrote:So Garibaldi has gone native and is pulling a Kurtz on you? Did he also exterminate all the Sicilians, or are they simply not showing up in your province overview because you don't have control over the province?
Powloon wrote:Interesting to see the affects of unification that is certainly a massive increase in domestic demand! Have you kept your tarriff rate the same or have you lowered it to better meet that demand? I think I had better start planning now how I get hold of enough luxury goods. I had been putting off investing in a silk farm in France because of the cost but perhaps it is time to bite the bullet.
I notice one of your other objectives Tirana is rebel held have you though of dispatching an expedition to claim it? Thinking about it I am not 100% sure what the status of the province would be if you wrest it from the rebels does it return to its original owner or do you aquire ownership?
With respect to Austria I am guessing you will have to wait for them to fall out with Prussia (should that even happen in this universe)
Sorry one last question did you notice a leap in the number of conscripts you receive per turn?
Looking forward to seeing what happens next.
Stuyvesant wrote:When you start talking that it will all be over by Christmas, I automatically start to worry... Especially considering that Gary is getting close to Vesuvius - I still think he's going to blow it all up.
Are you sure about that? The screenshot states 'Sicilian victory' - I assume Gary is Sicily in this context?
Powloon wrote:Ouch Garibaldi is the terminator! Thankfully you look like you have got that situation under control. The extra resources troops prestige etc looks like a nice side effect of unification although I am not looking forward to inheriting that screaming mob.
Joecon wrote:I think you should send those pretty marines to Tirana and the Dodecanese.
Fadi_Efendi wrote:Does Garibaldi's army has the usual rebel trait, i.e. instant regeneration of casualties?
Powloon wrote:Oh just a thought might be worth getting some colonial troops on the ground in Djibhuti to protect your structures there. If rebels pop up or a native unit passes through the province there is a fair chance they might decide to burn everything down.
Director wrote:I had quite a chuckle over your "a patriotic surge of fish".
Where I live we call it the Jubilee - a bubble of airless water that rolls in with the tide, pushing a mass of seafood and fish up onto the beach. Not sure what's patriotic about it, but there you are.
Director wrote:I quite agree with your priorities - burn the cash, ease dissent where you can and shoot the ones who won't co-operate. The quicker you can build a rail net and harness the industrial power of your new subjects, the better.
Now would be a most awkward time for a war with Austria, but given their avoidance of conflict to-date I think you have some breathing room.
Congratulations on your new Kingdom! And please don't stop this AAR now. I want to see if you ever get the Venetian lands.
Powloon wrote:If I understand it properly each colonial structure in the province (missions, trade posts etc) provide supply for up to 3 combat elements (the equivalent of a colonial brigade) so you can get men on the ground to protect your investments before you have control.
Glad to see you are sticking with it! It has been a fascinating read so far (not to mention it provides me with oodles of useful information on what is to come). I to also almost enjoy the longish turn processing as with 2 young children I can flick back to the game in my rare moments of spare time (also explains the slow progress of my own game)
germanpeon wrote:Good to see some order being restored to the peninsula in the wake of Garibaldi's shameful shenanigans.
Do the Ottomans have some means of contesting your seizure of their colonial possessions? Can they also play colonial actions or deploy units there to nullify your efforts, or do they perhaps have claims on the region that they can press if and when you take full control?
I'm wondering if you plan for a full-scale war with the Ottomans soon. Tensions are already quite evident, and Tirana beckons, just a short hop across the Adriatic... not to mention Libya. Indeed, you may have more to gain from a conflict with the Ottomans than the Hapsburgs, at least in acreage.
Stuyvesant wrote:Now, this does make me seriously wonder: as we all know you can tell an evil twin from the 'tache or goatee they sport, how do you tell an evil twin from the non-evil sort when all men had very manly facial fuzz in this era?
