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1.01 RC4 - Systematic Siberian IA suicidal attack Turn 1
Posted: Sun Dec 12, 2010 4:22 pm
by Lilan
I noticed the same issue with 1.01 RC2 : in grand campagin, on turn 1, the siberian IA ALWAYS make an attacj with Syrovy's Legion against Bugulma with forces that can't take the city. Result is usualy a red victory with a moral variation.
I made 10 tries in a row, each time the Siberian laucnhes this attack (other attacks are not systematic) (enclosed screenshot for the engaged forces, they are ALWAYS the same).
Posted: Sun Dec 12, 2010 4:32 pm
by Clovis
Lilan wrote:I noticed the same issue with 1.01 RC2 : in grand campagin, on turn 1, the siberian IA ALWAYS make an attacj with Syrovy's Legion against Bugulma with forces that can't take the city. Result is usualy a red victory with a moral variation.
I made 10 tries in a row, each time the Siberian laucnhes this attack (other attacks are not systematic) (enclosed screenshot for the engaged forces, they are ALWAYS the same).
I can't do nothing for that.There's no tool to modify AI on the first turn of any scenario. I just hope and as always since 3 years, work to fix the second turn.
Posted: Sun Dec 12, 2010 4:53 pm
by lodilefty
Clovis wrote:I can't do nothing for that.There's no tool to modify AI on the first turn of any scenario. I just hope and as always since 3 years, work to fix the second turn.
Have you ever tried inclding the AI commands in a Scenario Setup?
In theory, that is a large "event", and the commands may apply.
..of course, the scenario may not yet know "who" is the AI.....

Posted: Sun Dec 12, 2010 5:01 pm
by Clovis
lodilefty wrote:Have you ever tried inclding the AI commands in a Scenario Setup?
In theory, that is a large "event", and the commands may apply.
..of course, the scenario may not yet know "who" is the AI.....
I tried ideed, and it didn't worked

. When I will have more time, I will look again at. Thanks

Posted: Sun Dec 12, 2010 5:07 pm
by lodilefty
Clovis wrote:I tried ideed, and it didn't worked

. When I will have more time, I will look again at. Thanks
When you do, try actually putting a complete "event" right after the EndEvent for the setup. It sorta worked for a test in RoP for "Turn 0 Options"
Just be sure that the added events will fire immediately (No conditions), or they'll be "lost"

Posted: Sun Dec 12, 2010 5:19 pm
by Clovis
lodilefty wrote:When you do, try actually putting a complete "event" right after the EndEvent for the setup. It sorta worked for a test in RoP for "Turn 0 Options"
Just be sure that the added events will fire immediately (No conditions), or they'll be "lost"
yes, but some reason, it didn't modified the AI. Maybe because AI values are intializd after evnt setup process, or any other cause...
