Lynxyonok wrote:Anarchists eventually just outlive their usefulness. But why attack them?
Lynxyonok wrote:French Fleet - the last remaining major White naval stack - is zapped off Crimea, and 4 armored cruisers go down.
Lynxyonok wrote:forces. Over 2M dead in this game already...
Lynxyonok wrote:Once again, the famous pattern emerges: my front troops break through and forth, and White flank and wipe out rearguard garrisons.
ERISS wrote:Andatiep, to please players, White fans and leftists Left-SR and Makhno fans, had added to the game the "cool", quite anti-historical versions of White and Red: 'Democratic' White and 'Democratic' Red, possibly White allied, and anarchists let nicely alone.
About anarchists, it's really wrong, as the few times (2 months?) bolcheviks and left-SR were both in power, they then attacked the anarchists (starting April 1918, IIRC). So if bolcheviks were nice, sharing the power with SR instead of banning them, it should change nothing for the makhnovist fate in the end... Being banned, the Left-SR cried and joined the green and the anarchist, despite when in power they had made like the bolsheviks...
Bolsheviks (and SR) can't let the anarchists alone, as people prefer to rule themselves than being told what to do by the comissars and tcheka of the party. So, Red had to destroy the ANA organisations so people don't join them. Only the few waged workers, used to be paid by the bourgeoisy, may prefer to continue being enslaved by the red governement, bolsheviks which went being the new bourgeoisiy as their party had took their lion-share place (that's marxism, a paradoxal capitalism).
ERISS wrote:I guess in french newpapers, it is told in back pages with few lines, telling "Red had traiterously attacked the french navy as she was nicely coming back to France".
ERISS wrote:The fronts in this war are huge, compared to the armies size. None can well controle the zones.
Lynxyonok wrote:I have to do the right thing "ally" anarchists and then attack them the next turn to keep the spirit of the game going. However, I simply don't have the resources to pull that off successfully. I may try anyway, just for the sake of history.
Lynxyonok wrote:Anarchists off to another raid they go.
Lynxyonok wrote:In fairness, these could have been White ships, and they only turned blue due to admiral in charge.
ERISS wrote:Do as you please. Moreover that you let the makhnovists grow, what had try to prevent the bolsheviks and it was difficult for them in the end to kill this free soviet organisation of east Ukraine. Some say some groups of makhovists had survived until 1930's.
So, in your game it should be almost impossible to do as History, you'll have to wait for Stalin to let the tcheka killing the ukraine economy and prevent the ukrainians from eating (what Lenin/Trotsky had already done a little in 20's).
ERISS wrote:A) The instability of the rear of the counter-revolutionary forces. No army in the world can be victorious without a stable rear. Well, Denikin's rear (and Kol-chak's too) is quite unstable. (...)"[/i]
ERISS wrote:Or they may even be english ships
Lynxyonok wrote:I allied Makhno 2 turns ago, thinking I could break off the alliance and follow the historical path - the option isn't coming up. No real business need to - no White presence in Ekaterinoslav or Taurida anymore.
Lynxyonok wrote:how many times have elite White regiments died this game around?
ERISS wrote:in beta forum, I've found back some old Andatiep post about (your) big makhnovist army:
" If there is one day any creazy red Bolshevik player to build some
(probably an early candidate for the 30's purges ) :
The first 4 ANA armored trains he will build should now have the very typical names the Black guards gave to their trains in Ukraine in early 1918 :
'The Liberation of the Workers is the Affair of the Workers Themselves' | 'Long Live Anarchy'
|'Power Breeds Parasites' | 'Anarchy is the Mother of Order' ...
All of this names could make fly into a rage any Bolshevik leaders ."
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