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How do i move from point A to B through C?
Posted: Fri May 16, 2014 3:28 pm
by marek1978
I am bit confused even though I am playing Ageod games for quite some time. As far as I know when you want to move from one region to another you move your unit and system will choose the shorts way. If you hoverer want to move through the different path – take the longer way but by pass certain location you use shift and click step by step your direction.
But in AJE this action seems no to be working – some region just seem to be reachable only through some other region even if they are bordering each other. I can understand that some borders might be closed for certain units but the problem is nothing like that is being reflected on the map.
Or maybe I am doing something terrible wrong?
Posted: Fri May 16, 2014 3:39 pm
by Kensai
Can you give an example? Pathfinding works remarkably well in all AGEOD games unless there is a bug or oversight (for example: in RUS I had stumbled upon a region that was shown with railroad on the map while it didn't in the game's logic).
You need to consider some things:
- do you have a unit that cannot move in (or through) the region in question? In RUS, trains obviously cannot move through regions that do not sport a railroad, in AJE that might be the case, dunno, for some heavy equipment (catapults, onagers, etc).
- is the weather permitting? Frozen terrain might hamper the ability to move.
- is in the scenario in question the region(s) accessible? In some scenarios some regions might be greyed out
Posted: Fri May 16, 2014 4:47 pm
by marek1978
[ATTACH]28002[/ATTACH]
I want to move my army from Rome to Naples not going through Capua which is being besieged by my forces. My consular army is taking right path going in to mountains from Cossinium from Corfinium but then it does not want to move in to the beneventum but moves through Capua.
It is june, the same situation happen for whole army or for single legion. Black line I put on the picture shows the move I want to make. I dont see any visible sign that would give me a hint that sucha move is imposible.
Kensai wrote:Can you give an example? Pathfinding works remarkably well in all AGEOD games unless there is a bug or oversight (for example: in RUS I had stumbled upon a region that was shown with railroad on the map while it didn't in the game's logic).
You need to consider some things:
- do you have a unit that cannot move in (or through) the region in question? In RUS, trains obviously cannot move through regions that do not sport a railroad, in AJE that might be the case, dunno, for some heavy equipment (catapults, onagers, etc).
- is the weather permitting? Frozen terrain might hamper the ability to move.
- is in the scenario in question the region(s) accessible? In some scenarios some regions might be greyed out
Posted: Fri May 16, 2014 5:14 pm
by Jim-NC
If I remember correctly, AJE has some special constraints on movement. As the game is ancient Rome, some borders are not cross-able. For example, as you can see, the mountains in central Italy can be crossed at only certain points (this represents passes, or valleys). I think you can move from the "lowlands" into the mountain, but not from mountain to mountain region.
Posted: Fri May 16, 2014 5:24 pm
by bob.
I am pretty sure you can make that move. You need to hold CTRL down before dropping the army on the target province. Then that army will choose the direct path, not the one that takes the shortest time. But I think it takes ages to move from mountain to mountain.
Posted: Fri May 16, 2014 6:14 pm
by Kensai
Both what Jim-NC and bob. said are plausible solutions. In fact, pathfinding in AGEOD games works so well into calculating the shortest route, that it sometimes makes counterintuitive moves that puzzle the human player.
Remember that pathfinding takes into consideration the ability of your units in questions to move (including cohesion), as well as terrain and weather. What might look on the map a good direct course might actually take more time or even be impassable. You need to hold the CTRL button to map a custom route that is what you really want (and will take longer). Pathfinding never considers enemy regions as long as they are accessible so it can be actually dangerous, especially if you are retreating through foreign regions.
If you indeed travel from a mountainous to a mountainous region, make sure you have light troops and lots of supplies as it will take some time, even when it's summer.

Posted: Sat May 17, 2014 12:14 pm
by marek1978
Thanks for all the answers and all the help. You guys are really kind to explain such a stuff. I have been enjoying ageod games since Birth of America was released but sometimes I get confused
I had one additional question. In such a situation as the one present on a picture – would you rather recommend me to move through Capua with the bypass order? My idea is to keep one army besieging Capua and use the fresh one to attack Pythpic in the south. Such a situation happens quite of the in those games and I guess as in real life – moving fresh troops to the front line is a problem.
Posted: Sat May 17, 2014 2:26 pm
by Kensai
Well, realistically, once your besieging of Capua starts in earnest you will have a majority of MC in the region and the initiative. This means that you will be able to keep your armies in the defensive and wait for the besieged to try to sally forth or bring reinforcements. You will have the advantage of entrenchment as well as open lines to propagate supplies further away. I would personally never send an army beyond my complete military control as that could mean running out of supplies.
If you are on the defensive you can pass through Capua without eliciting an attack, as long as you have the majority of MC. If your rival attacks you, the terrain will help you.
Posted: Sat May 17, 2014 5:58 pm
by Dulahan
The one I run into a lot is when Utria (Sp?) Is brought into the war in the Samnite War scenario. They can cross the river to go to Um... crap, the Etruscan city that's up there. But I often have trouble crossing the same river to go back there. It always wants to go south and that can be an issue since I don't want to trigger dictator, or engage a force in said provinces.