Athens
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Fatal Years 1.01

Sat Jun 04, 2011 9:56 am

I will upload the new version of this mod for RUS in the next days.

I've achieved to create the new options I envisioned
Fatal Years mod for RUS: http://www.matrixgames.com/forums/tm.asp?m=2875975

My blog: http://moddercorner.com/about/

[SIZE="2"]Players quotes about Fatal Years:[/size]

the more I play this the more I become convinced that RUS is one of the best strategy games I have ever played... and I have played many since the mid 80's. The AI in this mod is at level with Sid Meier's best efforts.

Athens
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Sat Jun 04, 2011 2:25 pm

For those interested I've uploaded a test version of Fatal Years on my blog. Beware: new events are yet untested...

http://moddercorner.com/2011/06/04/fatal-years-1-1-release-candidate-uploaded/
Fatal Years mod for RUS: http://www.matrixgames.com/forums/tm.asp?m=2875975



My blog: http://moddercorner.com/about/



[SIZE="2"]Players quotes about Fatal Years:[/size]



the more I play this the more I become convinced that RUS is one of the best strategy games I have ever played... and I have played many since the mid 80's. The AI in this mod is at level with Sid Meier's best efforts.

User avatar
Paul Roberts
Posts: 520
Joined: Sun Apr 15, 2007 9:26 pm
Location: Between the Schuylkill and the Wissahickon

Sat Jun 04, 2011 6:43 pm

Thanks! This is great to see!

Which RUS patch does Fatal Years support?

Athens
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Sun Jun 05, 2011 7:23 pm

Paul Roberts wrote:Thanks! This is great to see!

Which RUS patch does Fatal Years support?


the 1.02b and the 1.02a. The 1.02b seems to have maybe a bug with supply distribution.

The 1.02a is sufficient to play FY. I reproduce in the mod what I think good of the evnts modifications and discard the others. For example, the new areas limit for ANA faction aren't in FY because:

- ANA is a full and ACTIVE faction in FY, with an AI able to fight.
- except some undisclosed change into the exe, AGE AI is unaware of this sort of limit.
Fatal Years mod for RUS: http://www.matrixgames.com/forums/tm.asp?m=2875975



My blog: http://moddercorner.com/about/



[SIZE="2"]Players quotes about Fatal Years:[/size]



the more I play this the more I become convinced that RUS is one of the best strategy games I have ever played... and I have played many since the mid 80's. The AI in this mod is at level with Sid Meier's best efforts.

Athens
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Posts: 431
Joined: Wed Dec 22, 2010 8:46 pm
Location: definitly elsewhere

Sun Jun 05, 2011 8:58 pm

uploaded a new version of the mod, fixing a few bugs for new options and adding 2 small new features: possible removal of Krasnov and Sirodin and new desertions events for factions whose NM is under 90: in this case, the opponent conscript pool is slighty increased to represent units switching sides.
Fatal Years mod for RUS: http://www.matrixgames.com/forums/tm.asp?m=2875975



My blog: http://moddercorner.com/about/



[SIZE="2"]Players quotes about Fatal Years:[/size]



the more I play this the more I become convinced that RUS is one of the best strategy games I have ever played... and I have played many since the mid 80's. The AI in this mod is at level with Sid Meier's best efforts.

User avatar
RICCO7859
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Mon Jun 06, 2011 9:53 am

Bravo encore une fois pour ce super mod :thumbsup: . J'attendais ça avec impatience. Je vais pouvoir m'y remettre :dada:

Athens
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Mon Jun 06, 2011 10:09 am

RICCO7859 wrote:Bravo encore une fois pour ce super mod :thumbsup: . J'attendais ça avec impatience. Je vais pouvoir m'y remettre :dada:


Merci. Il doit rester des bugs; la version définitive devrait être disponible la semaine prochaine. Au pire, toutefois, ce doit être désormais des events qui ne fonctionnent pas comme prévu, ou pas du tout, mais rien de plus méchant.
Fatal Years mod for RUS: http://www.matrixgames.com/forums/tm.asp?m=2875975



My blog: http://moddercorner.com/about/



[SIZE="2"]Players quotes about Fatal Years:[/size]



the more I play this the more I become convinced that RUS is one of the best strategy games I have ever played... and I have played many since the mid 80's. The AI in this mod is at level with Sid Meier's best efforts.

