Baris
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Sat Aug 11, 2012 10:14 pm

I have a save file but it was 2 beta patch earlier. Taskent had 10% Ukranian and 14% Poles and 29 % Southern white loyalty. I think every other loyalty value besides Siberians and Reds should go to Greens. It's only a problem in objective cities(Above level 2 city, which has SW,Poles and UKR loyalty values). Others are ok.

DarkGarry
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Sun Aug 12, 2012 1:14 am

lodilefty wrote:
Weighted average based on max hits I think?

Please clarify what you mean by "redistribute - tooltip"


I wrote about cohession, not about hits.
Tooltip - it is a message that appears when you hoover mouse over the division or army or individual regiment INSIDE division.

1. Let's say we have a Corps with commander and there is a single division in it. I expect that cohession values shown for division (when mouse over division) should be equal to cohession values shown for corps, because corps consists of this single division.

2. Redistribute. When I have a column with two divisions I can redistribute regiments these divisions consist of by pressing "-" (minus) button on both divisions and then "+" button to change division composition.
The idea is - let say there is GOOD commander with tired troops and BAD commander with rested troops, so sometimes it make sense to redistribute regiments. And when doing so - check cohession values tooltips, it does not seems to show consistent info.
We have cohession of every regiment, then brigade, then division, than corps, than army. I saw discrepancy between average values, like regiments are TIRED, cohession of division is low (that looks correct), but Corps tooltip shows that cohession is high.

DarkGarry
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Sun Aug 12, 2012 3:41 am

Tested Loyalty changes caused be Trotsky-propogandist, Kirov (propagandist) and Ordjonikidze (unforgiving).

It is hard to isolate Leader's effect, because of changes in neighbouring regions loyalty and military control, but what I saw NEVER worked out as expected. Trotsky surely does not work as propogandist. Kirov, Ordjonikidze... most likely does not work. For Kirov test case I saw Loyalty went up and down ... May be will put guys in the middle of Russia and retest...

DarkGarry
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Sun Aug 12, 2012 9:40 am

Retested. Put them in Yaroslavl, Tula, Tambov. In my game enemies didn't get ever close to these cities.

Result:
1. Trotsky-Propogandist doesn't work
2. Kirov (propogandist) works. Sometimes there is a delay after he arrived to city. He worked both inside and outside. Increased Red loyalty by 1 per turn.
3. Orjenikidze (Unforgiving) reduces loyalty to RED by 2 per turn (in the city) or by 1 when outside. Sometimes doesn't reduce at all(may be when loyalty to Poles and Ukraineans present in the area?).

JamesL
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Recruit prisnors suggestion

Sun Aug 12, 2012 9:49 am

At the moment you can recruit 5000 POW's at a time (if you have them) gaining 50 conscript points. Why not alter this ammount based on the enemy's national moral reflecting the POW's willingness to escape the life of a prisinor to fight against their own side.

Basically:
- Low enemy NM = higher number of POW's can be recruited per turn.
- High enemy NM = lower number of POW's can be recruited per turn.

Maybe 5000 POW's/50 recruit points with enemy NM at 100 could be the baseline:

for example:
(enemy NM is 50, you can recruit 7500/75)
(enemy NM is 150, you can recruit 2500/25)

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lodilefty
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Sun Aug 12, 2012 12:15 pm

DarkGarry wrote:I wrote about cohession, not about hits.
Tooltip - it is a message that appears when you hoover mouse over the division or army or individual regiment INSIDE division.

1. Let's say we have a Corps with commander and there is a single division in it. I expect that cohession values shown for division (when mouse over division) should be equal to cohession values shown for corps, because corps consists of this single division.

2. Redistribute. When I have a column with two divisions I can redistribute regiments these divisions consist of by pressing "-" (minus) button on both divisions and then "+" button to change division composition.
The idea is - let say there is GOOD commander with tired troops and BAD commander with rested troops, so sometimes it make sense to redistribute regiments. And when doing so - check cohession values tooltips, it does not seems to show consistent info.
We have cohession of every regiment, then brigade, then division, than corps, than army. I saw discrepancy between average values, like regiments are TIRED, cohession of division is low (that looks correct), but Corps tooltip shows that cohession is high.