Nice to see the drag of the newly acquired territories on the well-oiled engine that was S-P. Unrest, strikes, Garibaldi the Menace to Society[sup]tm[/sup]... It sounds very realistic, moreso than the Italian unification in Vicky (the first, I've never played enough Vic II to know one way or another) where you're just left with a greatly expanded state with a bunch of happy people and generally a nice amount of industrial infrastructure.
Powloon wrote:It must be fun to have the whole range of game options to finally play with!
I'm wondering if the post unification situation in Italy is less a deliberate game mechanic and is more to do with the AI mismanagement of the nations you acquired?
Have you had any 1* colonial type leaders appear?
Dewirix wrote:Presumably you can only upgrade ships to a limited degree. Iron cladding existing warships makes sense, as does adding better guns (to a degree at any rate). I'm assuming that you can't keep upgrading them though, as it would be pretty silly to send your wooden warships to port to have them transform into armoured cruisers.
I was very happy to see the Greeks placing an order at your shipyards. One of the things that gets me about V2 and EU3 is that every country is dogmatically autarkic - If you can't build a particular unit, you can't get your hands on it full stop. Given that navies still sell older vessels on (see the Chinese and their ex-Soviet aircraft carrier), it's frustrating to be stuck with Men o War when in reality you'd just order up some cruisers from the Clyde.
Stuyvesant wrote:Well, if you ship enough of them off to die in the deserts of the Horn of Africa, I'm sure it'll take their minds of being unhappy. Dead people not being prone to exercising their mind and all that.
Overall, good steady progress. Too bad Djibuti only is worth one... erm... 'star point' (prestige?), but you've got a solid presence and the beginnings of a rather neat base to start [s]terrorizing[/s] spreading your benign, civilizing influence to the surrounding regions.
Dewirix wrote:Are you prepping for a war with Austria at some point? If PoN pushes them into a confrontation with Prussia, that would seem to be the time to push for the liberation of Milan, Venice, Trieste and Split. Is it possible to grab all of those in the same war?
Powloon wrote:I am itching to get going and remove the burden of empire from the Ottomans. Every time I look over the map North Africa keeps grabbing my attention and is regularly the focus of a crazy plan for that turn. If this game teaches anything it is how to be patient :happy:
When you checked the unification events what date range does the peaceful unification event occur over?
Joecon wrote:I suggest you use the troops every time they are available and anything else to hammer your people into shape.
The NM hit seems to have no effect as unless you are at war it just moves back to 100.
If you are really sad, i.e. like me, you can hover over the country flags to see how you are performing in the various different areas that contribute to prestige.
Stuyvesant wrote:Yes, a humanitarian catastrophe needs to be averted - at gun/cannon/mortar point, preferably. Garry and his hunter boys could have some fun in the mountains of Albania. Those poor, historically-Roman-therefore-rightfully-Italian-even-if-they-don't-speak-Italian-aren't-Catholic-don't-like-us-very-much Albanians need to come in the warm, comforting embrace of the Fatherland/Motherland (I admit to not knowing which gender the Italians prefer). Perhaps you could even build a school for them - but that's probably only for the savage uncivs, right? Oh well, the Carabinieri can surely educate the Albanians, if necessary...
Powloon wrote:Good job with the colonial expansion in Africa and bringing the unruly mob to heal (almost)!
Now that you have declared a protectorate are you able to recruit native troops or do you need to wait until you get colonial status?
I read your post on the AGEOD game forums about Germany not forming (or likely to) and the other major powers not building units all makes me think the AI still needs some tweaking. Not that I expect the AI to perform as a human but preventing the massive build up of state funds to use them instead to purchase units and fund research might be a start.
I agree there is no rhyme or reason to the countries that appear on the F10 Score and Objective screen. It definately needs to be scrollable and include all counties or failing that the top 20 with sortable columns. I think I have said it before this game is definately a gem in the rough and with a little love it could be great.