Athens
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Posts: 431
Joined: Wed Dec 22, 2010 8:46 pm
Location: definitly elsewhere

Mon Jun 06, 2011 10:49 am

new version... I had forgotten one file :bonk:
Fatal Years mod for RUS: http://www.matrixgames.com/forums/tm.asp?m=2875975



My blog: http://moddercorner.com/about/



[SIZE="2"]Players quotes about Fatal Years:[/size]



the more I play this the more I become convinced that RUS is one of the best strategy games I have ever played... and I have played many since the mid 80's. The AI in this mod is at level with Sid Meier's best efforts.

Athens
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Posts: 431
Joined: Wed Dec 22, 2010 8:46 pm
Location: definitly elsewhere

Tue Jun 07, 2011 5:47 pm

New version uploaded, with one new features: green revolts by events like the Tambov one are now randomized and will occur in random provinces, period and strenght ( if of course, Green have a great share of Loyalty here and then :D )

This version is really close to the achievement. I'm really happy with Red AI.

What will remain to work is essentially the Siberian White faction. I will do that after the release of the official patch. In any case, I've decided giving to Siberian player control of Poland isn't satisfying. I've decided to give Siberian control of WH4 and WH5 rather. It will depict more accurately 3 things:

- the Kolchak's role with Finnish neutrality: the Siberan player will get here a real diplomatic activity
-it will point out difficulties of coordination between Miller at Murmansk and Yudenitch in the Baltic States ( Yudenitch being under Southern Whites control)
- it will help to depict the importance of Dvina Viatka Perm axe: if the Siberian controls this axe , it will get with Archangelsk a serie of bonus tied to the shorter road to the foreign help.... This was seriously envisionned by Siberian and England during war, but very poorly driven...
Fatal Years mod for RUS: http://www.matrixgames.com/forums/tm.asp?m=2875975



My blog: http://moddercorner.com/about/



[SIZE="2"]Players quotes about Fatal Years:[/size]



the more I play this the more I become convinced that RUS is one of the best strategy games I have ever played... and I have played many since the mid 80's. The AI in this mod is at level with Sid Meier's best efforts.

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RICCO7859
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Thu Jun 09, 2011 8:48 pm

Le fichier armies § fleet. exe ne semble pas vouloir s'extraire correctement. Voir l'image en pj.
Du coup je ne vois plus les armées correctement.
Au secours !!!
Attachments
fatalmod.jpg

Athens
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Thu Jun 09, 2011 8:59 pm

RICCO7859 wrote:Le fichier armies § fleet. exe ne semble pas vouloir s'extraire correctement. Voir l'image en pj.
Du coup je ne vois plus les armées correctement.
Au secours !!!


Curieux, cela marche chez moi...le & est reconnu. J'ai uploadé une nouvelle version sur le site habituel.

Désolé.

Uploaded a new version to solve an error in files extraction...

Sorry
Fatal Years mod for RUS: http://www.matrixgames.com/forums/tm.asp?m=2875975



My blog: http://moddercorner.com/about/



[SIZE="2"]Players quotes about Fatal Years:[/size]



the more I play this the more I become convinced that RUS is one of the best strategy games I have ever played... and I have played many since the mid 80's. The AI in this mod is at level with Sid Meier's best efforts.

Athens
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Tue Jun 21, 2011 11:33 pm

New Fatal Years version

Not much changes ;-)

Fixed a bug affecting Czech demobilization event.
Fatal Years mod for RUS: http://www.matrixgames.com/forums/tm.asp?m=2875975



My blog: http://moddercorner.com/about/



[SIZE="2"]Players quotes about Fatal Years:[/size]



the more I play this the more I become convinced that RUS is one of the best strategy games I have ever played... and I have played many since the mid 80's. The AI in this mod is at level with Sid Meier's best efforts.

Athens
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Posts: 431
Joined: Wed Dec 22, 2010 8:46 pm
Location: definitly elsewhere

Thu Jun 30, 2011 9:59 pm

A version of FY updated for the 1.03 version should be ready in the next days.

Among the news features, WH4 and WH5 5 Murmansk and Arkhangelsk Whites) will now belong to the Siberian faction. Siberian Whites will have diplo option with Finland. There will be too events linked to Siberian control of the Arkhangelsk/Perm axis.

Oh...The AI has been improved too.
Fatal Years mod for RUS: http://www.matrixgames.com/forums/tm.asp?m=2875975



My blog: http://moddercorner.com/about/



[SIZE="2"]Players quotes about Fatal Years:[/size]



the more I play this the more I become convinced that RUS is one of the best strategy games I have ever played... and I have played many since the mid 80's. The AI in this mod is at level with Sid Meier's best efforts.

