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AJE 1.02b public beta patch

Posted: Sun Jun 09, 2013 4:52 pm
by Franciscus
Hi all

In public beta, here is the link for the 1.02b AJE patch:

http://ageoddl.telechargement.fr/3rdParty/Various/Patch_AJE_v1.02b.rar

And the list of changes:

1.02b
************

NEW EXE
- improvements in AI processing time
- several fixes and improvements to AI agents
- improvements in how unit combat strength is calculated
- improvements in the way decisions work and how AI uses them, specially in sieges

UI
- Removal of the Build Fort and Raze Fort buttons (these orders cannot be issued in AJE)

SCENARIOS AND DB FIXES

Roman Civil War scenario:
- Addition of AI agents to Numidian armies (to reduce tendency to go on naval invasions)
- Correction to events related to Caesar to Egypt option: now he will go alone with his Legio VI Ferrata
- Correction to Pompey to Egypt option (now he will go alone)
- small fixes to the Numidian and Mauretanian alliance events and options
- small fix to end of Pacorus raid event


Marius vs Sulla scenario:
- Juba king of Numidia event cancelled
- Plot against Hiempsal option will not be cancelled by Marius death
- Buying Replacements for Numidians and Mauretanians infantry units allowed.
- Fix to consequences of Optimates "No Answer" to the Peace of Dardanos proposal.

Great Mithridatic War scenario:
- fix to double Gaius Cassius Longinus in Placentia bug
- small fix to Galatian alliance option (only active if Galatians are not attacked and unlocked)
- fix to Pontic Alliance accepted event (PON fleet will now appear, with a probability of 75%)

Severus scenario
- small fix to Clodius public enemy option (Off conditions, AI routine)
- Numerianus revolt event can only occur if Severus and Clodius are at war
- Fix to duplicate effects of Albinus and Niger death events and Severus proscriptions events

All scenarios
-Bad Trade Message Broadcasting improved.

GAMEPLAY

- NavalBase will speed up ShipRepair/ShipBuild (10 % more than Ports).
- Heavy Warships require Port with level 5 or more to be built.

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We are not expecting major problems, but as always, we can't rule them out completely. If you prefer to wait for an official patch, then don't download and install this file.

Enjoy

Posted: Sun Jun 09, 2013 5:35 pm
by bob.
One small note concerning
- Buying Replacements for Numidians and Mauretanians infantry units allowed.


Is it intended that in the Caesar vs. Pompey scenario it is still not possible to buy infantry replacements?

Posted: Sun Jun 09, 2013 11:02 pm
by Emx77
Franciscus wrote:
- improvements in how unit combat strength is calculated



Is this related to how stack pwr (combat efficiency) is displayed? What annoys me in AJE from start is that there is only marginal difference in pwr indicator between higher and lower quality troops. I hope quoted fix is related to that, right?

Posted: Mon Jun 10, 2013 7:33 am
by PhilThib
Emx77 wrote:Is this related to how stack pwr (combat efficiency) is displayed? What annoys me in AJE from start is that there is only marginal difference in pwr indicator between higher and lower quality troops. I hope quoted fix is related to that, right?


Nope, IIRC this is a turn-down of the fire value inside the internal combat strength calculation. Therefore archers and missile troops are now looking "weaker" and the hand-to-hand close fighting troops (or shock cavalry) are appearing "stronger", which is more in accordance to Ancient warfare and troops evaluation

Posted: Mon Jun 10, 2013 12:04 pm
by Vincentius
can I install this patch and then, when the official patch comes out, install the last on the beta patch ?

Posted: Mon Jun 10, 2013 1:36 pm
by Franciscus
Aw Vincent wrote:can I install this patch and then, when the official patch comes out, install the last on the beta patch ?


Yes :)

Regards

Posted: Mon Jun 10, 2013 3:46 pm
by Vincentius
good

Posted: Mon Jun 10, 2013 5:32 pm
by ferrenava
Hello, if I have AJE and BOR installed together on folder, does the patch???

Posted: Mon Jun 10, 2013 8:07 pm
by Franciscus
ferrenava wrote:Hello, if I have AJE and BOR installed together on folder, does the patch???


That's not the "official" recomended setup (AJE and BOR together in the same folder...), but in principle, all will go well if you make sure the install path of each patch is the same as your game folder