I was wandering if anyone knows a way to mod the AI"s decision making. At least how they decide what cards to play.
Far too many times I see them wasting cards on things that give no benefit, or dont use them when they should. I see them use a colonial merchants probebly the most wasteful, like on territories with over 30 Penetration and at least 15 decelopment, as well as a trading post, or no use for a trading post.
I know at least for the merchants it should be fixed with just making it impossible to use the card if the CP is over 30, like I think it was supposed to be, but surely the AI isnt thinking of playing it just to get the 5 money per turn.
Also when in competition for a territory, the AI will nearly always get beat because they are only slowly playing bribes vs treaty and bribes to gain loyalty, or will not play the outpost when it is way in the lead, instead preferring to keep building up loyalty when they are clearly going to loose the loyalty race as time goes on.
It just seems the AI could improve vastly with a few (what I would think is easy) tweeks in the decision making.
Emp