I have noticed something that is a bit frustrating, but I think is particularly a problem with RUS. Here is an example from PBEM:
I have a stack of Red Army with several two-stars. I put the less skilled two-stars into divisions to command them. The best two star I make the Army Commander. The less skilled division commanders have more seniority than the excellent two-star I put in Army Command. All looks well though as you hit save and get ready to send the turn. The Army Commander you have chosen is at the top of the stack and the movement is calculated according to their abilities (in this case the fast move attribute of the Army Commander I have chosen).
Then when you see the turn get run - lo and behold, the more senior two-star division commander has taken command of the whole stack! The great two-star you chose to command has been stripped of command. Even worse, the senior two-star didn't give up his division to seize command, he still commands that (and according to how AGEOD calculates command impacts, the rest of the stack gets no bonuses). All of a sudden, your well-planned attack stack has turned into a poorly commanded horde.
I understand the whole seniority thing. You take VP costs when you promote someone of lower rank, etc. But it seems very weird that the player cannot choose who commands as army leader from among the available two-stars in the stack - the senior ranked two-stars, even if they are division leaders at the time, always seize control.
Any way this can be fixed in a future patch? If not under the current AGEOD system, then in a future one? Or is this WAD?