StephenT
Sergeant
Posts: 88
Joined: Fri Sep 24, 2010 3:14 pm

Movement and build orders

Tue Dec 07, 2010 3:43 am

A minor but slightly annoying quirk of the interface:

I built two supply wagons in Moscow, and ordered them to move to Kursk and build a depot there. When I went to the next turn, I found they'd built the depot in Moscow instead. In other words, the 'Build Depot' command happens before the 'Move' command, making the move orders irrelevant. (And also meaning that my advance into the Ukraine will be delayed for another month. :( )

I don't have a problem if that's the sequence you think works best for the game, but a couple of interface changes might make things easier for newbie players:

1. If you give a force a 'build depot' or 'build fort' order, it should not be possible to also give them a move order simultaneously. Clicking 'Build' should cancel the movement orders, and moving the unit should cancel the Build order.

2. Or at least, how about a message or tooltip saying "Depot will be built in Moscow", giving me the chance to see it, say "No, I want it in Kursk!" and cancel the build order before it's too late?

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caranorn
Posts: 1365
Joined: Thu Aug 10, 2006 10:20 pm
Location: Luxembourg

Tue Dec 07, 2010 9:30 am

The same applies to railroad repair, ambush and various other orders. I've never found this confusing myself as it seemed obvious to me that I'd be taking the action in the current province. Though I also never ordered a force building a structure to move (I usually detach supply wagons and artillery if I wish to move something, just so the right material is used (captured equipment etc.)...
Marc aka Caran...

StephenT
Sergeant
Posts: 88
Joined: Fri Sep 24, 2010 3:14 pm

Tue Dec 07, 2010 10:16 am

caranorn wrote: I've never found this confusing myself as it seemed obvious to me that I'd be taking the action in the current province.
Well, it wasn't to me. :) In many games you can stack up orders - "Move here, carry out this action, move there, carry out this other action".

If it takes, say, four days for the wagons to move from the province where you built them to the place you want a depot, it's not obvious that you then have to wait a full turn before you can them give them the order to construct the depot, rather than having them start it as soon as they get there.

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