RUS 1.04. I will be playing Southern Whites, Highlandcharge will be playing Siberian Whites, Pat "Stonewall" Cleburne will be playing Communists. Settings: Historical Attrition; Medium Battle Delay; Normal/Standard naval box handling and activation rules; Historical force limits and leader stats; one redeployment per turn. House rules: strategic redeployments should be able to trace a line of communication by rail, river or sea, however tenuous, to their new location.
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Orders for Early June, 1918: I am focusing all my efforts on destroying Sorokin as quickly as possible. Drozdovsky's division will spearhead this initiative along with Denikin, Sidorin and Denisov, all assigned to Volunteer Army to prevent the Reds from fleeing to the south or east. Krasnov and Don Cossack Army will stay in Azov - I am hoping to tempt the enemy into an assault on the city - while 1st Cavalry Division will be standing by on his right flank to rapidly reinforce his position. Lady luck has bestowed on me perfect campaigning weather - not a rain cloud in sight - and I could probably occupy the entire Caucausus in one go if I wanted to, but I want to Keep It Simple, Stupid, so Kuban Cavalry will perform my only long distance raid for the first two weeks, and is expected to arrive in Astrakhan in 7 days.
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Cossack volunteer militias are raised in Azov and Novocherkassk.