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[Parthian Wars] Trajanus scenario

Posted: Thu Jan 23, 2014 5:49 pm
by pantsukki
A couple of observations and bugs from the Trajanus scenario:
-The Roman yearly income in March is about 75, is this WAD? It's a really low amount.
-The city Dioscurias in Colchis cannot be entered, at least not via dragging and dropping a unit there.
-After the Armenian annexation event the Romans get a duplicate of general Catilius in Artaxata, one with the unit "Armenia manus" and another in "Artaxata praesidium".

Posted: Thu Jan 23, 2014 8:57 pm
by Franciscus
Hi

- I suppose it is by designer's intent the income is so low. Not 100% sure.

- Dioscurias can be entered if Colchis is unlocked (by the Colchis alliance option). I just dragged and dropped there the "Colchidia exercitus" that becomes also unlocked. If that is not your case, please post a save

- Double Catilius will be fixed in next patch, thanks

Regards

Posted: Sat Jan 25, 2014 1:51 pm
by pantsukki
More feedback:
-The off-map province of Nubia cannot be entered, yet the Judeans had one unit generated there by event.
-The Romans can only recruit Oriental cavalry and supply unit replacements.
-How can one block the port of Alexandria? I have 32 naval elements in Pharos Insula and 10 (river) elements in Nilus Occidentalis, yet the harbour remains unblocked.
-The Judean revolt of Cyprus needs some reworking, I just ordered a fleet carrying two legions and supporting elements to Salamis which was besieged by one militia unit, and after the revolt event both my naval and land units simply disappeared. :mad:

I'm attaching my current turn and also the previous one. From these you can also see that the militia unit in Dioscurias cannot be dragged & dropped to the city.

Posted: Sat Jan 25, 2014 3:40 pm
by Franciscus
Away from my PC this weekend, will try to check your points.

Regarding Dioscurias, check closely: the militia unit SEEMS to be in Dioscurias but really is in Pytos. The tooltip tells the truth, the map position is misleading

Posted: Mon Jan 27, 2014 5:38 pm
by Franciscus
Hi again

- Nubia region will be unlocked in the Egyptian revolt event (next patch)

- You have available units and replacements for all your roman units; ORI are not needed for them. Not sure what is the problem

- River ships do not count for harbour blockade, only naval units. In Nile you have a fleet with only 2 naval ships, you need 8 more

- Re Cyprus revolt, will be fixed in next patch (only roman garrisons will be destroyed)

Thanks for reporting

Posted: Mon Jan 27, 2014 5:52 pm
by pantsukki
Franciscus wrote:Hi again

- Nubia region will be unlocke in the Egyptian revolt event (next patch)

- You have available units and replacements for all your roman units; ORI are not needed for them. Not sure what is the problem

- River ships do not count for harbour blockade, only naval units. In Nile you have a fleet with only 2 naval ships, you need 8 more

- Re Cyprus revolt, will be fixed in next patch (only roman garrisons will be destroyed)

Thanks for reporting


Thanks for the reply! Regarding the replacements, I'm pretty sure that I had other Oriental units beside cavalry. They need replacements.