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1.01 RC4 - Systematic Siberian IA suicidal attack Turn 1

Posted: Sun Dec 12, 2010 4:22 pm
by Lilan
I noticed the same issue with 1.01 RC2 : in grand campagin, on turn 1, the siberian IA ALWAYS make an attacj with Syrovy's Legion against Bugulma with forces that can't take the city. Result is usualy a red victory with a moral variation.

I made 10 tries in a row, each time the Siberian laucnhes this attack (other attacks are not systematic) (enclosed screenshot for the engaged forces, they are ALWAYS the same).

Posted: Sun Dec 12, 2010 4:32 pm
by Clovis
Lilan wrote:I noticed the same issue with 1.01 RC2 : in grand campagin, on turn 1, the siberian IA ALWAYS make an attacj with Syrovy's Legion against Bugulma with forces that can't take the city. Result is usualy a red victory with a moral variation.

I made 10 tries in a row, each time the Siberian laucnhes this attack (other attacks are not systematic) (enclosed screenshot for the engaged forces, they are ALWAYS the same).


I can't do nothing for that.There's no tool to modify AI on the first turn of any scenario. I just hope and as always since 3 years, work to fix the second turn.

Posted: Sun Dec 12, 2010 4:53 pm
by lodilefty
Clovis wrote:I can't do nothing for that.There's no tool to modify AI on the first turn of any scenario. I just hope and as always since 3 years, work to fix the second turn.


Have you ever tried inclding the AI commands in a Scenario Setup?

In theory, that is a large "event", and the commands may apply.

..of course, the scenario may not yet know "who" is the AI..... :bonk:

Posted: Sun Dec 12, 2010 5:01 pm
by Clovis
lodilefty wrote:Have you ever tried inclding the AI commands in a Scenario Setup?

In theory, that is a large "event", and the commands may apply.

..of course, the scenario may not yet know "who" is the AI..... :bonk:


I tried ideed, and it didn't worked :( . When I will have more time, I will look again at. Thanks :)

Posted: Sun Dec 12, 2010 5:07 pm
by lodilefty
Clovis wrote:I tried ideed, and it didn't worked :( . When I will have more time, I will look again at. Thanks :)


When you do, try actually putting a complete "event" right after the EndEvent for the setup. It sorta worked for a test in RoP for "Turn 0 Options"
Just be sure that the added events will fire immediately (No conditions), or they'll be "lost" :D

Posted: Sun Dec 12, 2010 5:19 pm
by Clovis
lodilefty wrote:When you do, try actually putting a complete "event" right after the EndEvent for the setup. It sorta worked for a test in RoP for "Turn 0 Options"
Just be sure that the added events will fire immediately (No conditions), or they'll be "lost" :D


yes, but some reason, it didn't modified the AI. Maybe because AI values are intializd after evnt setup process, or any other cause... :wacko: