Paul Roberts wrote:Thanks! This is great to see!
Which RUS patch does Fatal Years support?
RICCO7859 wrote:Bravo encore une fois pour ce super mod . J'attendais ça avec impatience. Je vais pouvoir m'y remettre
RICCO7859 wrote:Le fichier armies § fleet. exe ne semble pas vouloir s'extraire correctement. Voir l'image en pj.
Du coup je ne vois plus les armées correctement.
Au secours !!!
Athens wrote:The change of ownership of the WH4 and WH5 factions is a long process as the AI has to be adapted too. By example, in the current 1.03 version, Poland is now a Siberian subfaction, but as AI events haven't been updated, Poles units will be more interested by Omsk than Warsaw...
OneArmedMexican wrote:Ouch, I hand't thought about these consequences. It becomes a lot more understandable how the AI events you once wrote will increasingly transform from an asset into a liabilty for RUS.
NY Rangers wrote:I'll definitely give this mod a go once I finish my very first grand campaign.
Athens wrote:The next version is scheduled for the very next days. Siberian Whites will not be tested, but the 2 other factions will be playable. Siberian too, but without any test...
OneArmedMexican wrote:You really should make some tests with the Siberian Whites. I recently (patch 1.02 beta) played them in a three player PBEM against an excellent Red player (I know PBEMs are not your problem, but they paint a good picture of the balance between factions). I used the special options agressively and was able to create a huge army that steamrolled to Moscow within 25 turns.
My impression from that game as well as two very short games against the AI (under earlier versions) is that almost all the testing on RUS was done with Southern White and Reds. It seems to have escaped most people that the Siberians are badly overpowered (at least in vanilla).
Here is why:
1) special operations are the main source of new ressources (a mobilization yields 100-200 conscripts (once or twice a year), while you can run 6 conscription operations at a time (yielding 300 conscripts in your mod and that every four turns)).
2) The Southern Whites are perpetually short of ressources simply because they lack provinces in which to use special operations.
3) The Reds have access to more than enough provinces but they also face war on a multitude of fronts.
4) The Siberians on the other hand, have almost as much provinces as the Reds where they can run special operations but they can throw all the new troops their conscriptions and requisitions efforts buy them at one single front (it is a big front though).
Historically the Southern Whites became the main danger for Bolshevic power. In RUS the true danger for the Soviets comes out of Siberia. Once the first newly recruited troops arrive at the front lines (usually by turn 7 or 8), the Red Army is getting into trouble.
After reading through the rules of your mod, I got the impression you are aware of this issue. You seem to have some smart ideas on how to keep the abuse of special operations in check. Perhaps the official version should copy some of them.
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