a) proposing a peace (in case of a player-run nation)
you can't propose a white peace, and forcing a white peace for a PLAYER is frustrating
so what is syntax ?
let's say you want give prussia a chance to make peace with Saxony before AI Austria intervenes
you put a condition like
SelectFaction = GER
CheckIsPlayer = NULL
SelectFaction = SAX
AddDiploItem = GER; $diOfferPeaceDefeat
up to now this is OK but you have a proposal to add
you want SAX to offer a one time 1 credit payment to Prussia (that's the closest you can have from white peace)
what is the syntax to write the full proposal ? couldn't find it documented, in foryum, or in any example of written events scripts !
we do have SetDiploItemBias (documentation isn't up to date? right ? in Philippe's or Fernando's scripts we don't have the AI. before) we also have ChgDiploRelBias, but we don't have ChgDiploItemBias ? (too bad , would be really handy to act by differential, priovided certain configurations and situations are met)
could we have it ? easily ?
c) syntax of $diShowSupport
by replication the AIDiplobias file syntax, it seems the equivalent of *Military* is *DipSupport*
is it confirmed ?
sorry if it seems silly, but I'm a beginner at scripting, and needs all this for correctly proposing something for a revamped accurately historical "Pangermanism" event (and many others) as well as testing Austrian reaction
historically, European cabinets reacted in an incremental and subtle way, rarely (sometimes) by an outright DoW to a bullying power, but more usually (Balance of Power era) by coming progressively closer to victim and distanciating from agressive power - and they made extensive use of warning, with big crisis interactions
slow escalation/reactions something I want to simulate - thanks