User avatar
Paul Roberts
Posts: 520
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Location: Between the Schuylkill and the Wissahickon

Fri Jul 01, 2011 2:20 am

:thumbsup:

Athens
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Fri Jul 01, 2011 12:17 pm

And after, SVF. ;)

The last tricks I've learnt about AI should have marvelous results for SVF.

The change of ownership of the WH4 and WH5 factions is a long process as the AI has to be adapted too. By example, in the current 1.03 version, Poland is now a Siberian subfaction, but as AI events haven't been updated, Poles units will be more interested by Omsk than Warsaw...
Fatal Years mod for RUS: http://www.matrixgames.com/forums/tm.asp?m=2875975



My blog: http://moddercorner.com/about/



[SIZE="2"]Players quotes about Fatal Years:[/size]



the more I play this the more I become convinced that RUS is one of the best strategy games I have ever played... and I have played many since the mid 80's. The AI in this mod is at level with Sid Meier's best efforts.

User avatar
OneArmedMexican
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Fri Jul 01, 2011 1:05 pm

Athens wrote:The change of ownership of the WH4 and WH5 factions is a long process as the AI has to be adapted too. By example, in the current 1.03 version, Poland is now a Siberian subfaction, but as AI events haven't been updated, Poles units will be more interested by Omsk than Warsaw...


Ouch, I hand't thought about these consequences. It becomes a lot more understandable how the AI events you once wrote will increasingly transform from an asset into a liabilty for RUS. :(

From the way you talk about SEPRUS, I guess their is no chance you would update your AI events for them even without being part of the team anymore. :confused:

In many ways, your falling out with them really is a shame. They have lost your AI expertiece while you now work on a mod with great ideas (I really like that you split control over WH4 and WH5 ... excellent idea!) but few players.

All the best for your mod! I tried a very early version months back and will try it again in the future.

Athens
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Fri Jul 01, 2011 1:20 pm

OneArmedMexican wrote:Ouch, I hand't thought about these consequences. It becomes a lot more understandable how the AI events you once wrote will increasingly transform from an asset into a liabilty for RUS. :(



As I wrote a few weeks ago, these AI events should be removed or updated by SEPRUS. But, indeed, AI events are poorly suited for commercial release as they need adaptation for each new patch. Much better to keep them in the unofficial modding field :)
Fatal Years mod for RUS: http://www.matrixgames.com/forums/tm.asp?m=2875975



My blog: http://moddercorner.com/about/



[SIZE="2"]Players quotes about Fatal Years:[/size]



the more I play this the more I become convinced that RUS is one of the best strategy games I have ever played... and I have played many since the mid 80's. The AI in this mod is at level with Sid Meier's best efforts.

Athens
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Sat Jul 02, 2011 10:17 pm

Image

The White Siberian flags show the region whose ownership is required to get control of the Arkhangelsk/Perm axis. Thse flags may be displayed by playing an option. So players may check if the condions are fulfilled or not...

The control of Arkhangelsk/Perm axis will give some bonus to Siberian faction.
Fatal Years mod for RUS: http://www.matrixgames.com/forums/tm.asp?m=2875975



My blog: http://moddercorner.com/about/



[SIZE="2"]Players quotes about Fatal Years:[/size]



the more I play this the more I become convinced that RUS is one of the best strategy games I have ever played... and I have played many since the mid 80's. The AI in this mod is at level with Sid Meier's best efforts.

Athens
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Posts: 431
Joined: Wed Dec 22, 2010 8:46 pm
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Sun Jul 03, 2011 9:58 am

Factions summary in FY

Image
Fatal Years mod for RUS: http://www.matrixgames.com/forums/tm.asp?m=2875975



My blog: http://moddercorner.com/about/



[SIZE="2"]Players quotes about Fatal Years:[/size]



the more I play this the more I become convinced that RUS is one of the best strategy games I have ever played... and I have played many since the mid 80's. The AI in this mod is at level with Sid Meier's best efforts.

Athens
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Posts: 431
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Location: definitly elsewhere

Sun Jul 03, 2011 11:04 am

The regional decisions chart

Image
Fatal Years mod for RUS: http://www.matrixgames.com/forums/tm.asp?m=2875975



My blog: http://moddercorner.com/about/



[SIZE="2"]Players quotes about Fatal Years:[/size]



the more I play this the more I become convinced that RUS is one of the best strategy games I have ever played... and I have played many since the mid 80's. The AI in this mod is at level with Sid Meier's best efforts.

