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AI doesn't properly understand possibility of victory?

Posted: Thu Oct 11, 2012 6:20 am
by wryun
Just playing the Spartacus scenario, and it's possible to 'intimidate' the AI (e.g. bottling up in Tarentum) with an army with a large 'power' rating. Even though if the AI actually attacked, they would destroy that slave army.

I'm wondering if the AI uses the power rating to determine success odds. Suggestion: make the power rating better reflect the possibility of winning, as this would help both the AI and the player :)

Posted: Thu Oct 11, 2012 4:05 pm
by Basmach
Spartacus scenario

what?

Posted: Fri Oct 12, 2012 10:18 am
by wryun
Pre-order bonus. I believe the plan is to release it as DLC later.

Posted: Fri Oct 12, 2012 12:05 pm
by PhilThib
Yes, most likely during next week, after first patch release :cool: