Leibstandarte wrote:New question. Is it possible to make an event that creates an stack with its movement defined? I want to put a stack in Sevilla with its movement for this turn(second turn) defined. I want to define not only where the stack have to go but how many days will take to make the movement.
Leibstandarte wrote:Another possibility. Is it possible to modify the capacity of movement of a unit? I need that a stack instead of move 2 regions o 3 in a turn, move 4 or 5 but only in a determinate turn.
What i want to simulate is the called "Marcha sobre Madrid" the nationalist launch 3 columns from Sevilla to Madrid in August the 2nd 1936. And they moved really faster that first days, in the 14th of August they captured Badajoz, around 300 km beyond Sevilla in 12 days.
I would like that a stack beginning in Sevilla in turn two could reach and attack Badajoz in the same turn, this means to cross around 5 regions in one turn. But in a normal turn a stack would move two regions or even three at all.
Edit: I have an idea tha could work. In turn two these units that historically formed that 'columnas' will have movement type Rangers. And after that turn they have an evolution via event to their normal state. This need special models for that units that only plays one turn.
PhilThib wrote:To give control of a region to a given faction, you need to enter a percentage above 50 inside the first military control (MC) column...the second column MC is used for the cities, allowing you to have for example besieged cities at start of scenario...
For loyalty, the first column give the loyalty % of the first faction listed (usually that controlling the 'land'). The second loyalty column gives the percentage of the second faction...so in your case, put 50 in both
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