Canon
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(BOR - Punic Wars) Roman Consuls Won't Fail Activation Rolls

Fri Oct 13, 2017 5:40 pm

I ran into this problem a few years back, today re-installed the game fresh, applied 1.05 patch, and loaded it up. The problem still exists.

In the two Punic War (264 and 256 BC) scenarios the Roman Consuls are always activated! I've quickly simulated turn after turn, and without fail the Roman Consuls never cease to be active on every turn, regardless of strategic ranking, even when new Consuls are elected. Carthage is working properly, the Greeks are good, and all the other scenarios appear to be fine as well (both Roman and non-Roman factions). But this bug is frustrating, and I'm planning a PBEM of these scenarios, but with this bug that might not be playable. Which is too bad, as these scenarios are great!

Anyone else run into this problem? Anyone mind testing this out on their own BOR?

My settings have normal activation rules, I've tried searching in the Settings files for a clue as to why this is happening, and in the "General" opt file AlwaysActivable = 0, so that appears to be fine. It's weird cause it appears only these two scenarios are affected, and just the Roman Consuls (the Praetors de-activate as per usual). Which makes me think it's in one of the scenario specific files where this problem lies, or with the models themselves?

Baris
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Re: (BOR - Punic Wars) Roman Consuls Won't Fail Activation Rolls

Fri Oct 13, 2017 8:21 pm

It can be WAD but I'm not sure. Romans could use night crossing option at start. As it is mountain terrain they won't be defeated easily in Messena.

Edit: Ooops may be I understand your question wrong! :bonk:

Canon
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Re: (BOR - Punic Wars) Roman Consuls Won't Fail Activation Rolls

Fri Oct 13, 2017 10:11 pm

Baris wrote:It can be WAD but I'm not sure. Romans could use night crossing option at start. As it is mountain terrain they won't be defeated easily in Messena.

Edit: Ooops may be I understand your question wrong! :bonk:


Haha yep not talking about any political or strategic options, just activation in general. It also appears to be happening to Roman Consuls in Hannibal as well to me. But it's very odd that it is only in certain scenarios. Hmm.

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Random
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Re: (BOR - Punic Wars) Roman Consuls Won't Fail Activation Rolls

Fri Oct 13, 2017 10:37 pm

I completed the long First Punic War scenario a couple of weeks ago but did not notice this happening. Indeed I clearly recall instances where one or both Roman consuls were not active and this actually cost me dearly in the campaign for Sicily.

-C

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Random
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Re: (BOR - Punic Wars) Roman Consuls Won't Fail Activation Rolls

Fri Oct 13, 2017 10:38 pm

I completed the long First Punic War scenario a couple of weeks ago but did not notice this happening. Indeed I clearly recall instances where one or both Roman consuls were not active and this actually cost me dearly in the campaign for Sicily.

-C

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Random
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Re: (BOR - Punic Wars) Roman Consuls Won't Fail Activation Rolls

Fri Oct 13, 2017 10:38 pm

I completed the long First Punic War scenario a couple of weeks ago but did not notice this happening. Indeed I clearly recall instances where one or both Roman consuls were not active and this actually cost me dearly in the campaign for Sicily.

-C

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Random
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Re: (BOR - Punic Wars) Roman Consuls Won't Fail Activation Rolls

Fri Oct 13, 2017 10:38 pm

I completed the long First Punic War scenario a couple of weeks ago but did not notice this happening. Indeed I clearly recall instances where one or both Roman consuls were not active and this actually cost me dearly in the campaign for Sicily.

-C

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Random
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Re: (BOR - Punic Wars) Roman Consuls Won't Fail Activation Rolls

Fri Oct 13, 2017 10:38 pm

I completed the long First Punic War scenario a couple of weeks ago but did not notice this happening. Indeed I clearly recall instances where one or both Roman consuls were not active and this actually cost me dearly in the campaign for Sicily.

-C

Canon
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Re: (BOR - Punic Wars) Roman Consuls Won't Fail Activation Rolls

Fri Oct 13, 2017 10:48 pm

Random wrote:I completed the long First Punic War scenario a couple of weeks ago but did not notice this happening. Indeed I clearly recall instances where one or both Roman consuls were not active and this actually cost me dearly in the campaign for Sicily.

