Hi all,
I'm playing Russia, it's now 1884 and the 1840-1850 model of Light Cavalry has never upgraded. There are also no replacement chits for Lt Cav, but losses seem to be getting drawn from the Cavalry chit (I guess).
I've looked at the models cache file and here's the Lt Cav model info for the 1840 and 1850 models, do they look okay?
&Light Cavalry Regiment&$mdl_txt_CMN_Cav_Lit&0&symbol_lightcav.png&mdl_CMN_Cav1840_Lit9.png&Lt. Cav. Regt.&192&218&174&255&CMN&ENG&*Charge*|*Screener*&1&1&1&1&1&0&8&1&3&6&3&15&50&0&50&0&0&0&0&70&100&25&1&1&1&1&0&0&-1&75&10&10&0&11&100&5&2&2&0&6&10&0&71&-1&3&52&2&0&0&0&0&20&0&1&10000&0&0&0&0&0&0&NULL&0&0&0&4&0&2&8&0&4&1&25&25&50&0&0&0&0|15|43|3|11|15|16|4|18|40|&-1|-1|-1|-1|-1|-1|-1|-1|-1|-1|-1|-1|-1|-1|-1|-1|-1|-1|-1|-1|-1|-1|-1|-1|-1|&15|14|0|8|1|0|5|30|15|15|1|6|1|0|1|7|0|0|1|0|0|0|0|0|0|0|1|0|0|0|0|0|&NULL&*LCAV1*&20&1&0&0&0&0&0&0&0&-1&0001\01\01&NULL&4&NULL&0&0&0&0&0&0&100&100&
71&0&Light Cavalry Regiment&$mdl_txt_CMN_Cav_Lit&0&symbol_lightcav.png&mdl_CMN_Cav1850_Lit10.png&Lt. Cav. Regt.&192&218&174&255&CMN&ENG&*Charge*|*Screener*&1&1&1&1&1&0&8&1&3&6&3&15&50&0&50&0&0&0&0&70&100&25&1&1&1&1&0&0&-1&75&10&10&0&11&100&5&2&2&0&6&10&0&72&-1&3&52&2&0&0&0&0&20&0&1&10000&0&0&0&0&0&0&NULL&0&0&0&4&0&2&8&0&4&1&25&25&50&0&0&0&0|15|43|3|11|15|16|4|18|40|&-1|-1|-1|-1|-1|-1|-1|-1|-1|-1|-1|-1|-1|-1|-1|-1|-1|-1|-1|-1|-1|-1|-1|-1|-1|&15|14|0|9|1|0|5|30|15|15|2|7|1|0|1|7|0|0|2|0|0|0|0|0|0|0|2|0|0|0|0|0|&NULL&*LCAV2*&20&2&0&0&0&0&0&0&0&-1&0001\01\01&NULL&4&NULL&0&0&0&0&0&0&100&100&
72&0&
One other thing, I've tinkered with some of the colonial cards and stupidly forgot to back up some of them. I cannot play the Missionaries, Trade posts, Schools or Outpost cards and am unsure if it's my tinkering or if there is some sort of unwritten limit for each of these structures?
This is my current missionary card:
UID = 21
Alias = rgdMissionary
Name = $rgd_nam_Send_Missionary
ShortName = $rgd_shortnam_Send_Missionary
Text = $rgd_txt_Send_Missionary
Kind = $rgdColonisation
SoundsPlayed = $snd_RGD_Prospector
ImageMap = RgnDecision_OnMap1.png
ImagePanel = RgnDecision_Col_Missionary.png
ImageFlavor = VGN_1898_Fashoda.png
MaxCP = 75
ExcludeThisColAreaStatusOther = $colColony
BaseSuccess = 100
BaseDecay = 1
Duration = 12
CanAbortPostRequest = 1
Inp_Abs_Money = 15
Inp_Abs_Capital = 15
Effect_PostponeEnd = 1
Effect_StartStructure = $Mission
Effect_RevoltTriggerChance = 1
Effect_RevoltRiskMod = -5
Effect_RevoltRiskModMin = 50
Effect_Str_Success = str_CMN_rgd_Missionary
The Trade Post one:
UID = 23
Alias = rgdTradepost
Name = $rgd_nam_Colonial_Tradepost
ShortName = $rgd_shortnam_Colonial_Tradepost
Text = $rgd_txt_Colonial_Tradepost
Kind = $rgdColonisation
SoundsPlayed = $snd_RGD_Prospector
ImageMap = RgnDecision_OnMap1.png
ImagePanel = RgnDecision_Col_Tradepost.png
ImageFlavor = VGN_1898_Fashoda.png
MinCP = 5
MaxCP = 75
NeedThisAttribSelf = *IsMerchant*
ExcludeThisColAreaStatusOther = $colColony
BaseSuccess = 100
BaseDecay = 1
Duration = 6
Inp_Abs_Capital = 50
Inp_Abs_Mfg = 4
Effect_PostponeEnd = 1
Effect_StartStructure = $Tradepost
Effect_RevoltTriggerChance = 2
Effect_DevLevelMod = 2
Effect_Str_Success = str_CMN_rgd_Tradepost
And the Outpost one;
UID = 12
Alias = rgdOutpost
Name = $rgd_nam_Military_Outpost
ShortName = $rgd_shortnam_Military_Outpost
Text = $rgd_txt_Military_Outpost
Kind = $rgdColonisation
SoundsPlayed = $snd_RGD_ChopTree
ImageMap = RgnDecision_OnMap1.png
ImagePanel = RgnDecision_Col_Outpost2.png
ImageFlavor = VGN_1898_Fashoda.png
MinControl = 25
MinCP = 10
MaxCP = 100
ExcludeThisColAreaStatusOther = $colProtectorate
BaseSuccess = 100
Duration = 6
Inp_Abs_Money = 50
Inp_Abs_Mfg = 5
SpecialOutputGain_Control = 15
Effect_PostponeEnd = 1
Effect_CPChange = 5
Effect_CPCap = 75
Effect_StartStructure = $Outpost
Effect_RevoltTriggerChance = 1
Effect_RevoltRiskModMin = 10
Effect_DevLevelMod = 1
Effect_Str_Success = str_CMN_rgd_Outpost
I cannot build schools either, but I haven't altered that card for certain.
Any help hugely appreciated!
Toby