Random wrote:Thank you for the explanation about supply, don't recall seeing the multiply tool-tip supply by five before (but of course may have just missed it) so this is really valuable information.
-C
Rule 10.2 covers supply production, the 5 points per chit (I’ve been referring to chits as supply levels, they are the same thing and should not be confused) rule is included in the early part of the rules text description of supply chits.
10.2 Supply Sources and Production
Forces will draw supply from their units’ inherent supply reserve and from any Impedimenta in the force.
Units and wagons will then replenish supplies from the region they are located in, or from an adjacent region. This
order ensures that wagons are drained before inherent supply ceases to be replenished.
Supply is generated in amounts expressed in supply chips (SC), which come in two varieties: a full SC holds 5
supply points and 2 ammo points, while a basic SC only holds 5 supply points.
Each turn, supply points (both General Supply and Ammunition) are produced and stored in friendly-controlled
cities, ports, fortifications, and depots. Supplies are produced and distributed on the first day of each game turn
and generated solely in basic or full SC increments The number of full or basic SCs produced by a structure depends
primarily on the level of the structure, but other factors modify that number..
_ The countryside of a region generates 0-4 basic SC to
unbesieged units (depending on civilization level, weather
and looted status). When enemy armies co-exist in the same
region, the region’s supply is distributed in proportion to the
percentage of military control. For the moment there is no
cavalry, light troop or irregular advantages to foraging.
_ Level 1 cities and Raider villages generate 1 basic SC.
_ Unbesieged level 2 (or +) cities, all fortifications, depots and
unblockaded harbors generate full SCs as follows
(cumulative):
_ 1 / city level
_ 1 / port level
_ 5/ fort level if there is a fort in the region
_ 10/ depot level if there is a depot in the region
As you can see Osca should be producing far more than 31 chits (the depots alone should produce 40), but loyalty and the regions development level plays a huge part here. Recently captured enemy regions will produce far less than their full potential until loyalty slowly shifts in your favor. This part of the game is hard to plan for, I’m sure it’s probably possible to pre-calculate everything ahead of time and only bring an army that can feed off the captured lands. But I’m lazy and prefer to tailor my army sizes down to fit after I take a place and see what the levels are.
Jim