Tooltip when hovering over a Stack or "Tab" shows "Power", not Cohesion.
"Power" shows on individual unit tooltip as "Overall Combat Strength"
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lodilefty
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Sun Aug 12, 2012 12:17 pm

DarkGarry wrote:Retested. Put them in Yaroslavl, Tula, Tambov. In my game enemies didn't get ever close to these cities.

Result:
1. Trotsky-Propogandist doesn't work
2. Kirov (propogandist) works. Sometimes there is a delay after he arrived to city. He worked both inside and outside. Increased Red loyalty by 1 per turn.
3. Orjenikidze (Unforgiving) reduces loyalty to RED by 2 per turn (in the city) or by 1 when outside. Sometimes doesn't reduce at all(may be when loyalty to Poles and Ukraineans present in the area?).


I MUST HAVE SAVED GAME!!!!!
How to: http://www.ageod.net/agewiki/Send_Saved_Game
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DarkGarry
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test game uploads

Mon Aug 13, 2012 2:58 am

test game uploads for loyalty tests. You can roll few turns backwards to see the progress.
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JamesL
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Tachankas construction time

Mon Aug 13, 2012 10:52 am

I've noticed that it takes 70 days to construct tachankas & 30-45 days to construct horse/light/105mm artillery.

Tachankas are basically carrages found everywhere with a machine gun mounted on them. Driving a carrage is a common civilian skill many in the ranks would already have & using a machine gun is a common military skill. (70 days?!)

Artillery has to be constructed in a factory & the crew trained as a syncronised unit to be able to load, aim-fire & limber the gun effectivly. (30-45 days)

Should this not be revised?

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lodilefty
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Mon Aug 13, 2012 12:38 pm

JamesL wrote:I've noticed that it takes 70 days to construct tachankas & 30-45 days to construct horse/light/105mm artillery.

Tachankas are basically carrages found everywhere with a machine gun mounted on them. Driving a carrage is a common civilian skill many in the ranks would already have & using a machine gun is a common military skill. (70 days?!)

Artillery has to be constructed in a factory & the crew trained as a syncronised unit to be able to load, aim-fire & limber the gun effectivly. (30-45 days)

Should this not be revised?


Fixed. Red Tachanka was already 30 days. Others changed to same...

Time to confiscate wagon, horses and men, and train the whole bunch to at least point the MG in the right direction....
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lodilefty
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Mon Aug 13, 2012 1:22 pm

DarkGarry wrote:test game uploads for loyalty tests. You can roll few turns backwards to see the progress.


This seems to be the same Loyalty bug as seen in PON, with same fix:

Use Console command CleanupLoyalty and it will clear up over several turns.
In your test, Samara UKR drops from 11% to 8% in one turn...

Console [on my Vista PC] acessed via <alt>~ [tilde ~ is to the upper left of "Q" on my keyboard]
Then type ? for list of commands
Enter the command, close console and execute turn.
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lodilefty
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Mon Aug 13, 2012 3:05 pm

Xaloc wrote:Thanks for the work lodilefty :thumbsup:

I've been playing the Southern Whites with this new RC and I like to comment a pair of details.

The British and French Fleets of the Black Sea appear without any transport (and thus without transport capacity) but they ara able to carry troops and supply wagons. Is this WAD? Sorry if this has been commented before but I didn't find anything about it (although I'm not very good with the search system). If it's a bug I can provide a save.

Another thing is I got two generals P. E. Tilo. One with the White Force that pop up in Crimea, and another one with the reinforcement option to get a new White General. A save game can be provided as well.

And finally I feel the new weather system designed for the ancient world represented by AJE is a bit harsh in RUS. For instance the Allied Fleet inside the Murmansk harbor has been hit like 4-5 times by storms and was nearly destroyed until it was withdrawn by event. I think a WWI era fleet anchored at a harbor can't be destroyed like that. It looks like the system is designed for triremes, not for Battleships, cruisers and destroyers. Also I got continous pestilence events (i know the russian weather is hard, but they strike finns, balts, romanians... which are not activated). Maybe some tweaks in the effects of MapAleas for RUS could be done?