User avatar
NY Rangers
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Location: Finland

Sun Jul 03, 2011 9:35 pm

I'll definitely give this mod a go once I finish my very first grand campaign. :)

Athens
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Sun Jul 03, 2011 9:43 pm

NY Rangers wrote:I'll definitely give this mod a go once I finish my very first grand campaign. :)


The next version is scheduled for the very next days. Siberian Whites will not be tested, but the 2 other factions will be playable. :) Siberian too, but without any test... ;)
Fatal Years mod for RUS: http://www.matrixgames.com/forums/tm.asp?m=2875975



My blog: http://moddercorner.com/about/



[SIZE="2"]Players quotes about Fatal Years:[/size]



the more I play this the more I become convinced that RUS is one of the best strategy games I have ever played... and I have played many since the mid 80's. The AI in this mod is at level with Sid Meier's best efforts.

User avatar
NY Rangers
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Sun Jul 03, 2011 9:50 pm

I have experience only of Southern Whites, so it is not a problem. ;)

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NY Rangers
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Sun Jul 03, 2011 9:57 pm

Reading through the mod rules, I may stop playing the stock version as soon as this mod is updated...

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OneArmedMexican
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Sun Jul 03, 2011 11:47 pm

Athens wrote:The next version is scheduled for the very next days. Siberian Whites will not be tested, but the 2 other factions will be playable. :) Siberian too, but without any test... ;)


You really should make some tests with the Siberian Whites. I recently (patch 1.02 beta) played them in a three player PBEM against an excellent Red player (I know PBEMs are not your problem, but they paint a good picture of the balance between factions). I used the special options agressively and was able to create a huge army that steamrolled to Moscow within 25 turns.

My impression from that game as well as two very short games against the AI (under earlier versions) is that almost all the testing on RUS was done with Southern White and Reds. It seems to have escaped most people that the Siberians are badly overpowered (at least in vanilla).

Here is why:

1) special operations are the main source of new ressources (a mobilization yields 100-200 conscripts (once or twice a year), while you can run 6 conscription operations at a time (yielding 300 conscripts in your mod and that every four turns)).

2) The Southern Whites are perpetually short of ressources simply because they lack provinces in which to use special operations.

3) The Reds have access to more than enough provinces but they also face war on a multitude of fronts.

4) The Siberians on the other hand, have almost as much provinces as the Reds where they can run special operations but they can throw all the new troops their conscriptions and requisitions efforts buy them at one single front (it is a big front though).

Historically the Southern Whites became the main danger for Bolshevic power. In RUS the true danger for the Soviets comes out of Siberia. Once the first newly recruited troops arrive at the front lines (usually by turn 7 or 8), the Red Army is getting into trouble.

After reading through the rules of your mod, I got the impression you are aware of this issue. You seem to have some smart ideas on how to keep the abuse of special operations in check. Perhaps the official version should copy some of them. ;)

Athens
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Mon Jul 04, 2011 7:26 am

OneArmedMexican wrote:You really should make some tests with the Siberian Whites. I recently (patch 1.02 beta) played them in a three player PBEM against an excellent Red player (I know PBEMs are not your problem, but they paint a good picture of the balance between factions). I used the special options agressively and was able to create a huge army that steamrolled to Moscow within 25 turns.

My impression from that game as well as two very short games against the AI (under earlier versions) is that almost all the testing on RUS was done with Southern White and Reds. It seems to have escaped most people that the Siberians are badly overpowered (at least in vanilla).

Here is why:

1) special operations are the main source of new ressources (a mobilization yields 100-200 conscripts (once or twice a year), while you can run 6 conscription operations at a time (yielding 300 conscripts in your mod and that every four turns)).

2) The Southern Whites are perpetually short of ressources simply because they lack provinces in which to use special operations.

3) The Reds have access to more than enough provinces but they also face war on a multitude of fronts.

4) The Siberians on the other hand, have almost as much provinces as the Reds where they can run special operations but they can throw all the new troops their conscriptions and requisitions efforts buy them at one single front (it is a big front though).

Historically the Southern Whites became the main danger for Bolshevic power. In RUS the true danger for the Soviets comes out of Siberia. Once the first newly recruited troops arrive at the front lines (usually by turn 7 or 8), the Red Army is getting into trouble.

