Hi, Starsky
Maybe an exemple will help.
In the FPW scenario, Carthage has the option to recruit Celtic Mercenaries, and this option can regenerate.
The relevant section of the script is this:
SelectFaction = $CAR
StartEvent = evt_nam_CAR_Hire_CelticMercenaries_Regen|5|0|NULL|NULL|NULL|NULL
Conditions
MinDate = -264/01/01
TurnIndex = 1;3
Probability = 15
ActorDisabled = $gmaOptionMil;CAR_Hire_CelticMercenaries
EvalRgnOwned = $Gades
EvalEngagementPts = >=;5
EvalMoney = >=;100
EvalVP = >=;5
Actions
GenTextMsg = opt_notify_CAR_Hire_CelticMercenaries_Regen;1;NULL;NULL;NULL
ChangeActorPool = $gmaOptionMil;MaxUse;1;ImageID;Event-Img_Mercenary03.png;Money;100;EP;5;VP;5;Title;opt_title_CAR_Hire_CelticMercenaries;MsgString;opt_desc_CAR_Hire_CelticMercenaries;ToolString;opt_hint_CAR_Hire_CelticMercenaries;SubType;CAR_Hire_CelticMercenaries;
EndEvent
NULL = NULL
So, this regen event can happen 5 times, starting from -264/01/01, only on turns 1 or 3 (turn zero is January), with a very low probability of firing (15%), if the option is not active, and only if Gades is owned and resources are available.
The relevant string text in this case is:
The option will allow you to recruit Celtic mercenaries, at the cost of some money, EP and VP, and can be reissued up to 5 times in the game. Use them wisely…
Hope this helps
Regards. Looking forward to hear more about your scenario