Well I return to my Southern White campaign, I got the game only three weeks ago but I'm hooked on it! Thanks for the continous improvement :p ompom: :wavey:


Oop! Sorry I missed these items!

P.E. Tillo fixed: no longer included in the 'purchase' list

I'd need save for the Black Sea transport issue: Gunboats and Monitors have a small transport capacity, and the Aircraft Capacity of the CV shows as Transport capacty, but that should be all....

The MapAleas weather harshness [Storms] is being softened [lower frequency, mostly cohesion damage, ships cannot be sunk, regiments cannot be destroyed], BUT, I' have first-hand knowledge of Damage to Ships in Port, so that will still happen [Hurricane Landfall? Nor'Easters in Maine?]

Why should inactive regions be immune?????
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DarkGarry
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Mon Aug 13, 2012 3:12 pm

Just to make clear - "test game uploads" illustrate not only Poles and Ukrainean loyalty issue, but primarily Propagandist/Unforgiving issues (see Tula, Tambov, Yaroslavl, Vologda)

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Carnium
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Mon Aug 13, 2012 9:07 pm

I am getting a lot of critical errors when resolving turns (days) when playing the Grand Campaign. So far this was non repeatable, but still a bit strange.
Here are my logs when I had the last critical error.

21:56:41 [Critical ] THost.GenerateTurnFiles Exception caught: Mémoire insuffisante
21:56:41 [Error ] THost.PostHostProcess Exception caught: Mémoire insuffisante DebugStep: 450
21:56:41 [Critical ] TGameSim.ExportMilitary Exception caught, ExportStep: GroupAutoUpdate Communists 1008826 Chinese Mongolia Exped. Force Violation d'acces a l'adresse 00402ACD dans le module 'RUS.exe'. Lecture de l'adresse 6E8AFFFF
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DarkGarry
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Mon Aug 13, 2012 9:41 pm

lodilefty wrote:This seems to be the same Loyalty bug as seen in PON, with same fix:

Use Console command CleanupLoyalty and it will clear up over several turns.
In your test, Samara UKR drops from 11% to 8% in one turn...

Console [on my Vista PC] acessed via <alt>~ [tilde ~ is to the upper left of "Q" on my keyboard]
Then type ? for list of commands
Enter the command, close console and execute turn.


Thanks!
Will the solution to this issue be inclueded into next release or it will take manual steps to fix as described? (the attached game was for test purposes only, I don't need to fix that game).

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Xaloc
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Mon Aug 13, 2012 10:20 pm

lodilefty wrote:Oop! Sorry I missed these items!

P.E. Tillo fixed: no longer included in the 'purchase' list

I'd need save for the Black Sea transport issue: Gunboats and Monitors have a small transport capacity, and the Aircraft Capacity of the CV shows as Transport capacty, but that should be all....

The MapAleas weather harshness [Storms] is being softened [lower frequency, mostly cohesion damage, ships cannot be sunk, regiments cannot be destroyed], BUT, I' have first-hand knowledge of Damage to Ships in Port, so that will still happen [Hurricane Landfall? Nor'Easters in Maine?]

Why should inactive regions be immune?????


Thanks for your response, lodilefty. I attach a save of the fleets issue, there is the French Fleet in Odessa (I think with 0 cargo capacity) and all you have to do is to move the units there inside the fleet.

And yes, i saw the harshness was lowered, I'll try in the next RC, of course :thumbsup:

About the inactive regions, my concern was that as I don't care at all to buy finnish or baltic replacements for example, they were nearly destroyed by the continous pestilences. Sorry, I can't express myself better in English! :bonk:
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lodilefty
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Tue Aug 14, 2012 11:58 am

Xaloc wrote:Thanks for your response, lodilefty. I attach a save of the fleets issue, there is the French Fleet in Odessa (I think with 0 cargo capacity) and all you have to do is to move the units there inside the fleet.