-C


Okay, clearly something on my end then. I had a feeling it was unique to me, otherwise I'm sure it would've been brought up sooner. Thanks!

Just one more question.. You were playing with it patched to 1.05, yes?

Baris
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Re: (BOR - Punic Wars) Roman Consuls Won't Fail Activation Rolls

Fri Oct 13, 2017 11:04 pm

I thought Roman consuls at start always acticated. As Random mentioned it can be related to their strategic rating and can not be active sometimes.

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Random
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Re: (BOR - Punic Wars) Roman Consuls Won't Fail Activation Rolls

Fri Oct 13, 2017 11:11 pm

Just one more question.. You were playing with it patched to 1.05, yes?

Yes. Of course legions of deceased brain cells since may have effected my memory of this but I am pretty certain that on some occasions consuls failed to activate in the long 1st Punic War scenario.

-C

Canon
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Re: (BOR - Punic Wars) Roman Consuls Won't Fail Activation Rolls

Fri Oct 13, 2017 11:15 pm

Baris wrote:I thought Roman consuls at start always acticated. As Random mentioned it can be related to their strategic rating and can not be active sometimes.


On turn 1 if they're always active that's fine, but on literally every subsequent turn they are active as well. Like no matter the month or year, the Consuls are active. Which is big in an Ageod game.

Canon
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Re: (BOR - Punic Wars) Roman Consuls Won't Fail Activation Rolls

Fri Oct 13, 2017 11:16 pm

Random wrote:
Just one more question.. You were playing with it patched to 1.05, yes?

Yes. Of course legions of deceased brain cells since may have effected my memory of this but I am pretty certain that on some occasions consuls failed to activate in the long 1st Punic War scenario.

-C


Haha I'm sure you remember correctly! Maybe someone will have some clue of what's happening on my end!

Quirk
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Re: (BOR - Punic Wars) Roman Consuls Won't Fail Activation Rolls

Sat Oct 14, 2017 3:10 pm

Playing the same scenario at the moment and I think you are right. My Roman commanders are always active. Seems to be a bug.

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Straight Arrow
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Re: (BOR - Punic Wars) Roman Consuls Won't Fail Activation Rolls

Mon Oct 16, 2017 4:05 am

Canon wrote:I ran into this problem a few years back, today re-installed the game fresh, applied 1.05 patch, and loaded it up. The problem still exists.


Yep, I just finished a game of the 1st Punic war today and noticed the same problem.

I also tried doing a clean re-install and applying the 1.05 patch; the consul activation remained 100% all the time.

Does this means ever consul is throwing his seasick, sacred chickens into the ocean?

Canon
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Re: (BOR - Punic Wars) Roman Consuls Won't Fail Activation Rolls

Mon Oct 16, 2017 12:56 pm

Quirk wrote:Playing the same scenario at the moment and I think you are right. My Roman commanders are always active. Seems to be a bug.


Straight Arrow wrote:Yep, I just finished a game of the 1st Punic war today and noticed the same problem.

I also tried doing a clean re-install and applying the 1.05 patch; the consul activation remained 100% all the time.

Does this means ever consul is throwing his seasick, sacred chickens into the ocean?


Thanks guys! It would appear that a bug has indeed crept in with the Consuls.

Has anyone noticed it in other scenarios? I may have come across it in the Second Punic War Scenarios on HAN, but will test further to confirm.

Are the developers/moderators still active enough with AJE to do something about this you think?

Quirk
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Re: (BOR - Punic Wars) Roman Consuls Won't Fail Activation Rolls

Mon Oct 16, 2017 4:31 pm

I do not possess the HAN add-on, so I cannot comment on this. But in the other scenarios of BOR and PAR I have not encountered this bug. Seems to be a problem exclusively with this scenario.

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jack54
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Re: (BOR - Punic Wars) Roman Consuls Won't Fail Activation Rolls

Tue Oct 17, 2017 8:25 pm

I checked HAN scenario 3 second Punic war 219 and it looks like the bug may be there also. I ran 13 quick turns and no consul failed an activation. It may also effect 3 star leaders because Bagga and Syphas (Mauretania) also seem to be active. I did notice some lower rank leaders failing activations.

