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Bohémond
Posts: 2312
Joined: Wed May 14, 2008 8:47 pm

Quick Fix for Alea Jacta Est 1.05 - Requisitions and Enslave Decisions

Tue Dec 13, 2016 8:20 pm

Hello all

An unwanted buglet crept into latest patch 1.05. The RGD (Decision cards) Requisitions and Enslave most of the time fail, although the cost is paid. This is not working as intended, so a quick fix have to be appluied, below:

RGDfix.zip
(16.97 KiB) Downloaded 53 times


Unzip in your AJE root directory (where the .exe is located).

Several files should be overwritten.


Applying this fix, both decisions will work, provided the conditions specified in their tooltip boxes are fulfilled. The cost will be paid and benefits will always be received.
- Requisitions may trigger, with a 10% chance, the appearance of an enemy slave unit.
- Enslave may trigger, with a 45% probability, the appearance of an enemy slave unit.



Regards

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Baris
AGEod Guard of Honor
Posts: 1714
Joined: Fri Apr 16, 2010 9:50 pm

Re: Quick Fix for Alea Jacta Est 1.05 - Requisitions and Enslave Decisions

Wed Dec 14, 2016 10:49 pm

There were some other hot fixes made by you such as mountain ability for non-Romans in some scenarios or cancelling interception orders for ships etc. Could be mentioned in the thread. Thanks for all your work. :)

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