lodilefty wrote:
Weighted average based on max hits I think?
Please clarify what you mean by "redistribute - tooltip"
DarkGarry wrote:I wrote about cohession, not about hits.
Tooltip - it is a message that appears when you hoover mouse over the division or army or individual regiment INSIDE division.
1. Let's say we have a Corps with commander and there is a single division in it. I expect that cohession values shown for division (when mouse over division) should be equal to cohession values shown for corps, because corps consists of this single division.
2. Redistribute. When I have a column with two divisions I can redistribute regiments these divisions consist of by pressing "-" (minus) button on both divisions and then "+" button to change division composition.
The idea is - let say there is GOOD commander with tired troops and BAD commander with rested troops, so sometimes it make sense to redistribute regiments. And when doing so - check cohession values tooltips, it does not seems to show consistent info.
We have cohession of every regiment, then brigade, then division, than corps, than army. I saw discrepancy between average values, like regiments are TIRED, cohession of division is low (that looks correct), but Corps tooltip shows that cohession is high.
DarkGarry wrote:Retested. Put them in Yaroslavl, Tula, Tambov. In my game enemies didn't get ever close to these cities.
Result:
1. Trotsky-Propogandist doesn't work
2. Kirov (propogandist) works. Sometimes there is a delay after he arrived to city. He worked both inside and outside. Increased Red loyalty by 1 per turn.
3. Orjenikidze (Unforgiving) reduces loyalty to RED by 2 per turn (in the city) or by 1 when outside. Sometimes doesn't reduce at all(may be when loyalty to Poles and Ukraineans present in the area?).
JamesL wrote:I've noticed that it takes 70 days to construct tachankas & 30-45 days to construct horse/light/105mm artillery.
Tachankas are basically carrages found everywhere with a machine gun mounted on them. Driving a carrage is a common civilian skill many in the ranks would already have & using a machine gun is a common military skill. (70 days?!)
Artillery has to be constructed in a factory & the crew trained as a syncronised unit to be able to load, aim-fire & limber the gun effectivly. (30-45 days)
Should this not be revised?
DarkGarry wrote:test game uploads for loyalty tests. You can roll few turns backwards to see the progress.
Xaloc wrote:Thanks for the work lodilefty
I've been playing the Southern Whites with this new RC and I like to comment a pair of details.
The British and French Fleets of the Black Sea appear without any transport (and thus without transport capacity) but they ara able to carry troops and supply wagons. Is this WAD? Sorry if this has been commented before but I didn't find anything about it (although I'm not very good with the search system). If it's a bug I can provide a save.
Another thing is I got two generals P. E. Tilo. One with the White Force that pop up in Crimea, and another one with the reinforcement option to get a new White General. A save game can be provided as well.
And finally I feel the new weather system designed for the ancient world represented by AJE is a bit harsh in RUS. For instance the Allied Fleet inside the Murmansk harbor has been hit like 4-5 times by storms and was nearly destroyed until it was withdrawn by event. I think a WWI era fleet anchored at a harbor can't be destroyed like that. It looks like the system is designed for triremes, not for Battleships, cruisers and destroyers. Also I got continous pestilence events (i know the russian weather is hard, but they strike finns, balts, romanians... which are not activated). Maybe some tweaks in the effects of MapAleas for RUS could be done?
Well I return to my Southern White campaign, I got the game only three weeks ago but I'm hooked on it! Thanks for the continous improvementompom:
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21:56:41 [Critical ] THost.GenerateTurnFiles Exception caught: Mémoire insuffisante
21:56:41 [Error ] THost.PostHostProcess Exception caught: Mémoire insuffisante DebugStep: 450
21:56:41 [Critical ] TGameSim.ExportMilitary Exception caught, ExportStep: GroupAutoUpdate Communists 1008826 Chinese Mongolia Exped. Force Violation d'acces a l'adresse 00402ACD dans le module 'RUS.exe'. Lecture de l'adresse 6E8AFFFF
lodilefty wrote:This seems to be the same Loyalty bug as seen in PON, with same fix:
Use Console command CleanupLoyalty and it will clear up over several turns.
In your test, Samara UKR drops from 11% to 8% in one turn...
Console [on my Vista PC] acessed via <alt>~ [tilde ~ is to the upper left of "Q" on my keyboard]
Then type ? for list of commands
Enter the command, close console and execute turn.
lodilefty wrote:Oop! Sorry I missed these items!
P.E. Tillo fixed: no longer included in the 'purchase' list
I'd need save for the Black Sea transport issue: Gunboats and Monitors have a small transport capacity, and the Aircraft Capacity of the CV shows as Transport capacty, but that should be all....
The MapAleas weather harshness [Storms] is being softened [lower frequency, mostly cohesion damage, ships cannot be sunk, regiments cannot be destroyed], BUT, I' have first-hand knowledge of Damage to Ships in Port, so that will still happen [Hurricane Landfall? Nor'Easters in Maine?]
Why should inactive regions be immune?????
Xaloc wrote:Thanks for your response, lodilefty. I attach a save of the fleets issue, there is the French Fleet in Odessa (I think with 0 cargo capacity) and all you have to do is to move the units there inside the fleet.
And yes, i saw the harshness was lowered, I'll try in the next RC, of course
About the inactive regions, my concern was that as I don't care at all to buy finnish or baltic replacements for example, they were nearly destroyed by the continous pestilences. Sorry, I can't express myself better in English!![]()
DarkGarry wrote:Can you please explain Subversion reform mechanics. I tried it several times, but never seen any good result. Partizans were not rased ever.
DarkGarry wrote:Thanks! I'll check it, but I NEVER EVER saw Red partizans rased anywhere in Red loyal areas. Partizans were available from the beginning (Orsk, Kuban), raised in Ukraine when region became accessible, Triapitsin and Kravchenko formations raised in Siberia and Far East. I dont remember, may be some raised in Belarus (it is probably in DNO) by event.
Baris wrote:Thanks,
There is an error and crash to desktop problem with line "46021 : SetAdvRevoltFP". It seems it is related with rise partizan option.
Baris wrote:Thanks,
There is an error and crash to desktop problem with line "46021 : SetAdvRevoltFP". It seems it is related with rise partizan option.
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