Canon
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Re: (BOR - Punic Wars) Roman Consuls Won't Fail Activation Rolls

Tue Oct 17, 2017 10:04 pm

I think I may have found the problem...

The Consuls in the Punic War Scenarios are listed as General/Admiral (in BOR, haven't fired up HAN yet, but I'm assuming that could be happening there too). In the other scenarios (Pyrrhus, Samnite Wars etc.) the Consuls are listed as just Generals.

Now IIRC admirals in AGEOD games never fail activation, so could the fact that they are tagged as Admirals be causing them never to fail?

jack54 wrote: It may also effect 3 star leaders because Bagga and Syphas (Mauretania) also seem to be active. I did notice some lower rank leaders failing activations.


This would seem to disprove this, so I'll take a careful look at them and see if this is indeed the case.

Canon
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Re: (BOR - Punic Wars) Roman Consuls Won't Fail Activation Rolls

Tue Oct 17, 2017 10:17 pm

Image

Image

From the 264 BC Punic War Scenario, Longus did go inactive for me, so I think my theory is on to something. Regulus never failed his activation.

Canon
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Re: (BOR - Punic Wars) Roman Consuls Won't Fail Activation Rolls

Tue Oct 17, 2017 10:45 pm

jack54 wrote: It may also effect 3 star leaders because Bagga and Syphas (Mauretania) also seem to be active. I did notice some lower rank leaders failing activations.


When I ran a bunch of turns Bagga did go inactive occasionally. Syphas didn't, however he does have a 5 strategic rating so I think it's safe to assume he is working properly.

The good thing is I think this is a pretty easy fix. Looking up the models of the two above generals, you can see that Regulus has an extra line of NavalLeader = 1, whereas Longus does not. I imagine the fix is to remove this line from each Roman Consul. Easy, but tedious.

UID = 2838
NationTag = SPQ
Name = Marcus Atilius Regulus
Alias = ldr_SPQ_AtiliusC3
TemplateUID = $mdl_CMN_LandLeader3
ShortName = M Atilius Regulus
Text = $ldr_txt_SPQ_AtiliusC3
ImageID = symbol_imperator.png
Color = $colSPQMain
Portrait = Unit_ROM_Marcellus.png
Ability0 = $abiOverconfident
Ability1 = $abiColdBlood
Ability2 = $abiHotHead
VPValue = 5
Morale = 10
Seniority = 4
Title = Consul
NavalLeader = 1
Strategic = 5
Offensive = 2
Defensive = 2

and

UID = 2813
NationTag = SPQ
Name = Lucius Manlius Vulso Longus
Alias = ldr_SPQ_VulsoC3
TemplateUID = $mdl_CMN_LandLeader3
ShortName = M Vulso Longus
Text = $ldr_txt_SPQ_VulsoC3
ImageID = symbol_imperator.png
Color = $colSPQMain
Portrait = Unit_ROM_Emir.png
VPValue = 5
Morale = 10
Seniority = 4
Title = Consul
Strategic = 4
Offensive = 1
Defensive = 0

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jack54
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Re: (BOR - Punic Wars) Roman Consuls Won't Fail Activation Rolls

Wed Oct 18, 2017 12:58 am

I checked again and Bagga does deactivate.. took some turns with the 4 strategic rating.

I deleted the Naval leader line for Paulus and Salinator (HAN 3 scenario) deleted the model cash but so far no difference although it Certainly seems it could be the issue.

... bad news it looks like each game may have all the models yikes! I changed the files in HAN folder then played the game through AJE which seems to have it's own models. :bonk:

Good luck on your end. :)

Canon
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Re: (BOR - Punic Wars) Roman Consuls Won't Fail Activation Rolls

Thu Oct 19, 2017 12:01 am

jack54 wrote:I checked again and Bagga does deactivate.. took some turns with the 4 strategic rating.

I deleted the Naval leader line for Paulus and Salinator (HAN 3 scenario) deleted the model cash but so far no difference although it Certainly seems it could be the issue.

... bad news it looks like each game may have all the models yikes! I changed the files in HAN folder then played the game through AJE which seems to have it's own models. :bonk:

Good luck on your end. :)


I've had similar luck with BOR... I changed the model files of the two starting Consuls for 264 scenario, deleted the cache, still didn't fail...

I'm still thinking it has to be linked to the general/admiral somehow...

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