thebull0425
Corporal
Posts: 55
Joined: Sat Nov 27, 2010 9:55 pm

Supply

Thu Jan 12, 2017 11:26 pm

How exactly does supply work? It never seems to replenish. I have size 4 depots and build castrums strategically and put size 4 depots in place, and yet it seems to take forever to replenish. What am I missing?

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Durk
Posts: 2156
Joined: Thu Apr 28, 2011 4:36 am
Location: Wyoming

Re: Supply

Fri Jan 13, 2017 4:19 am

This piece from the manual is very informative:

Each turn, supply points (both General Supply and Ammunition) are produced and stored in friendly-controlled
cities, ports, fortifications, and depots. Supplies are produced and distributed on the first day of each game turn
and generated solely in basic or full SC increments The number of full or basic SCs produced by a structure depends
primarily on the level of the structure, but other factors modify that number..
 The countryside of a region generates 0-4 basic SC to
unbesieged units (depending on civilization level, weather
and looted status). When enemy armies co-exist in the same
region, the region’s supply is distributed in proportion to the
percentage of military control. For the moment there is no
cavalry, light troop or irregular advantages to foraging.
 Level 1 cities and Raider villages generate 1 basic SC.
 Unbesieged level 2 (or +) cities, all fortifications, depots and
unblockaded harbors generate full SCs as follows
(cumulative):
 1 / city level
 1 / port level
 5/ fort level if there is a fort in the region
 10/ depot level if there is a depot in the region
SCs do not accumulate from one turn to another: they only serve to replenish units and Impedimenta in the same
turn. Any surplus is lost.

You might say, supply never replenishes, it is just there each new turn. Note that forts, not castrums, add to the calculus. But you never 'build' supply beyond the numbers above.

Unlike most other AGEOD games, supply is not forwarded from depot to depot. Supply is made and consumed in the same region.

I try to match armies to the current supply of the region the army is inhabiting. The one way you can extend supply is to run wagons back and forth between the army and another supply source.

From your post I am uncertain of the scope of your question. Are you wondering about supplying troops, rebuilding troops or some other issue.

thebull0425
Corporal
Posts: 55
Joined: Sat Nov 27, 2010 9:55 pm

Re: Supply

Wed Jan 18, 2017 1:57 am

Your post is quite clear. My whole thought was I have depots, and I control adjacent provinces. Why does the supply not get sent from the city or wherever to replenish my supply in the field. From your response, that does not happen, I have to actually be in a supply centre for that.

My follow up is this, let's say I am down to 35% supply and ammo. Why does it take so long to replenish that supply if I have Impedimentia in my stack? Sometimes it goes down, sometimes it goes up very little.

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Durk
Posts: 2156
Joined: Thu Apr 28, 2011 4:36 am
Location: Wyoming

Re: Supply

Wed Jan 18, 2017 4:35 am

Supply wagons (impedimentia I think) only carry supply. Unlike other AGEOD games they only draw supply from the region they are in and adjacent regions. So these wagons are not adding to your supply. The only way they would add to the supply in region is to make them depots.

thebull0425
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Posts: 55
Joined: Sat Nov 27, 2010 9:55 pm

Re: Supply

Sun Jan 22, 2017 12:15 am

Essentially I use Impedimentia if I am besieging a city, and run supplies back and forth. Otherwise, I build depots, and then I build more depots, and so on, lol.

I am learning that lesson in Spain in the Second Punic War Scenario

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Durk
Posts: 2156
Joined: Thu Apr 28, 2011 4:36 am
Location: Wyoming

Re: Supply

Sun Jan 22, 2017 6:16 am

Yep, that is the way to deal with the situation.

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