bob.
General
Posts: 543
Joined: Thu Oct 04, 2012 6:56 pm

CP problem

Fri Mar 08, 2013 2:42 pm

I don't know if this is a bug or I am just midunderstanding something..
anyway, here's my problem:

Image

Why do I need 14 CP for this? (Apart from the fact, why does a mercenary hoplite spawn in Etruscan territory fort anyway? is that WAD?)
And when I have only the three garrison units without leader they have a command penalty even though it says they all 3 need 0 CP?

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Pat "Stonewall" Cleburne
General of the Army
Posts: 639
Joined: Sun Mar 22, 2009 7:46 pm
Location: Kentucky

Fri Mar 08, 2013 9:30 pm

Without looking at the exact units, you have 3 different nationality units commanded by a general that isn't any of the other 3 nationalities. Units commanded by a leader without a multinational ability take 4 times the CP I think. And all unled units have a penalty. I haven't looked at AJE lately, but the tooltip says so in other games.

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Franciscus
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Joined: Fri Apr 20, 2007 8:31 pm
Location: Portugal

Fri Mar 08, 2013 9:38 pm

Are you using the 1.02a official patch ?

bob.
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Posts: 543
Joined: Thu Oct 04, 2012 6:56 pm

Fri Mar 08, 2013 11:00 pm

Yes. But this PBEM game has been started before 1.02a patch, I don't know which patch but I think it was a 1.02 beta patch.

bob.
General
Posts: 543
Joined: Thu Oct 04, 2012 6:56 pm

Sun Mar 10, 2013 7:22 pm

I noticed a few other CP bugs additionally to the one mentioned, for example slave legions say they need 1 CP but actually need 4 CP... is this a known bug or only from my side?

And Pat, didn't read your post before.. I know this and it explains why I need so many for the mercenaries. This is more about the garrison units needing CP.

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