Sorry to hear the game will be slowing down a bit as it is the first one I look out for when I have my morning coffee (not to mention it gives me very valuable insight into what I can expect).
Serek000 wrote:Pride of Nations remains a mystery to me - I've put a lot of time into getting it figured out but it still eludes me. All the same, it makes for great AARs.
Good old Djibouti. A fine colony!
re: the economic crisis in Russia - is that a random event?
Stuyvesant wrote:I actually read Heart of Darkness recently and it is a great little story (sorry, I'm not much of a 'literature' man, not given to great insights and all that). I can see the parallels between that PON action and the scene from the book - except that here, it has some appreciable effect.
Congratulations on your first colony. Quite a nice place it's turning into, and a very convenient place to keep Gary the Untrustworthy out of the way. I hope you can soon bring your assertive brand of foreign development assistance to Yemen as well - is Yemen fully independent, or is it in the Ottoman sphere of influence? And how long can you keep meddling in the Ottomans' backyard (re: Djibuti) before they take offense?
mac85 wrote:Strikes and riots are suprisingly rapidly (for this game) decreased by MP forces. I strongly advise construction of a couple for your more recalcitrant states. (There's a thread about contentment in the PoN forum).
germanpeon wrote:Congrats on the colony! I can't wait for my own first colony, though I imagine that I might have to wait a bit, seeing as I'm playing as Japan...
Powloon wrote:Djibouti is looking busy I imagine the Ethiopians and Ottomans are both looking nervously at all the activity across the border especially when Garry the terminator shows up
You mentioned that you were stockpiling conscripts. One thing I noticed recently was that the greater the number of conscript companies you have the less conscripts per turn you receive due to the fact that the number of 'reformed' conscripts increases. I'm not sure what reformed means in reality but in the game these do not add to your stockpile. Basically I I think it is a game mechanism to prevent over stockpiling of conscripts. It is probably better to spend the conscripts as replacements or units.
Stuyvesant wrote:Wub wah what? You have me properly flabbergasted here, so while I try to figure out what the hell you're talking about, let me just pre-emptively get aggressively aggrieved, like so: "Sirrah, my uni years are far behind me and even back then, I would never lower myself to studying such an arcane 'science' as economy! Harrumph!"
Taking a cue from the FARC (but then from the state side of things)? Plant some 'medicinal' plants for income, then use your armed [s]thugs[/s] forces to protect your botanical hobbies?
germanpeon wrote:Fantastic colonial progress. Glad to see you renewing an interest closer to home, in Libya, as well.
What combination of colonial decisions did you use to take control of Sanaa? I find myself time and time again drawn to war to quickly seize control of colonial areas, yet you seem to have taken Sanaa quite peacefully (peacefully by the standards of colonialism, I suppose).
Powloon wrote:Wow I'm very impressed you are really picking up the pace. Soon the Red Sea will be an Italian lake which will be very valuable when/if the Suez Canal opens. I imagine a few coastal guns in Dijibuti could ruin a great powers day (providing 1.03b works and you can transport them!)
I'm also interested in how you took control of Sanaa did this occur because you reached a minimum CP threshold? This is not something that happens with Italy Lite (S-P) where the maximum Colonial Penetration is 35 so I am assuming the extra colonial options allow you to gain control.
I wouldn't rule out (not saying it is likely) being able to obtain a prestige win bearing in mind you've still got 50 years of game time (and probably real time) to go. A lot can happen especially considering how much you've accomplished since unifying Italy. As a suggestion if you haven't already done so I would build out all your shipyards even though they only produce small amounts of prestige (and are loss making) that equates to lot of prestige over the remaining 1200 turns.
As for Dangerous Gary I think whenever your relations with a tribal nation are negative there is a chance (or certainty not sure which) that a battle can occur.
Anyway a fascinating read as always and I hope you sort out the problems with your save game. I have decided against updating my game to 1.03b for the time being until I am convinced that the update is stable.
morningSIDEr wrote:You glutton! Having already devoured Garibaldi (evil twin brother Garibaldi anyway) you now plan to feast upon Turkey?!
