yellow ribbon wrote:@ H Gilmer3
may i ask you for the nation you play?
Seriously, i am not surprised. Under OSCAR i run out of PC in the 1860s due to price/AI Stocks system i mentioned a couple of times.
I played only a test with QUEBEC and found the new construction times prolonged the building up phase for 2-3 years only. With inflation and resources bought at the market you can just build one structure after the next and have only a problem that there is few opportunity to sell goods unless you buy up the market from time to time to restore prices... even as the USA you can struggle here until economy runs well and luxury goods are sold "en mass" to get more domestic sells.
@ Sir Garnet,
kinda busy season for my at work, dont even play much at the moment (only in the train). Still trying to convince the group to make more of the private stuff public so others can use it, but i already told Pocus and Generalismo why there are legal problems at least with the modified price system...
We stuck in the test phase of our models with the minor countries like Belgium, at least more than nine people use it at the moment
McNaughton and his band plan to revise parts of the military system:
"Once things are cooling down with official patches and such, I and some others are working on a few ideas for modding.
Here are some plans...
#1. National Units (having each nation with more individual and histoirc forces).
#2. Dynamic Leaders (having it becoming somewhat more random, with leaders dying earlier, or living longer, and alternate leaders in place).
#3. Directed AI planning and goals (having the AI manage its interactions with other nations better, knowing who is your friend, and your enemy).
#4. Directed AI war plans (having the AI fight wars better, able to understand when it should attack, and when it should defend).
#5. War goals and historic limitations (creating a combat crisis system, meaning that nations in prolonged wars with other nations may find that they may start a great war, encouraging nations to make peace before going into total war).
#6. Tweaking of leader abilities (for example, a Good Command ability giving +1 CP to a 1* leader, +2 CP to a 2* leader, and +6 CP to a 3* leader).
#7. Creating a less-deterministic (albiet plausible) path of history (with a few more, non-contrived options)."
MJL made some good points at Paradox forum...
A question of time...
yellow ribbon wrote:Hello Hohenlohe,
[color="Red"]i clarify: [/color]
[color="Red"]EVERYTHING what i described here in this thread does exists and was tested and adjusted for 1.01 Oscar, BUT ON A PRIVATE BASE ![/color]
I did mainly the maths and the statistics, for i am originally a economist. I worked together with a group of 8-9 players who turned my crazy mind into a script which can be added to PON and partially overrules and/or nils the original game.
So, i described here what we did, but decision to go public with the mod is not mine. I dont have the time at the moment and "we" dont work on schedule...
All what i can do is to underline that IT IS POSSIBLE on private base (respectfully changing the Devs work a bit) and no need to wait for AGEOD.
Sir Garnet does know that we even tried to get his idea of additional leakage effects to neighbor countries running.
It works so far, that the very neighbor countries get some "smuggled" goods from players stocks, however we did not manage to create an oversea smuggling effect.
Since we wrote about it in another thread just few days ago, i remembered McNaughtons comment...
Users browsing this forum: No registered users and 8 guests