Not compatible with current games.You will have to restart a new game.
May be played with 1.02b version of RUS, and the 1.03, this one being currently bugged ( hotfix is bugged too).
- improved a bit Anarchists, German, red and Ukrainian AIs
- fixed some bugs ( see this thread for details)
- delayed date of end for XHI Yudenich options. This option will need AIL at least = to 3
- modded NM values in relation with objectives, as Red was too much affected by losses of strategic regions, most of them being in the periphery of the Sovpedia. Red NM should average a slighty higher level.
- the Moscow revolt at start will now belongs to the new Left SR faction ( AIs updated to cope with too).
- and a few other things I’ve forgotten like a reworking of Siberian leaders, with ratings reduced for some…
on the most active discussion thread for RUS currently:
I have learned the hard way against competent AI
please do not neglect Clovis' mod...it really makes you actually want to play the game, and think about strategy for the Reds.
the more I play this the more I become convinced that RUS is one of the best strategy games I have ever played... and I have played many since the mid 80's. The AI in this mod is at level with Sid Meier's best efforts.
RULES ( to be completed)[/size]
I. The Allied Intervention Level
Contrary to the official game, Fatal Years has developed a system built on random and player chosen variations of the Allied Intervention Level. In the official game, Allied units, and subsidies to White will begin and end at fixed dates. In Fatal Years, their end will be determined by the Ail, whose evolution is determined by random events and options.
An Allied Intervention Level has been implemented, stepped up of 0 to 13. Starting level is 8.
A level 8 or superior is mandatory to get the help of the French, British, Greek and American troops, a level 3 or superior to get from Western Powers money and resources.
The Allied Intervention Level will vary according to random events, that represent the consequences of the hesitations Allied Nations suffered, wavering between to fight Communism and to put an end to the war. Every player can also buy by option ( named Concessions to Allied) an influence on the level. Red attack on Poland will raise this level too.
When one of the two White Factions reaches at least 120 NM, there’s a chance the AIL will be raised by one ( 120can’t only be reached by large victories and such a Faction would then be seen as possible future rulers of Russia, easing bidding on them).
If Reds reaches 120 NM, the AIL may be lowered randomly by one (historically, Western Allied switched to a containment policy when it was assured Bolshevik regime was winning the war).
If Reds chooses to implement “Land reform” option, the AIL could lower ( by this option, the Red side is implementing the NEP policy, which appeared in Western Nations like a partial abandon of the communist utopia and so like a first step toward the renunciation to the World revolution). By the contrary, adoption by the Whites of the Land reform could raise the AIL ( Land reform being considered as an evolution toward a democratic Russia, positively seen by public Western opinion).
Last, when Reds will play the option “Provoke strikes in Western Nations”, the Ail will be raised by one.
French and Greek troops in Ukraine will start fixed at Odessa and Sevastopol, but may be unlocked if the Allied Intervention Level raises 13. Under 6, these units will be removed from play.
Under 3, other Allied units will be removed from play, to the exception of some locked units (like Japanese divisions).The financial help will be stopped too.
Notes: an Allied Intervention Level of 13 represents Allied Nations deciding to “stamp out the virus”, releasing any restriction of armed development, especially for France in Ukraine. Random variations are simulating how much Whites and Red had only very partial influence on diplomatic postures of France and Great Britain, this influence being somewhat represented by the (costly) options players get during the game.