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Lynxyonok
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1920, November, Early, Irkutsk

Mon Oct 25, 2021 10:45 pm

It's good to be back, finally on the Eastern front.
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Lynxyonok
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1920, November, Late, Desertions

Mon Oct 25, 2021 11:30 pm

Wow - this past wave was absolutely brutal on Red Army; and yes, there are MPs and Cheka units in every non-garrison stack.

If anything, this game teaches one to never, ever be complacent.
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Lynxyonok
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1920, November, Late, Latvia

Wed Oct 27, 2021 10:48 pm

At the highest difficulty levels, AI stacks seem to survive without food or reinforcements. They just replicate despite freezing storms outside.
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Lynxyonok
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1920, November, Late, Supply units

Wed Oct 27, 2021 10:53 pm

If successful on the battlefield, it's easy to run out of available supply unit slots, and there's sudden imbalance: your men are starving in Siberia, but you can't build anything, because there are so many supply trains half a world away in Ukraine. Ow.
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Lynxyonok
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1920, December, Early, Irkutsk

Wed Oct 27, 2021 11:33 pm

Irkutsk finally falls - I'm now only 2 objectives (Erevan, Vladivostok) away from total domination - and I don't think this could have ever been possible without all the partisan units sent eastward as soon and as fast as possible.

I wonder if they are going to do well against the Japanese?
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Lynxyonok
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1920, December, Early, Kursk

Thu Oct 28, 2021 12:08 am

What I like about RUS, is that volunteers do trickle in. Regions with high loyalty get extra MIL units out of the blue. It's a little, but it's appreciated.

P.S. It's the single element unit on the right.
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ERISS
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Re: 1920, December, Early, Kursk

Thu Oct 28, 2021 5:15 pm

Lynxyonok wrote:At the highest difficulty levels, AI stacks seem to survive without food or reinforcements. They just replicate despite freezing storms outside.

Yeah the game spawns zombies :wacko:

What I like about RUS, is that volunteers do trickle in. Regions with high loyalty get extra MIL units out of the blue. It's a little, but it's appreciated.
anarchists can become a real issue for any White opponent. They keep multiplying (every other stack is AI-controlled) and reinforcing.

In the very south the AI has even awakened conscious and revolts again human players, spawings anarchists even not controled by red player, and it actually was not intended by the devs/modders :cthulhu:
Devs let them go, as it was quite historical.

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Lynxyonok
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Re: 1920, December, Early, Kursk

Sat Oct 30, 2021 2:41 pm

ERISS wrote:
Lynxyonok wrote:At the highest difficulty levels, AI stacks seem to survive without food or reinforcements. They just replicate despite freezing storms outside.

Yeah the game spawns zombies :wacko:

What I like about RUS, is that volunteers do trickle in. Regions with high loyalty get extra MIL units out of the blue. It's a little, but it's appreciated.
anarchists can become a real issue for any White opponent. They keep multiplying (every other stack is AI-controlled) and reinforcing.

In the very south the AI has even awakened conscious and revolts again human players, spawings anarchists even not controled by red player, and it actually was not intended by the devs/modders :cthulhu:
Devs let them go, as it was quite historical.


Thank you for your response. Yes, all those zombies and spawning anarchists do make the game really historic and fun. The entire campaign has been like that quote from "Ender's Game": "From this point on you're always about to lose".

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Lynxyonok
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1921, January, Early, Reinforcements

Sat Oct 30, 2021 2:44 pm

1921! We made it. The last year.

Pretty much every useful unit has been built, the only available ones are now militias and whatever regiments are lost on the battlefield. With clock ticking, I have been more aggressive in battles, losing more regiments in the past few months than in two years prior.

Something to consider: I have not built a single artillery replacement in the whole game. First, factories do create some; second, there is so much spare artillery all around that I've been using it to build forts just to ease supply drain.
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Lynxyonok
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1921, January, Early, Azerbaijan

Sat Oct 30, 2021 2:49 pm

An interesting development in Caucasus: Whites back away completely from sieging Red uprising in Baku. Other than a single garrison, no other units are in sight.
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Lynxyonok
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1921, January, Early, Volga & Ural

Sat Oct 30, 2021 3:37 pm

A high-level overview of just how much land Whites still hold - you can see red strings along rail lines, but countryside remains out of my reach.
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Lynxyonok
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1921, January, Late, Mongolia

Sat Oct 30, 2021 7:20 pm

Mongols join the fight - no leader, but extra partisans are truly appreciated (I don't know if I would have been able to advance as far as I had without all those supply-free Ukrainian partisan units crawling through Ural and Siberia).
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Lynxyonok
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1921, January, Late, Irkutsk

