PriestLizard
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Command Chain

Thu Oct 27, 2016 8:48 am

Hello everyone,

I have tried to find information on this for quite a while now - both on the web and in the manual.

What does the chain of command in AJE look like?

Or in other words: Does it make a difference to group units or not?

Example:

I have a stack of two Generals (G), and two Legions (L).
Now I can organise this stack as: G G L L, so no grouping at all. The leader of the army would be the highest ranked general (either by rank or seniority).

Is there any reason to group generals to army regiments? E.g. have something like G (G+L) L?

But it does not seem to have any impact on command points, combat power or anything else. I think I remember that in Thirty Years War, you can save up command points by creating a division under a general but then again you can put much more regiments into the same division, whereas in AJE you seem to only ever be able to group one regiment with one commander.

Anyone has some actual info on this? Does it perhaps have an impact on battles?

Thanks!

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Durk
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Location: Wyoming

Re: Command Chain

Fri Oct 28, 2016 5:01 am

Interestingly, there is no chain of command in this game as contrasted to most other AGEOD games. The leaders in a region matter, but in a different way.

You want to have sufficient leaders to avoid command penalties. Most important.

You want subordinate leaders to merge with a unit which their attributes enhance, if possible, otherwise just a leader and a unit are better.

AJE like WIA use a different leader model. No subordination, just the stack. So you need to think about how to use leaders differently.
1. Get all units into a stack without command penalties.
2. Use bonus leaders for other tasks.
3. Look at activation for leaders and use leaders not needed for command in other stacks.

PriestLizard
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Joined: Thu Oct 27, 2016 8:42 am

Re: Command Chain

Fri Oct 28, 2016 8:31 am

Thanks a lot for your reply! :)

OK so in AJE, leaders of units (i.e. merging, say, a Legion with a Legatus) do normally not have an impact. This feature doesn't matter. The only important character is the leader of the whole army stack - right?

What about traits? Do they get activated for units under the leadership of that General, even though the General is not leading the army?

So imagine an army of 5 units: 1 General, 2 Legatus, and 2 Legions. The General obviously leads the stack and all of his traits like "Cavalrymen" (gives 10% bonus for all cavalry if he is the leader of the stack) are active. If I merge a Legatus with a Legion, do the Legatus' traits activate?

Another thing I seem to have noticed is that seniority seems to be more likely to improve if characters are leading individual units - but I could be wrong.

So what is the exact difference then to games like Thirty Years War or Revolution under Siege? How do they treat the chain of command differently?

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Durk
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Location: Wyoming

Re: Command Chain

Mon Nov 14, 2016 5:03 am

Actually no. Merging a legion with Legatus provides that legion with Legatus qualities in individual movement and battle. The leader of the army is the most important, but sub leaders count.

Yes, a general's traits get applied to all units he commands, even if this is a single unit. So in your illustration, if Legatus is not the army commander but has the cavalry trait, if hAAe commands only a single cavalry unit, that unit gets the benefits of his traits.

You are correct, if leading an army or in command of a single unit, they tend to improve more quickly.

There are two separate systems of chain of command with AGEOD games.

AJE, WIA and TYW use the system where all leaders influence the command and control of a stack, but there are no battalions, division or corps formed under overall army command. The stack is the stack, so to say.

ROP, RUS, CWII, EAW and España 1936 all use a system of Army and subordinate units. In these games the more sophisticated chain of command applies. An army can command subordinate corps who despite being individual stacks cooperate in battle.

Both systems work very well, but are conceptually different.

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Durk
Posts: 2205
Joined: Thu Apr 28, 2011 4:36 am
Location: Wyoming

Re: Command Chain

Mon Nov 14, 2016 5:27 am

Durk wrote:Actually no. Merging a legion with Legatus provides that legion with Legatus qualities in individual movement and battle. The leader of the army is the most important, but sub leaders count.

Yes, a general's traits get applied to all units he commands, even if this is a single unit. So in your illustration, if Legatus is not the army commander but has the cavalry trait, if he commands only a single cavalry unit, that unit gets the benefits of his traits.

You are correct, if leading an army or in command of a single unit, they tend to improve more quickly.

There are two separate systems of chain of command with AGEOD games.

AJE, WIA and TYW use the system where all leaders influence the command and control of a stack, but there are no battalions, division or corps formed under overall army command. The stack is the stack, so to say.

ROP, RUS, CWII, EAW and España 1936 all use a system of Army and subordinate units. In these games the more sophisticated chain of command applies. An army can command subordinate corps who despite being individual stacks cooperate in battle.

