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Problem with Recruit Prisoners Option

Posted: Mon Nov 29, 2010 12:48 pm
by cwegsche
Hi!

Is anyone having problems with the "recruit prisoners" option?
For me this does not seem to work despite i have > 10.000 prisoners, enough money and EP's. Everytime i try to implement the option nothing happenes the next turn (no new recruits in the troop pool and the amount of the prisoners stays the same).

Regards

Posted: Mon Nov 29, 2010 1:33 pm
by OneArmedMexican
No you are not the only one. In fact, I believe several economic options are not working properly; some not at all, others are bugged only when they become available for a second time in 1919.

Posted: Mon Nov 29, 2010 2:01 pm
by cwegsche
OneArmedMexican wrote:No you are not the only one. In fact, I believe several economic options are not working properly; some not at all, others are bugged only when they become available for a second time in 1919.


Thx for the quick reply! Would be interesting how the program deals with that in the future if there are prisoners from more factions (i.e. greens, reds, etc.) in your prisoner pool. Mixing them together so they count altogether?

Posted: Sat Dec 04, 2010 6:34 pm
by barbu
Verified - it doesn't work.

Posted: Sat Dec 04, 2010 6:35 pm
by Clovis
barbu wrote:Verified - it doesn't work.


Yes we haven't had time to check it.We will do it in the next days

Posted: Sat Dec 04, 2010 6:44 pm
by Carrington
Clovis, I'm guessing you're aware that there has been a persistent miscalculation of the number of prisoner 'on hand' in AACW: i.e. the ledger reports 10,000 prisoners when only 1,000 have been reported taken in the course of battles. If the bug was spawned in AGE, I imagine it might be relevant to any RUS event scripts dealing with prisoners.

Posted: Sat Dec 04, 2010 7:23 pm
by barbu
Thanks, Clovis.

Posted: Sun Dec 05, 2010 11:02 pm
by Clovis
It is not a bug, but a glitch as the option was available welle before you get the sufficient number of prisonners necessary to use the event. Fixed, the option will now become available once you will have this number of prisonners at least.

Posted: Sun Feb 13, 2011 12:19 am
by squidelica
so how do i get a fix for this?

Me too!

Posted: Tue Aug 23, 2011 7:49 am
by Captain
I would also like to know where on egets this fixed or patched?

Posted: Tue Aug 23, 2011 11:08 pm
by NY Rangers
It's fixed in FY mod.