And yes, i saw the harshness was lowered, I'll try in the next RC, of course :thumbsup:

About the inactive regions, my concern was that as I don't care at all to buy finnish or baltic replacements for example, they were nearly destroyed by the continous pestilences. Sorry, I can't express myself better in English! :bonk:


Tis truly a bug [fleet transport]

Pestilences and Storms on land are now also less frequent and harsh.
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DarkGarry
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Thu Aug 16, 2012 9:51 pm

It is possible to build armoured trains in cities NOT CONNECTED TO RAILROADS. Well, may be it is fine (people usually understood implications), but AI builds trains in the middle of nowhere as well :) In my test game in Mikhailovka (near Tsaritsin).

DarkGarry
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Sun Aug 19, 2012 3:31 am

Event to move capital to Petrograd was reworked too I guess. I have not seen it in a latest version.

DarkGarry
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Wed Aug 22, 2012 5:33 am

Can you please explain Subversion reform mechanics. I tried it several times, but never seen any good result. Partizans were not rased ever.

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lodilefty
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Wed Aug 22, 2012 11:38 am

DarkGarry wrote:Can you please explain Subversion reform mechanics. I tried it several times, but never seen any good result. Partizans were not rased ever.


It simply raises Loyalty in the Area by 25 at the end of the 6 turns.

Partisans "AutoRaise" when Loyalty is high for you in enemy held regions.....
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DarkGarry
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Wed Aug 22, 2012 2:28 pm

Thanks! I'll check it, but I NEVER EVER saw Red partizans rased anywhere in Red loyal areas. Partizans were available from the beginning (Orsk, Kuban), raised in Ukraine when region became accessible, Triapitsin and Kravchenko formations raised in Siberia and Far East. I dont remember, may be some raised in Belarus (it is probably in DNO) by event.

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lodilefty
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Wed Aug 22, 2012 6:41 pm

DarkGarry wrote:Thanks! I'll check it, but I NEVER EVER saw Red partizans rased anywhere in Red loyal areas. Partizans were available from the beginning (Orsk, Kuban), raised in Ukraine when region became accessible, Triapitsin and Kravchenko formations raised in Siberia and Far East. I dont remember, may be some raised in Belarus (it is probably in DNO) by event.


Partisans [Revolters] will only rise in regions with a city devoid of enemy troops of any kind [i.e. no garrison] where you have Loyalty >50% and don't have MC.
Then there is a 10% chance they will appear, and 35% chance per turn that they will disband each turn...

Also, there are Advanced Revolts set only for the Greens, explaining why they appear...

...another opportunity to mod or improve.....
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lodilefty
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Fri Aug 31, 2012 4:48 pm

A progress report:

Partisans needed a lot of work, but they are behaving themselves in my test game [or is it misbehaving?]

New beta patch soon.....
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lodilefty
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Tue Sep 04, 2012 4:34 pm

New version in post #1:
http://www.ageod-forum.com/showthread.php?25070-RUS-Public-Beta-Patch-1-06-RC-1-September-431-2012&p=240448&viewfull=1#post240448


While the changes are generally compatible with saved games from 1.05b, there are some things that may not "behave themselves" in a saved game.
In particular, some of the Options are significantly different.

Caveat Emptor: It will be best if you start a new game!!!
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Baris
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Tue Sep 04, 2012 7:02 pm

Thanks,
There is an error and crash to desktop problem with line "46021 : SetAdvRevoltFP". It seems it is related with rise partizan option.

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lodilefty
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Tue Sep 04, 2012 9:06 pm

Baris wrote:Thanks,
There is an error and crash to desktop problem with line "46021 : SetAdvRevoltFP". It seems it is related with rise partizan option.




Post a save please.
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Baris
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Tue Sep 04, 2012 9:33 pm

Actually Error start to pop out after using requisition and partizan options in the Third Turn.
Thanks.
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lodilefty
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Tue Sep 04, 2012 10:04 pm

Baris wrote:Thanks,
There is an error and crash to desktop problem with line "46021 : SetAdvRevoltFP". It seems it is related with rise partizan option.


Corrupted file!

You'll need to install the fix attached, then back up to Early August 1918 and rerun from there [or to first turn of November 1918 or May 1919]
I'll repost the full patch soon!

Extract attached into \RUS\Includes
1 file overwritten
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Baris
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Tue Sep 04, 2012 10:14 pm

Thank you, I will start the GP again.

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