this is the first release of the mod for HAN -219 scenario, an adaption for HARDE mod of Numahr.
You need a AJE HAN installation with the 1.01 RC patch or 1.01 patch.
Next, copy past the HAN file in your "Hannibal Terror of Rome" installation.
When it asks to erase, say "yes".
This is the 03 version: (3rd edition)
This mod contains:
* the last version of HARDE mod (0.4)
* the STORM mod (0.2) See here for more informations: http://www.ageod-forum.com/showthread.php?37910-STORM-mod&p=332415&viewfull=1#post332415
* the HARDE adapted -219 scenario.
I can not explain all modifications it contains (it is up to you to discover them) but there are many.
However, i have to shortly explain some things you have to know before playing. Some are critical.
I) First, you have to know that there is no need to pay for replacements in order to repair damaged elements in units.
That's a characteristic of HARDE. Normal replacements are totaly free.
See here for definition of "Normal replacement" and "Replacement of destroyed elements": http://www.ageod-forum.com/showthread.php?37642-HARDE-Harsher-Attrition-Realism-and-Decisive-Engagements&p=331099&viewfull=1#post331099
What you need to receive replacements for your damaged elements is to fill the restricted conditions already explained (extra supply and so on ...).
Be aware that there is a compensation as now, cost of unkeep of yours troops is much higher than in vanilla. Don't build too big army or navy if you don't need them.
II) Second, when you lose some elements (cohorts in legion for example), as already explained, you need at least a level 1 depot to receive new elements but sometimes, it is not enough.
Indeed, some units need you pay (in F2 screen) to retrieve elements, some others units retrieve their elements without any cost.
For example, legions usually retrieve their elements (cohorts) without any cost: at the rate of 1 per turn where there is a depot, not more.
But for Alae, it is the opposite, you usually have to pay. (For example, if your Alae has lost its Socii Extraordinares elements, you have to click once on "Socii line infantry" in F2 screen).
An other example with Carthage: quinqueremis usually receive free new quinquerem squadron.
For triremis, you have to pay to get new trireme squadron.
It is up to you to discover which elements need to be paid or not.
III) Pay great attention to RGD cards; there are new of them and most have totaly different effets than in vanilla.
IV) Don't hesitate to make EP reserve; most diplomatic and military decisions are very expensive in EP and you also often need EP to use RGD cards.
V) Loyalty is a very important parameter now.
If your loyalty goes down 75%, you undergo a 50% supply penalty (HARDE modification) which can have great consequence on your replacement capability in province.
Moreover, loyalty can have great effect in siege; see especially Traitor card, Surrender card, Punish card.
VI) Take care when you make a Requisition or a Slave RGD, a far more great revolt (compared to vanilla's one) could occur.
Now, i have to give my own point of wiew:
this mod is especially made for PBEM game.
Of course, you can play against AI if you wish but AI is unable to understand the new replacement system of HARDE so give AI big bonus if you want a challenge.
I also suggest to use 2 house rules for more realism:
don't make loyalty attack on the 2 capitals (Carthage, Rome)
don't send warships in ship merchants box.
Occasionaly, i will update the mod (as it is still a work in progress). All previous saves will be compatible with.
Don't hesite to ask questions about the mod and the HARDE system, it is not easy to understand how everything is working at first stage.