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ERISS
AGEod Guard of Honor
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Joined: Mon Aug 23, 2010 10:25 am
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Red people living with anarchists

Mon Jan 03, 2011 3:56 am

As I'm about to begin the great campaign, I'm reluctant as I wanted to play Red.
Some says allying ingame with anarchists costs National Morale. And historically it was not, it was the reverse: Attacking them cost Red Army morale, and Trotsky had to lie giving slander papers to the army to prevent desertions.
It may cost Party morale, but that was the reverse for people morale (National Morale).

I bring back here my past posts from the "AI thread", as I think the matter is important, deserving its own thread (I edited the messages):

Clovis wrote:I believe a part of the problem was tied with the low Morale level Red AI got by using too much of the alliance with Anarchist options.

I think the Allying Anarchists option should cost Engagement Points rather than National Morale:

Actually I think the reverse of the present way is the good cost: The Red army morale droped down when they had to fight anarchists or makhnovists, not when they allied with. Bolsheviks had to support the Red army with many Tcheka in order the army fire upon the Black.

The Red army agree firing upon the Blacks only if the Army was confident in the Bolsheviks. The Bolsheviks had to lie to their people (Trotsky giving slander papers to each red soldier) in order they fire upon the Blacks: That's the huge propaganda and Engagement Points job.


I think (but that's a loose idea as I badly know the game), Red diplomacy with anarchists should be something like:

Declare peace: EP -1, NM +2
then EP -1 per turn (anarchists undermining bolsheviks ideas, and no power want to deal with who allies anarchists)

Declare war: EP +1, NM -1
then NM -1 per turn (people don't understand well why they should kill revolutionnaries)

So, that's a dilemna for Reds.


To remove the dilemna, Red had to remove the anarchist political influence (eradicate ALL their propaganda). Maybe the red malus for peace or war with anarchists should stop by an event "At last Bolsheviks vanquished anarchist white banditry!" (Trotsky style lol) when ALL the main anarchist club town centers are occupied for 2 turns by the Reds (GuliayPolie, Kharkov, Kiev, Elizavetgrad, Odessa (Ukraine), and Kursk, Kronstadt, Moscow, Petrograd (easy in Russia), and maybe Kazan?, Mourmansk??
Maybe they don't need all these towns, and bolsheviks slanders could be enough, with Rubles put in propaganda.


ERISS wrote:Let the anarchists alone, hope the Reds will do the job, taking losses for you. Reds are the goal, don't disturb your White army for the Blacks.

History was the reverse:
The Reds let the anarchists alone take the losses for them against the Whites. Then when the Blacks won the bigger firsts battles and ingenuously rest, the Reds came easily steal the left unguarded liberated towns, claiming their own victory and did the 1st betrayal against Black army (the game is not good on this, Reds could ally again after that, to betray later again...).

I think the limits for the Red to ally the Blacks, is the Black morale. The Blacks hope for long the "Red" people would throw away the bolshevik party, that's why they allied with the Reds (the red people!). Only when they were deseperate they refused to "ally again to be betrayed again".

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TheDoctorKing
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Location: Portland Oregon

Mon Jan 03, 2011 4:13 am

Or you could edit the event yourself. Open up the file RUS F5 Diplomatic Options RED-DOWs.sct in the Events folder, scroll down to the anarchist event, and change the line "ChangeFacMorale = -2" to "ChangeFacMorale = 2", and then farther down "ChangeFacMorale = -1" to "ChangeFacMorale = 1". You might want to make it cost more EPs (right now it appears to cost 10).

I did this with forts. The vanilla cost for forts is 10 artillery and 6 supply elements. There is no way to get an even 6 supply elements, since they always come in bunches of 4, and I thought 10 artillery was a little much, so I just changed it to 6 and 8. Which is what the manual says it should be. I reported it as a bug but they didn't make the change.

This would be a problem if you are playing against another person via PBEM. They need to make the same changes in their game or it will crash.
Stewart King

"There is no substitute for victory"

Depends on how you define victory.

[SIGPIC][/SIGPIC]

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ERISS
AGEod Guard of Honor
Posts: 2208
Joined: Mon Aug 23, 2010 10:25 am
Location: France

Thu Jan 27, 2011 8:10 pm

I just imagined a new option for (red) player: the event "Anarchy in Russia!"
It should cost all remaining EPs (i.e. EP becomes zero). Event requirements could not be easy, as NM must be about to reach defeat one (and many Red leaders must be dead?).

It is the 3rd revolution, the same one as the 1st when the tzarists went kicked out (the 2nd is the boshevists coup d'etat against other socialist liars):

People see the bolshevists are just red tsar power, overbearing and incompetent. The Red army revolt and kill tchekists and commissars, and fraternize for good with "anarchist" soldiers. Worker soviets become free. NM grows up as some freedom arise. All bolshevik countries become independant and gain some anarchist loyalty.
The Red player has lost the game (will, in the end), but people, helped by the still ingame red player, won't let the Whites benefit from it to vanquishing. No Red, Nor Whites. :D

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