Sun Oct 31, 2021 12:51 am

White forces appear to be hurting for manpower: this may be an unexpected effect from my aggressive loyalty conversion in their rearguard, with virtually every Siberian and Eastern province running 70%+ red allegiance. Now that I think about it, I have not seen any requisitions or like events from Whites for a while.
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Lynxyonok
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1921, January, Late, Petrograd

Sun Oct 31, 2021 12:55 am

This whole campaign I haven't been concerned with Northern Whites; there are no objectives there to capture, and I'd just assumed that they won't be a threat. Now, with Novgorod captured by their troops and Northern regiments running all over Baltics, Pskov, and Novgorod, I may have to reconsider that position.
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Lynxyonok
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1921, February, Early, Rumania

Sun Oct 31, 2021 2:09 am

White stacks continue to appear out of nowhere - both land and naval ones.
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Lynxyonok
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1921, February, Late, Rail Capacity

Sun Oct 31, 2021 3:03 am

Transport capacity becomes a sudden roadblock in 1921: all the previous bonuses from building factories quietly time out, and a user is suddenly stuck with a huge army that can move around.
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Lynxyonok
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1921, February, Early, Anarchists

Sun Oct 31, 2021 3:07 am

With enough support through building extra units, Makhno becomes a massive sledgehammer that Reds wield; once Eastern Ukraine is liberated from Whites, Makhno can start striking outside of the area once a month (assuming the unit needs a turn to recover due to being out of home area and losing cohesion as a result).
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Lynxyonok
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1921, February, Early, Objectives

Sun Oct 31, 2021 3:11 am

While it may seem that Reds are winning, they are not:

- there's a stalemate in Finland
- Central Asia is still half-green
- anywhere outside of Moscow proper, Whites hold significant land masses

May spring weather come soon.
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Lynxyonok
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1921, March, Late, Ukraine

Mon Nov 01, 2021 12:28 am

Out of the blue, Whites have been extra active throughout the last winter, with Rumanian, Polish, French stacks coming out from all over. Bucuresti fell; a few smaller towns did as well, all the while Reds were trying to save up Railroad capacity for Irkutsk Siberian offensive. But now weather is fair in that region; shall we play?
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Lynxyonok
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1921, March, Late, Zabaikal

Mon Nov 01, 2021 12:31 am

Reds are slowly advancing across the Eastern theater, but there's a problem: an area is marked green and impossible to enter. It might be the case that Reds cannot ever possibly enter Vladivostok region?
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Lynxyonok
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1921, March, Late, Objectives

Mon Nov 01, 2021 12:34 am

It is fascinating that it's the Eastern Whites that are carrying the game in the late stages, much like they do in the early ones - all those Central Asian, Japanese, Polish stacks do make the difference.
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ERISS
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Re: Past 1920: An AAR midway - on

Mon Nov 01, 2021 4:27 pm

Lynxyonok wrote:I have not built a single artillery replacement in the whole game, there is so much spare artillery all around

They were for the russian empire in WW1 to defend against germans, then down in the new power red hands. It was true too for the South whites, as england gave them all their spare arty after WW1. I don't know if East whites were given so much.

Lynxyonok wrote:all those supply-free Ukrainian partisan units crawling through Ural and Siberia

That's some exploit of the game: they should lose cohesion like makhnovists. Supply-free was a way to counter the game engine, as it gives supply by towns first, and not by the very peasant country, which supplied the partisans as they often were their children.

Lynxyonok wrote:With enough support through building extra units, Makhno becomes a massive sledgehammer that Reds wield striking outside of the area once a month (losing cohesion due out of home area).

That was not supposed to happen (at least in old RUS), but maybe in Rus-Gold the bolcheviks are allowed to soften their politics, because allowing so much power to makhnovists should meaning to lessen the bolchevik power (loss of VPs...). But Andatiep however put what needed in the game for this to happen (if even bigger, the Makhno army takes more 'funny' names, by their armored trains, see details, trains were big flags for anarchists).

Lynxyonok wrote:an Vladivostok region is marked green and impossible to enter

Maybe historically it was taken by japanese warchief???, and nor Red nor Whites wanted to be in full war against Japan?
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Lynxyonok
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Re: Past 1920: An AAR midway - on

Mon Nov 01, 2021 10:17 pm

> They were for the russian empire in WW1 to defend against germans, then down in the new power red hands. It was true too for the South whites, as england gave them all their spare arty after WW1. I don't know if East whites were given so much.

