Synchronized move: If in the same region, the army HQ and all subordinate corps will move together (at the pace of the slowest corps). Note: This is selected by default. In addition, when the army HQ moves, all subordinate corps in the region will automatically synchronize without needing to use this special order.
lodilefty wrote:RUS is heavily RailRoad-centric.
If you don't have at least 25% MC in a region, you don't get the RR movement rate. This severely slows all of uyour units, including trains...
Moving in Winter or rain causes highcohesion losses, which further slows a force [causes the increasing move times]
Corps moves are synchronized only by the Army command:
ROE is not ignored. In all settings, once an attacking force reaches a low cohesion point, the assault/attack ends. Additionally, there is always some probability of rout/retreat.
I don't enjoy the multiple "wear and tear" messages either, but use of the message filters helps get around them.
You'll get many messages relating to potential allies, as information about your friends...
I'd need to examine a saved game to understand the "teleport" of the corps you cite.
http://www.ageod.net/agewiki/Send_Saved_Game
Moriety wrote:<snip>
One final thing:
The province of Dzhankoi in the Crimea has 100% green control. I've had a small division sitting in the province for about 4 turns now and the control isn't shifting at all. Is this a WAD for the anarchists or a bug?
lodilefty wrote:In the save you posted, Whites have 100%MC in Dzhankoi, with Loyalty of Ukraine 63%, Green 35%, and White 2%......
Your "small Division" is a loose collection of Light Infantry and Artillery, with very low Police and Patrol factors....
...seems WAD to me...
lodilefty wrote:In the save you posted, Whites have 100%MC in Dzhankoi, with Loyalty of Ukraine 63%, Green 35%, and White 2%......
Your "small Division" is a loose collection of Light Infantry and Artillery, with very low Police and Patrol factors....
...seems WAD to me...
lodilefty wrote:Truly strange..
..perhaps you have the old "loyalty bug" running amok?
Load you game, and call the Console [usually via: <alt>~ ]
Then run the CleanupLoyalty command and close Console.
In a turn or two you may see improvements...
Otherwise, I'm at a loss, especially as you see different things than I do in the Save!!!!!
P.S. are you "fully patched up" to the latest beta patch? If not, do so immediately!!!
Moriety wrote:2) The early game Moscow region uprisings produced Rebel and anarchist units. They are tagged as Southern Whites. I managed to get some back to my lines and trained them up as line infantry. Once trained they never get replacements as the AI doesn't recognise them as Infantry and no Southern White Infantry replacement chits can be ordered. In the end I just got them all to commit Hari-Kari by assaulting a strong Red force.
ERISS wrote:I think that's WAD, but badly designed. They were not Whites, you may given the control of them from the devs for AI problem; they are not intended to join your lines.
- Destruction of RailRoads is no longer automatic:
- A check is made of D100 <{less than} Stack Strength. +25 to stack strength if attribute “*pillage*” is applied to model
- Day of destruction is random. Not always day 1, so if you give a move command, the unit may move away before destruction occurs.
Moriety wrote:I started a new SIB game so I was able to examine the two uprisings.
The troops of both the Moscow and Izhevsk uprisings do have problems.
Moscow Uprising troops;
Unit counter flag: Komach
Tool tip info: UNIT_NAM_KOMACH
Unit detailed Info screen: Southern White flag and marked as WHI.
The Yaraslavl gun is marked as from Russia on the tool tip, but as above for the rest.
The Izhevsk Uprising;
The two workers units are all correctly marked Komach but cannot be trained up.
The 5 Volunteer units have the same Identity clash as the 10 Moscow uprising units.
Finally it seems that providing these units are not trained up into Line Infantry, the Izhevsk units (at least) will receive replacements within your lines, if you purchase Southern White Militia chits.
.
lodilefty wrote:I think thesse are fixed now, pending more testing.
The Komuch and Siberians share some units [Artillery in particular], so that seems OK.
The rest, as I said, appear fixed for next patch...
Moriety wrote:Moscow Uprising troops;
Unit counter flag: Komach
Tool tip info: UNIT_NAM_KOMACH
Unit detailed Info screen: Southern White flag and marked as WHI.
The Izhevsk Uprising;
The two workers units are all correctly marked Komach but cannot be trained up.
The 5 Volunteer units have the same Identity clash as the 10 Moscow uprising units.
Finally it seems that providing these units are not trained up into Line Infantry, the Izhevsk units (at least) will receive replacements within your lines, if you purchase Southern White Militia chits.
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