AI doesn't properly understand possibility of victory?
Posted: Thu Oct 11, 2012 6:20 am
Just playing the Spartacus scenario, and it's possible to 'intimidate' the AI (e.g. bottling up in Tarentum) with an army with a large 'power' rating. Even though if the AI actually attacked, they would destroy that slave army.
I'm wondering if the AI uses the power rating to determine success odds. Suggestion: make the power rating better reflect the possibility of winning, as this would help both the AI and the player
I'm wondering if the AI uses the power rating to determine success odds. Suggestion: make the power rating better reflect the possibility of winning, as this would help both the AI and the player