Free artillery is amazing, but it quickly ends up getting bogged down in the rearguard. I absolutely love how RUS forces one to prioritize which units will move quickly and which ones will not; I have faced the same opportunities as AI, with some forces seemingly forever stuck in Moscow or Petrograd. Western Whites had massive ART stacks that were stuck in Crimea and became quick captures for Reds. Eastern Whites took two years to slug all those Vladivostok ART troops to Irkutsk just in time to face incoming Red troops.

> That's some exploit of the game: they should lose cohesion like makhnovists. Supply-free was a way to counter the game engine, as it gives supply by towns first, and not by the very peasant country, which supplied the partisans as they often were their children.

Perhaps I had misspoken; their true advantage is freedom from command points, commissar freezes, etc. I agree, making them regional would have been more realistic. I was actually pleased to see, in another playthrough, my Ural Cossack regiments get wiped out in 2 turns due to being out of a theater. I think regional limitation feature is a major advantage that Ageod games have.

> That was not supposed to happen (at least in old RUS), but maybe in Rus-Gold the bolcheviks are allowed to soften their politics, because allowing so much power to makhnovists should meaning to lessen the bolchevik power (loss of VPs...). But Andatiep however put what needed in the game for this to happen (if even bigger, the Makhno army takes more 'funny' names, by their armored trains, see details, trains were big flags for anarchists).

So, when I play Bolsheviks, I do take massive penalties for having Makhno, even if I never ally him. But when I play Reds United, Anarchists become my scourge. Adding to that, Tambov rebellion has not happened, and neither has Kronstadt one - perhaps of Reds United option?

> Maybe historically it was taken by japanese warchief???, and nor Red nor Whites wanted to be in full war against Japan?

Red Russia could not afford a war with Japan, and so all the way up to 1924 Eastern Siberia was an "independent" republic.
P.S. I found out that I can still reach Vladivostok if I move all the way east from Irkutsk rather than south-east. So there's still a chance I might make it down to the Pacific in time. It is fascinating though to see if all the Japanese stacks had become unlocked when I had wiped their westernmost one; I'm about to find out.

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Lynxyonok
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1921, April, Late, Training

Mon Nov 01, 2021 10:27 pm

Despite my best efforts, some of HQs are starting to spin wheels as they don't have enough MIL or Conscript regiments to upgrade. There are 10 HQs on the board (all the available ones) plus free-range Muraviev (as I had chosen Reds United) currently in Ural. So, including battlefield promotions and as experienced just a few months ago, my full 2-week training potential is up to 24 units; I'm only getting 18 now. Kiev, Kharkov, Tzaritsyn are currently not training, so I need to scramble to find some nearby MIL garrison to bring in.
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Lynxyonok
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1921, April, Late, Arkhangelsk

Mon Nov 01, 2021 11:45 pm

What I believe to be the first loyalty-based partisan units appear in the game; I was hoping all my effort to build up Siberia to 90%+ Red loyalty would have worked before this, but I will take what I can.
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Lynxyonok
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1921, April, Late, Kherson

Mon Nov 01, 2021 11:51 pm

Whoops! A Red-Anarchist regiment (player-led) re-takes formerly Red-Green depot of Nova Odessa and immediately burns it to the ground.
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Lynxyonok
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1921, May, Early, Central Asia

Tue Nov 02, 2021 2:32 am

Central Asia is a true kryptonite - probably to every playable faction. Countless Greens make any meaningful assault campaign impossible; distance makes supplying one's troops quite a pain.

It's 7 turns before the end of the game, and Reds finally knock out the last railroad-based White city; it wasn't easy, and it did require an entire corps from Volga front being redeployed south (not to mention Orsk partisans from the beginning of the campaign) to add the punch. But will this be enough?
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Lynxyonok
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1921, May, Early, Podolsk

Tue Nov 02, 2021 2:42 am

Western Ukraine and Eastern Poland remain to be an area where Reds just can't get a foothold; this region is between objectives, between areas that yield recruits and money. Therefore, even in mid-1921, these regions remain under White control.
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Lynxyonok
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1921, May, Early, Viatka

Tue Nov 02, 2021 2:49 am

Viatka region is an example of how front can pass through a theater, leaving an entire region behind; Reds have taken Samara - Ufa railway, and they have secured Kazan - Perm passage, and that essentially renders Viatka region non-essential. One can truly wonder just how many pockets like that were left in the real Red Civil War.
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Lynxyonok
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1921, May, Late, Irkutsk

Fri Nov 05, 2021 12:47 am

Overconcentration of forces may be dangerous if not outright brutal due to supply storage: this army stack is supported by 4 level 4 supply depots and is still starving!
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