A fascinating AAR for what appears to be a fascinating, if rather complex, game. I'm not surprised Austria never dared rise to your constant baiting considering you have the terrifying men-in-hats at your disposal and you have proven the might of your navy by some stupendously brave shelling of locals. Plus with the ever vigilant Garibaldi defending Italy, ready to defeat anyone, and also seemingly no one considering his recent battle in Djibuti, Italy seems safe from attack.
Ahriman wrote:Don't forget he also devoured the Bourbons, yum!
Joecon wrote:Congratulations on overtaking Prussia.
germanpeon wrote:Again, excellent work! Yemen has been seized quite entirely for the glory of Italy.
As to the switching of ownership of provinces, I noticed recently in my Spain GC that, after conquering Morocco, MCing their entire state, and declaring a protectorate, I could seize MC of the two southern provinces of the Moroccan colonial state with a pair of colonial brigades despite not being at war with Tuareg. This leads me to believe that it is either the protectorate status of the provinces in question or their (I think) tribal status which allows me to switch MC without war. I'm leaning toward toward the former, as another province of the Moroccan colonial region was under french administration and MC, though it has switched to my control some time after the declaration of protectorate (I wish I could say exactly when), though it still holds a French military outpost which the manual tells me will eventually disappear as their CP is in the process of doing. You may be experiencing something similar in your game with respect to the Horn of Africa and Yemen.
Something you may soon have trouble with, and that I have also had trouble with myself, is the extremely unproductive nature of colonial sites, not including trade post shipments. As I'm not sure if and when major road construction becomes an option, building railroads in one's colonies may be a good idea in resource heavy regions you plan to develop. I'm trying this out myself in Marrakesh, Morocco, though I've got quite a bit of time until I can see if it is worth the cost.
morningSIDEr wrote:Good to see your burgeoning Empire continuing to expand, with many a well placed bribe and a well placed shell helping said expansion considerably. What a surprise though that there is trouble at the school in Aden, it is almost as if Garibaldi being nearby is proving a bad influence on the school kids.
Stuyvesant wrote:Put them to work in the opium fields and see how much they like their "School's Out Forever!" then! Harrumph!
Quite the coffee/opium imperium you're putting together there. If there was a mission 'Become the world's largest producer of narcotics', would you win that one yet?
Finally, I'm not sure how the dynamic of alternately shelling the camels and then bribing the survivors is increasing your colonial grip on an area, but I'll accept it as a game abstraction.
Hopefully you can resurrect or otherwise Frankenstein your save back into action, so that we won't be deprived too long of the Adventures of Mad Garry in Araby[sup]tm[/sup]. Yes, it's purely selfish reasons, but... Oh well, there's no 'but'. Purely selfish reasons.
Powloon wrote:With Gary the terminator at the helm there looks like nothing will stop you other than a bugged save game! Just would like to add that I for one hope you manage to get it working sooner rather than later.
One thing I was puzzled by was your huge stock of coffee. So far I am seeing massive demand for this resource and and currently have over a hundred orders to buy from me with every other nation also similarly oversubscribed. Has there been a great crash in demand for this item?
Director wrote:I do hope you are able to bring this back to life. I realize I have been seriously remiss in my attendance here but this thing called 'real life' rose up and swallowed my free time...
I will resist making Djibouti jokes save to nominate Garibaldi as 'Sheikh Djibouti'. Poor man - he gets no love here at all, does he.
Congratulations on your expanding colonial empire - I have no doubt the prestige is richly earned.
From earlier I noted,
I don't understand this at all - can you clear it up for me?
Powloon wrote:Thanks for the info on 1.03c. Makes sense to wait.
I have no idea how you manage to juggle so many games I have difficulty keeping my single PON game straight in my head!
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