Both systems work very well, but are conceptually different.

User avatar
Durk
Posts: 2205
Joined: Thu Apr 28, 2011 4:36 am
Location: Wyoming

Re: Command Chain

Mon Nov 14, 2016 5:27 am

Durk wrote:Actually no. Merging a legion with Legatus provides that legion with Legatus qualities in individual movement and battle. The leader of the army is the most important, but sub leaders count.

Yes, a general's traits get applied to all units he commands, even if this is a single unit. So in your illustration, if Legatus is not the army commander but has the cavalry trait, if he commands only a single cavalry unit, that unit gets the benefits of his traits.

You are correct, if leading an army or in command of a single unit, they tend to improve more quickly.

There are two separate systems of chain of command with AGEOD games.

AJE, WIA and TYW use the system where all leaders influence the command and control of a stack, but there are no battalions, division or corps formed under overall army command. The stack is the stack, so to say.

ROP, RUS, CWII, EAW and España 1936 all use a system of Army and subordinate units. In these games the more sophisticated chain of command applies. An army can command subordinate corps who despite being individual stacks cooperate in battle.

Both systems work very well, but are conceptually different.

User avatar
Durk
Posts: 2205
Joined: Thu Apr 28, 2011 4:36 am
Location: Wyoming

Re: Command Chain

Mon Nov 14, 2016 5:27 am

Durk wrote:Actually no. Merging a legion with Legatus provides that legion with Legatus qualities in individual movement and battle. The leader of the army is the most important, but sub leaders count.

Yes, a general's traits get applied to all units he commands, even if this is a single unit. So in your illustration, if Legatus is not the army commander but has the cavalry trait, if he commands only a single cavalry unit, that unit gets the benefits of his traits.

You are correct, if leading an army or in command of a single unit, they tend to improve more quickly.

There are two separate systems of chain of command with AGEOD games.

AJE, WIA and TYW use the system where all leaders influence the command and control of a stack, but there are no battalions, division or corps formed under overall army command. The stack is the stack, so to say.

ROP, RUS, CWII, EAW and España 1936 all use a system of Army and subordinate units. In these games the more sophisticated chain of command applies. An army can command subordinate corps who despite being individual stacks cooperate in battle.

Both systems work very well, but are conceptually different.

User avatar
Durk
Posts: 2205
Joined: Thu Apr 28, 2011 4:36 am
Location: Wyoming

Re: Command Chain

Mon Nov 14, 2016 5:27 am

Durk wrote:Actually no. Merging a legion with Legatus provides that legion with Legatus qualities in individual movement and battle. The leader of the army is the most important, but sub leaders count.

Yes, a general's traits get applied to all units he commands, even if this is a single unit. So in your illustration, if Legatus is not the army commander but has the cavalry trait, if he commands only a single cavalry unit, that unit gets the benefits of his traits.

You are correct, if leading an army or in command of a single unit, they tend to improve more quickly.

There are two separate systems of chain of command with AGEOD games.

AJE, WIA and TYW use the system where all leaders influence the command and control of a stack, but there are no battalions, division or corps formed under overall army command. The stack is the stack, so to say.

ROP, RUS, CWII, EAW and España 1936 all use a system of Army and subordinate units. In these games the more sophisticated chain of command applies. An army can command subordinate corps who despite being individual stacks cooperate in battle.

Both systems work very well, but are conceptually different.

User avatar
Durk
Posts: 2205
Joined: Thu Apr 28, 2011 4:36 am
Location: Wyoming

Re: Command Chain

Mon Nov 14, 2016 5:27 am

Durk wrote:Actually no. Merging a legion with Legatus provides that legion with Legatus qualities in individual movement and battle. The leader of the army is the most important, but sub leaders count.

Yes, a general's traits get applied to all units he commands, even if this is a single unit. So in your illustration, if Legatus is not the army commander but has the cavalry trait, if he commands only a single cavalry unit, that unit gets the benefits of his traits.

You are correct, if leading an army or in command of a single unit, they tend to improve more quickly.

There are two separate systems of chain of command with AGEOD games.

AJE, WIA and TYW use the system where all leaders influence the command and control of a stack, but there are no battalions, division or corps formed under overall army command. The stack is the stack, so to say.

ROP, RUS, CWII, EAW and España 1936 all use a system of Army and subordinate units. In these games the more sophisticated chain of command applies. An army can command subordinate corps who despite being individual stacks cooperate in battle.

Both systems work very well, but are conceptually different.

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