After reading through the rules of your mod, I got the impression you are aware of this issue. You seem to have some smart ideas on how to keep the abuse of special operations in check. Perhaps the official version should copy some of them. ;)


In a 3 factions game, PBEM isn't possible without good AI first ;) Once AI done, PBEM adjustments may be done. But FY may be played certainly in PBEM.

1) Siberian gets 4 conscriptions, not 6 in FY, and so only 200 every 4 turns. Reds get 6 * 75, ie 450.

4 conscriptions mean 4 NM lost every 4 turns and loyalty losses higher than in the official version. Siberians should suffer Green revolts rather quickly ( as historical) if they use all their regional decisions. If not, I will adjust parameters, but in the last versions, it didn't seemed necessary.

Moreover, reforms aren't free for factions. And if used, reforms lower the number of conscription/requisition decisions available.

Then the AI in official version don't build much. It has been a hard problem to solve as I only worked on the relase in the last 3 months. In FY, the AI are much better for building new units.

Siberians have too in any case penalties for unit cohesion, reflecting internal dissension. Maybe more has to be done here. Czech troops should maybe, contrary to the myth conveyed by the official version, begin to fall apart from October 18. I will see after tests or players reports.

Last, I've implemented since February Siberian events causing large cohesion losses for units and added recetnly some more "desertions" events especially for Siberians if National Morale is under 110 after november 18.

2) Southern Whites solution is expansion, to get more provinces. From the tests and AAR done with previous version, Southern White AI did it rather convincingly.

3) I will indeed take a look at balance between factions, and the parameters will be adjusted accordingly :)
Fatal Years mod for RUS: http://www.matrixgames.com/forums/tm.asp?m=2875975



My blog: http://moddercorner.com/about/



[SIZE="2"]Players quotes about Fatal Years:[/size]



the more I play this the more I become convinced that RUS is one of the best strategy games I have ever played... and I have played many since the mid 80's. The AI in this mod is at level with Sid Meier's best efforts.

Athens
Brigadier General
Posts: 431
Joined: Wed Dec 22, 2010 8:46 pm
Location: definitly elsewhere

Mon Jul 04, 2011 2:09 pm

the 1.03 official patch having solved winter problem in RUS ( as now weather doesn't change), this patch can't be used for now and maybe some weeks.

So I'm back to the 1.02b. Whatever its bugs, the 1.02b exe at least doesn't deliver such a gamebreaker trouble. :(
Fatal Years mod for RUS: http://www.matrixgames.com/forums/tm.asp?m=2875975



My blog: http://moddercorner.com/about/



[SIZE="2"]Players quotes about Fatal Years:[/size]



the more I play this the more I become convinced that RUS is one of the best strategy games I have ever played... and I have played many since the mid 80's. The AI in this mod is at level with Sid Meier's best efforts.

Athens
Brigadier General
Posts: 431
Joined: Wed Dec 22, 2010 8:46 pm
Location: definitly elsewhere

Tue Jul 05, 2011 2:29 pm

As SEPRUS has , in an unprecedented move in wargaming industry since 1960, released the first wargame in Russia without winter :) and , yet stunned by their exploit, haven't found the time to announce when the customers will get a new version of a game depicting winter........ I will release a new version of FY for 1.02b if some are interested. If not, I will just continue testing before release of the next 1.03.
Fatal Years mod for RUS: http://www.matrixgames.com/forums/tm.asp?m=2875975



My blog: http://moddercorner.com/about/



[SIZE="2"]Players quotes about Fatal Years:[/size]



the more I play this the more I become convinced that RUS is one of the best strategy games I have ever played... and I have played many since the mid 80's. The AI in this mod is at level with Sid Meier's best efforts.

User avatar
NY Rangers
Major
Posts: 218
Joined: Tue Mar 27, 2007 7:16 pm
Location: Finland

Tue Jul 05, 2011 3:27 pm

I'm definitely interested. I think it would better to release a mod for 1.02b before further developments. :)

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PhilThib
Posts: 13705
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Location: Meylan (France)

Tue Jul 05, 2011 6:27 pm

SEPRUS has no responsibility in the winter bug, this is an issue with the AGE engine they are using, caused by a change we did for PON and that retroactively creates havoc in other game(s)...

This is the ransom of having only a single engine :(

We shall be forced to wait till Pocus has come back from vacation so that the issue can be attended.

Thanks
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