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[Parthian Wars] Trajanus scenario
Posted: Thu Jan 23, 2014 5:49 pm
by pantsukki
A couple of observations and bugs from the Trajanus scenario:
-The Roman yearly income in March is about 75, is this WAD? It's a really low amount.
-The city Dioscurias in Colchis cannot be entered, at least not via dragging and dropping a unit there.
-After the Armenian annexation event the Romans get a duplicate of general Catilius in Artaxata, one with the unit "Armenia manus" and another in "Artaxata praesidium".
Posted: Thu Jan 23, 2014 8:57 pm
by Franciscus
Hi
- I suppose it is by designer's intent the income is so low. Not 100% sure.
- Dioscurias can be entered if Colchis is unlocked (by the Colchis alliance option). I just dragged and dropped there the "Colchidia exercitus" that becomes also unlocked. If that is not your case, please post a save
- Double Catilius will be fixed in next patch, thanks
Regards
Posted: Sat Jan 25, 2014 1:51 pm
by pantsukki
More feedback:
-The off-map province of Nubia cannot be entered, yet the Judeans had one unit generated there by event.
-The Romans can only recruit Oriental cavalry and supply unit replacements.
-How can one block the port of Alexandria? I have 32 naval elements in Pharos Insula and 10 (river) elements in Nilus Occidentalis, yet the harbour remains unblocked.
-The Judean revolt of Cyprus needs some reworking, I just ordered a fleet carrying two legions and supporting elements to Salamis which was besieged by one militia unit, and after the revolt event both my naval and land units simply disappeared.
I'm attaching my current turn and also the previous one. From these you can also see that the militia unit in Dioscurias cannot be dragged & dropped to the city.
Posted: Sat Jan 25, 2014 3:40 pm
by Franciscus
Away from my PC this weekend, will try to check your points.
Regarding Dioscurias, check closely: the militia unit SEEMS to be in Dioscurias but really is in Pytos. The tooltip tells the truth, the map position is misleading
Posted: Mon Jan 27, 2014 5:38 pm
by Franciscus
Hi again
- Nubia region will be unlocked in the Egyptian revolt event (next patch)
- You have available units and replacements for all your roman units; ORI are not needed for them. Not sure what is the problem
- River ships do not count for harbour blockade, only naval units. In Nile you have a fleet with only 2 naval ships, you need 8 more
- Re Cyprus revolt, will be fixed in next patch (only roman garrisons will be destroyed)
Thanks for reporting
Posted: Mon Jan 27, 2014 5:52 pm
by pantsukki
Franciscus wrote:Hi again
- Nubia region will be unlocke in the Egyptian revolt event (next patch)
- You have available units and replacements for all your roman units; ORI are not needed for them. Not sure what is the problem
- River ships do not count for harbour blockade, only naval units. In Nile you have a fleet with only 2 naval ships, you need 8 more
- Re Cyprus revolt, will be fixed in next patch (only roman garrisons will be destroyed)
Thanks for reporting
Thanks for the reply! Regarding the replacements, I'm pretty sure that I had other Oriental units beside cavalry. They need replacements.