Leibstandarte wrote:This kind of files are used by the game or are just for developers information?
example in the uni_Alias file:
'$uni_CMN_Erroneous = 0
$uni_RED_Div1 = 1
$uni_RED_Div2 = 2
$uni_RED_Div3 = 3
$uni_RED_Div4 = 4
$uni_RED_Div5 = 5
$uni_RED_Div6 = 6
$uni_RED_Div8 = 7
$uni_RED_Div7 = 8
$uni_RED_Div9 = 9'
or it determines that $uni_RED_Div1 is the UID 1 of the Units file in the GameData directory?
as you figured out, this is the ALIAS description
it means this "name" is the way it is refered to whenever you want to use a command, in this case about the unit or what status it shall have...
$ means regularly this is an ALIAS wihtin the AGEOD games
uni is the abbreviation for the "topic", in this case unit, "di" for instance would refer to diplomatic actions and so on
RED determines the faction which shall be addressed
and so on
how would one want to use it...well, AGEOD gives us help to understand it:
http://www.ageod.net/agewiki/Category:Script_commands
http://www.ageod.net/agewiki/Script_Commands_for_Internal_Use
as an example:
CountUnitDef = REG $Boston;
[color="#FF0000"]$uni_GBR_Inf0[/color]; >=; 5
hope that helps you, to know that you need the alias whenever you want to program a command for anything (like a potential spanish civil war mod ^^)
...not paid by AGEOD.
however, prone to throw them into disarray.
PS:
‘Everything is very simple in War, but the simplest thing is difficult. These difficulties accumulate and produce a friction which no man can imagine exactly who has not seen War . . . in War, through the influence of an infinity of petty circumstances, which cannot properly be described on paper, things disappoint us, and we fall short of the mark.‘
Clausewitz