Zenvaro wrote:Nikel wrote:Decompile!
The owner of the code is Slitherine now.
Anyway Pocus said several times that he has used Dephi to create the AGE engine.
Nikel wrote:Just wondering.
If you are serious about improving the engine and know how to do it.
Why don't you contact Slitherine to get the code and work with it instead of trying to decompile?
You may have a future in the business going the right way.
Pocus wrote: It's easy to critic until you do something equivalent and how difficult it is to not leave bugs in a decently sized project.
Pocus wrote:And probably, yes, there are bugs. I know some are rather 'deep level' and never got fixed properly, like the one where very rarely the group ID is not right and it screws a saved game. I plead guilty of having made bugs in a 100k lines (or is it 200k? I don't even remember) engine.
Pocus wrote:Should I be ashamed. Well NASA lost a shuttle (or two) with people (may they RIP, poor souls) because of stupid bugs. It's easy to critic until you do something equivalent and how difficult it is to not leave bugs in a decently sized project.
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