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lodilefty
Posts: 7616
Joined: Sat Aug 11, 2007 3:27 pm
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RUS Public Beta Patch 1.05b RC1 = July 14, 2012

Sat Jul 14, 2012 12:45 pm

Caveat Emptor! This is a beta release, so if you fear undiscovered bugs, do not apply it!

<link removed>



Patch 1.05b Release Candidate 1 July 12, 2012
=======================================================================================================================
The patch is a comprehensive patch, includes all changes since original release.
It can be applied directly over your initial game installation setup version.


  • Game Engine [updated to version 120712]
    • Added parameters to GameLogic.opt for Experience Points and Home Area Penalty/Bonus
    • Consolidated all Game Rules parameters [start with rulxxx] into GameRules.opt
    • You can now disembark troops from a fleet trapped in ice.
    • Besieged forces will now take attrition hits every turn, in proportion of their number and how the siege roll went (anti over-crowding rule).
    • If too many breaches accumulated, then a surrender roll is always possible (whatever the presence of a depot, super elite troops, etc.)
    • Rebels faction will now assault when possible.
    • In siege, the besieger will spend a quarter of his battle usage of ammos per turn of siege (plan to have supply trains on the long run), and will suffer -50% to his siege value if he can’t afford that. For the besieged, the spending will be 15% per turn, with a -35% siege value if there is a lack of ammos.
    • Fixed bug of a leader removed from his parent unit, corrupting the unit he is in.
    • Regional decisions can’t be played anymore in region that are yet to be unlocked by the scenario
    • Fixed a bug where a lone sneaky leader could prevent a siege to happen, even if siege indicator was correctly shown
    • A retreating army can now split static units (abandon them) to escape better
  • Setups
    • Poland 1920
      • corrected Polish 1[SUP]st[/SUP] Tank Battalion to be faction POL, not WH3
  • Events
    • Ice March
      • Fixed event where Kuban Army rises and takes control of Ekaterinodar [RED forces were not removed]
    • Finnish Civil War
      • Corrected syntax error in AI event
      • Added logic to German Intervention so that Finnish player is only penalized (-30 VP per turn) if German Land-based Combat elements are in the Finnish Theater. Leaders, Service, Supply, Naval units do not cause penalty.
    • Grand Campaign, November 1918, May 1919: Shared Events
      • Fixed event where Wrangel replaces Denikin
      • Fixed French&Greek retirement events to remove all French and Greek forces
      • Corrected all options for proper regeneration syntax
      • Corrected tooltip hint for WHI recognition of independence
      • Removed redundant events for death of Trotsky or Kolchak
      • Comprehensive overhaul of events where British and Americans depart [fixes bogus Supply units, lingering Airfields]
      • Fixed “enemy near Cityxxx” events that affected Verdun options and Capital Move options
      • Improved logic for choosing arrival region of a purchased New Officer
    • Grand Campaign
      • Fixed unblock of Psel Confluent during German Retreat event
      • Corrected duplicated leaders
        • WHI: K. Udovenko, A.V. Korvin-Krukovski, Slushov [duplicate of Slashev]
        • DON: A.P. Fitskhelaurov, I.A. Poliakov
        • WH3: Bakich, F.E. Makhin
        • RED: F. Makhin no longer recruitable by Option, and is removed when KOMUCH uprising occurs
      • Fixed Anarchists Depots and Garrisons at Huliapole and Nova Odessa
    • Drang Nach Osten
      • RED Verdun option will also be activated if GER approach Moscow, Petrograd or Tsaritsyn in force.
      • Removed Engineers requirement from “Purchase Balt Division” option
      • Fixed RED break Alliance with Anarchists messages [ANA are not eliminated]
      • Fixed messages when RED does not DOW on minor countries [was sending DOW messages in error]
      • Fixed German Arms Sales to Whites option [was testing wrong faction for option chosen]
      • Corrected all options for proper regeneration syntax
      • Corrected 3[SUP]rd[/SUP] Panzer Div option to only appear after 2[SUP]nd[/SUP] Panzer Div is built.
      • Corrected 'flavor names' of 2[SUP]nd[/SUP] and 3[SUP]rd[/SUP] Panzer Divisions
  • Database
    • Corrected duplicate Model Aliases for ldr_RED_Slaven1, ldr_RED_Dybenko1
    • Corrected duplicate Unit Aliases for uni_BAL_Div1, uni_TUR_Hq1, uni_RED_Slaven1, uni_RED_Ivanov1, uni_RED_Dybenko1
  • Text
    • Corrected missiing text localizations as reported by Python script checking software.
    • Latest LocalStrings__AGE.csv included. [version 80x]
    • Added missing text for several Unit Recruiting Areas [State of Origin in tooltips]
    • General cleanup of event tooltips [removed all undefined DescEvent instances]
  • Graphics
    • Corrected location of Destroyed RailRoad icon for region 672 Ilovlya
    • Changed MiniMap background [thank you Nikel]
    • Changed Unit color on MiniMap for Southern Whites and Siberian Whites [to improve visibility]
    • Fixed missing graphic for Move Capital options
  • AI
    • Added Force Pool purchase adjustments [Details can be seen in event file RGDAI.sct], lowering “interest” in Ships and other less 'powerful' units.
    • Free factories for RED AI non-Drang scenatios [in Moscow, Petrograd]
    • Corrected and simplified AI logic for “More Money” and “More Railroads”
    • Corrected error in “free” Siberian White Regiments
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Baris
AGEod Guard of Honor
Posts: 1945
Joined: Fri Apr 16, 2010 9:50 pm

Sat Jul 14, 2012 7:36 pm

lodilefty wrote:In siege, the besieger will spend a quarter of his battle usage of ammos per turn of siege (plan to have supply trains on the long run), and will suffer -50% to his siege value if he can’t afford that. For the besieged, the spending will be 15% per turn, with a -35% siege value if there is a lack of ammos.


Sounds good looking forward to supply trains. Tested and working perfectly.
In ROP ammo usage in long sieges will make laying siege more strategic. :thumbsup:



Edit: I think current usage of ammo per siege turn is not sufficient for besieger losing ammo.

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boudi
Posts: 654
Joined: Mon Jan 16, 2006 9:21 am

Mon Jul 16, 2012 10:13 pm

You can now disembark troops from a fleet trapped in ice.


Thank you very much ! :)

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Carnium
Posts: 2115
Joined: Thu Jan 17, 2008 2:08 pm
Location: Slovenia

Tue Jul 24, 2012 3:31 pm

Thanks a lot Lodi :thumbsup:
New faction colours are great and now I can see the Whites on minimap too!!!

It seems that there is a small graphic error. When you train conscripts into regular units they revert to "old" graphic when you form a division. Playing Poland in Polish-Russian war scenario.
The attachment Graphics.jpg is no longer available
Attachments
Graphics.jpg

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lodilefty
Posts: 7616
Joined: Sat Aug 11, 2007 3:27 pm
Location: Finger Lakes, NY GMT -5 US Eastern

Wed Jul 25, 2012 2:46 pm

RC2 posted in this sub-forum.

Thank you for your patience!
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