Stuyvesant wrote:On the bright side, it looks like an impossibility that the US will catch up with you in prestige, so a victory on points seems assured (well, that is unless your self-inflicted World War goes horribly wrong for Italy).
Can you build factories in the US, or only resource gathering operations? If you can build factories too, you could just spam the continent with low-grade factories and then shut them down permanently. Perhaps that would damage their economic growth (even more than your ruthless exploitation of all the fine natural resources the US has to offer).
I was hoping for more from that Russian Revolution/insurrection. Maybe next time.
Your "Coal... mine" pun is pretty bad, yes. I guess one could say you didn't dig deep enough? Or that you didn't extract the full value from this rich comedic vein? Didn't quite strike the mother lode?
I'll get me coat now.
I did a test and it seems the only thing you can build in another state is primary resource extraction sites not industry. In general with the US, it now looks like I am behind by about 1000 prestige points a year. So in the remaining timescale it will take something cataclysmic for that to shift who is number #1.
From the evidence, Russia's problems are not over yet, its now the Finns making a bid for the exit door.
Jim-NC wrote:Italy doesn't have enough factories to stunt America's growth. I don't think Italy has enough mines to do it either (yes, you have a lot of mines, but America has a lot of coal resources).
And I don't think all this mining is funny.
By mid-1910, where I am in game play, the US is pretty built out for key resources. I suspect a lot of their mines are less modern than mine (tee hee) so for good or ill my industrial power is pretty much as good as it will be (I have a few factories to come on line but nothing remarkable).
sagji wrote:That is a limitation of the engine. The squadron (unit) has been upgraded by the new tech but none of the ships (models) have - and they don't upgrade. If it looses ships then the new ships will be of the upgraded type.
That explains it thank you. That really confused me because the few times I have seen British or French ships they looked modern so I assumed the AI was keeping up to date Going back to my war with Britain, given they had 1850s sail ships against 1880s coal fired battleships I'd say the AI was pretty bright to avoid direct combat and instead go for a commerce raiding strategy.
sagji wrote:It isn't lack of population as that isn't a constraint - you just get a penalty on output. Also as Rome presumably has lots of factories already and any population is spread over the factories. You can find out by selecting a Factory in Rome and putting the mouse over it - this will show the population use on the right. For each type it will show allocated/required with free on the line below. IIRC you can build a factory in a region with 0 population.
Double checked and you are right, there is some surplus population there. But the province is not available for more factories so it must be some sort of capacity issue but there are more actual factories in Turin.
Heeward wrote:Ah finally able to post to the forum again....
I bought the game because of this AAR by the way, and I find it quite interesting and entertaining.
thank you, as may be clear, for all its frustrations I find PoN probably the most engaging game I have ever played. Even vs the AI, the end game takes some planning as opposed to the usual feeling of being so far ahead its all just micro-management to the final goal.
Heeward wrote:Now a few questions as I have not got very far into the game (Early Oct 1863 Prussia)
Do mines in foreign countries generate prestige?
Only when first built, you get a +1 for every new 'structure'. None of the primary sites (agriculture or mines) directly produce prestige but of course you need them to run your factories which do. Apart from shipyards, none of the first generation factories produce prestige but thereafter they quickly become your core source of prestige.
Heeward wrote:Why more coal mines in the USA as opposed to somewhere else?
I've some in France and one in Serbia. I could possibly build more in the Balkans but I want that region to settle down before risking it. If a province changes hands in a war you are at risk of losing your production sites there.
Heeward wrote:Do you think this could strangle their economic growth?
You may have to fight them in the upcoming world conflagration. And crippling their economy is the only way you can win the game at 2:1 in prestige.
My first wave of coal mines in the US was simply done to increase global supply. If I had my own sources, I was less active in the global market so there was a little bit more for the AI.
I've very much kept to the advice that against the AI don't play as a mercantalist and the reward is that for the most part the AI has managed the other economies pretty well. So I can buy in a lot and sell almost all I want to.
The second wave was designed very much to choke off their access to raw materials, as well as to secure my own economy. Looking at the prestige gain, they had a steady increase from about 1895 onwards but it seems to be more stable (10,500 – 11,000) now, so I think I may have stalled their growth.
My fundamental problem now is that my own economy is completely dependent on American materials – I have coal, wood, tobacco and oil plants there. I'd lose that in a war and I think that relatively I am doing more damage to the USA at peace than I could in war.
I'm not sure how they will jump if/when Europe explodes. I am the only state they have friendly relations with but realistically I don't see them as being prepared to back me. So I'm hoping for neutrality.
Heeward wrote:Have you built railroads in all your colonies / foreign investment locations?
I have one strategic rail running from Djibuti to the borders of South Africa. As I've dealt with most of the serious revolt risks (by 'being nice to people' – amazing how successful that was), my regular army is in the south and I have native/colonial units spread out.
I've built rails in provinces with key resources for the bonus in terms of production (so all the gem.opium, gold, sugar and tropical fruit provinces). You need to be a little bit careful as rails and fleets have first call on your coal stocks, so too many and you can end up with a coal shortage.
Heeward wrote:Further Questions
If you need a “Short Victorious War”, then why not Switzerland, they make chocolate, and can easily learn the value of being Italian.
I learnt from my second Egyptian war that you get damn all unless they have colonies you can claim or you have a valid claim on a province. The other way to damage them, even if you don't gain, is to force them to release a nation. Otherwise you get a bit of prestige for the battles and sieges but you face quite a diplomatic hit.
In terms of relations with majors that doesn't matter. Austria, Germany and Britain hate me, I have very good relations with France, Russia and the USA. But thre are a mass of tribal nations up and down Africa with whom I have 0 to +5. This is enough to stop uprisings but very unstable. When I went to war with the Ottomans, that shoved a lot of those relations to below 0 and forced me to use a lot of diplomats to bring it back under control (offer local support is your tool here).
So my instinct is I'd have a war, gain a little prestige, have to white peace out and have to repair all the damage in my colonial regions.
Heeward wrote:Did the Ottomans have a Defensive Treaty with Prussia, causing the Prussian Intervention in you minor dispute with the Ottomans.
No but with hindsight I think the AI was very clever. I'm reasonably sure it picks a level of aggression based on (a) how bad your relations already are and (b) how weak you are. I've never seen the AI pick the 'mobilise' card in any of those disputes. So I wonder if the Prussians knew I only had a weak army in Italy.
If so that is important as one of the ways to improve the diplo-AI is to play around with the weights it gives to bad relations, chance to win and so on.
Heeward wrote:Other than the objectives claimed by France do you intend to collect the others?
I don't want to grab Thessaloniki till the second Balkan War starts (given my changes this should be 1911) as I want those event chains to work as designed (they are key to the WW1 chains). Greece used to be an ally but I am now much closer to Serbia and Bulgaria. So its tempting to see if I can do a land grab - *ahem * no, a humanitarian intervention purely to ease the plight of the refugees only to find that to do so I just happen to need a permanent base – on the back of that.
That leaves Adana and the Levant. They were my goals in my failed 3rd Ottoman War, so any attempt has to be serious. Its not beating the Ottoman army as such, its the level of warscore means taking and holding all their main cities. From experience, they have a postively Russian approach to the concept of partisan war, so you have to be able to stay for the long haul.
Since, as above, I've shifted Austria and Germany's diplomatic calculus to pay particular attention to force ratios, that is only something I can risk if both those are badly beaten.