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AJE RC 1.04 patch

Wed Nov 05, 2014 12:19 am

Hi, guys.

Here is the AJE 1.04 patch "release candidate"

http://www.ageod-forum.com/downloads/latest/Patch_AJE_v1.04_RC.zip

This patch is, in principle, compatible with games started with official version 1.03c or with the latest public beta, although some changes will not apply to an ongoing game.

It comes in zip format. Simply unzip it anywhere you want and run the enclosed EXE file, making sure it is "pointing" to your installation folder.
This patch is not intended for the Steam version. A Steam patch will be soon released

Barring unforseen problems or last minute changes, this is going very soon to Slitherine/Matrix for "official" publishing. In other words, our work in this patch is in principle finished and closed.



Below the changelog (in yellow changes made since the beta patch):


[color="#40E0D0"]List of AJE patch changes


1.04
************

NEW EXE [color="#FFD700"][color="#FFFF00"](dated 07/10/2014)[/color][/color]
- Permits to play all BOR and HAN scenarios inside AJE, if those games are installed in your hard drive(*)
- Significant improvements to AI code (including but not restricted to the ability to assault in sieges and revised supply management in sieges, better handling of siege works RGD, and more!)
- Fixes a bug that prevented the AI to build some units
- [color="#FFFF00"]Modding: music sound volume can now be tweaked: inoMusicVolume; Verbosity_AI_BNU_ for verbosity in Build New Units; and more[/color]

(* - this feature may not work as such with the Steam version)

UI
- New look for the faction selection window
[color="#FFFF00"]- Added an extended detail panel for units with more than 13 elements
- Increased max level of zoom (thanks, Bohémond !)
- Modding: Military control overlay can be displayed with subfactions colors and not only factions (in userinterface.opt file, put inoSubfactionForMCOverlay = 1)[/color]

SCENARIOS AND DB FIXES

All scenarios:
- Fix to strong disciplinarian ability of the Legatus (will increase discipline of legions)
- Improvement in combat capabilities of Iberian and Numidian cavalry
[color="#FFFF00"]- Fix of a DB error that caused too short build times for some militia units
- Punish RGD does not give NM bonus anymore
- Rework of several events to fix a rare issue when some leaders could not be recognized as being in-play if merged with a unit[/color]

[color="#FFFF00"]Marius vs Sulla scenario
- Fix to consequences of Dardanos peace to Pontic troops in Macedonia and Graecia[/color]

Great Mithridatic War scenario:
[color="#FFFF00"]- Armenian armies remain fixed when Pontus declares war
- Mankaios manus starts in Edessa
- Bithynia inheritance event probability increased
- Pontic generals/admirals Aristonicus and Dionysius have no longer Areabound penalties[/color]
- Fix to date of entry of consuls Publicola and Lentulus (and their removal if Crassus enters the game)

Severus 193 Scenario:
- Barbarians Threat Events reworked
- Armenia Supports Event fixed

The Roman Civil War (Caesar vs Pompey) scenario:
- Parthia is now inactive and locked.
- Mauretanian Horsemen Option fixed



Parthian Wars extension:

Traianus scenario:
- Fix to double Catilius leader in Armenia annexation option
- Small fix to Armenia invasion event (Colchis regions do not unlock)
- Fix to Cyprus judean revolt event: only roman garrison units are eliminated
- Fix to Egyptian judean revolt event: Nubae region is unlocked
- Fix to region loyalty change in Annexation of Armenia and Agbar betrayal options

Crassus Scenario:
-Fix Armenia Sue for Peace Event
-Fix to region loyalty change in Comagene switches sides and Agbar betrayal options

Marc Antonius Scenario:
-Fix Armenia Sue for Peace Event
-Fix to region loyalty change in Comagene switches sides and Lysanias rallying options

[color="#FFFF00"]Severus scenario
- Fix to death of Vologese event[/color]


STRINGS

- Area Bound Ability Informations added[/color]



------



Enjoy, and please, give feedback :thumbsup:
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chemkid
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Thu Nov 06, 2014 7:52 pm

hi! i bought the whole show (all games + all dlc) -
do i have to update 'all' standalone games, even if i can run all games+dls with AJE RC 1.04?
...or just install everything, update ONLY aje to the latest beta and leave the others as installed?

cheers!
chem!

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Franciscus
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Location: Portugal

Thu Nov 06, 2014 8:00 pm

To be safe, the recomended way is to apply the latest patches for what you have (ie, AJE patch for AJE, Spartacus+Cantabrian and PAR, BOR patch for BOR and HAN patch for HAN).

This because all changes relating to other games/dlcs/extensions are included in this patch, except if new scenarios were generated. This is for example the case with HAN, in which several scenario files have changes.

Hope it's clear
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chemkid
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Thu Nov 06, 2014 8:01 pm

ok, understood!
thanks for your fast reply!! :)

chem!

Eisenfaust
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Sat Dec 06, 2014 3:51 pm

And what about releasing this patch in Steam?

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Wed Dec 24, 2014 1:31 am

Eisenfaust wrote:And what about releasing this patch in Steam?


The official 1.04 patch is in fact already available for the Steam version. Unfortunately no official announcement was made by Matrix marketing guys... :bonk:

It will be posted here and in Matrix forum, for sure, but we are waiting for the end of Matrix guys' season vacation...

Regards
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Franciscus
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Fri Jan 16, 2015 12:42 am

Thread closed, official patch released
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