Respenus wrote: concerns the capture of Moscow. After its capture (and the death of Lenin in the battle), the Reds not only did not surrender or suffer a massive NM hit, they were actually gaining it! In the end, even after I had captured all of their strategic cities and reduced their armies to a few ragtag troops running from Wrangel, their NM was 90+, approaching 100. Again, I do not know if this was fixed in a later patch, but the Reds should feel a sting from having lost their capital.
Respenus wrote:Furthermore, I have two suggestions for future fixes. The first concerns the Polish-Soviet war. Because I was so successful, I was able to limit the number of troops the Reds were able to send against the Polish and I even captured strategic cities that in the end led to a quick ahistoric Polish victory. The unknown side effect of this was that my armies were all teleported to Crimea, with no easy direct connection to the Donbas theatre. I was forced to reload and delay my offensive actions and thus buy myself the couple of turns I needed to bring my troops back. I would recommend that the Mauripol region is left open to the Western Whites or that the player is given a turn or two before the evacuation event hits.
andatiep wrote: the Poles don't care at all of the Russian Whites destiny. If they sign a peace treaty with Red Russia which grant them the control of Ukraine, Bielorusia and Baltic states, they don't care anymore of the Russian White forces.
So where to push to go all this embarrassing Russian Whites which could remain in Ukraine when Polish victory happen and new stable borders with Russia should be recognize by the world: in Crimea.
Respenus wrote:My only problem was that I suddenly found all of my armies in Crimea and not a single simple way of moving them to Donbas. So the only thing I would like to see is for Mauripol to be open for Western Whites so that they could move their troops back to Donbas and Tzaritsyn without having to first build transport ships or try the almost impossible task of moving via Kerch.
Respenus wrote:By forcing all White troops in the Ukrainian theatre into Crimea, you can (and will) set back strategic plans, giving an unfair advantage to the Red player, who would then have free reign in other southern Theatres.
Nikel wrote:I want to thank you, andatiep, for the work you have done with RUS Gold.
Nikel wrote:Though I prefer my portrait of Sirovy
Nikel wrote:You could have formed an unstoppable team with Clovis but so is life.
Nikel wrote:I hope you did not finished too burned after the long process of improving RUS. Any other Ageod project for the future?
andatiep wrote:Why you need to build transport ships ? Don't you have it already with the French or Russian White fleets of the North and Black Seas ?
andatiep wrote:It is hard to simulate that geopolitical fact in the game. I agree that the Western and Eastern White Human players should really read the chronology of events and options .PDF file in the Docs repository to be aware of the Polish victory consequences. If you would have read that before, you would have move your Russian White forces in better places, preparing the event. /snip/
andatiep wrote:What was the list of the Western Objectives cities you had when Polish Victory happen ? Didn't you or the Eastern Whites win already at this stage ?
andatiep wrote:About NM debate, /snip/
andatiep wrote:It's hard to design a game for the AI and in the same time for the Human players. Indeed RUS Gold was made by Human volunteers for Human PBEM players in priority. Most volunteers' motivations were given for the true challenge to fight Humans, not AI. And after all, there were no time, means and skills to balance perfectly all the Options and events consequences for the AI.
ERISS wrote:So, to make it short, RUS-Gold is the best Ageod game,
and its 2 small flaws are rather 2 tiny flaws
which have maybe just to be better explained ingame to be corrected
just some text to be added somewhere, to prevent some surprise frustration.
It reminds me a mod on another AGE game
adding ingame a diary of the future and possible events (rather than in a pdf.)
Respenus wrote:Although I would like to hear your thoughts on opening the Mauripol and Millerovo regions to both the Whites and the Reds in case of a Polish victory.
It seems very gamey that I can walk to the very north-eastern border of Crimea, but I cannot cross to Taganrog. The same applies for the railway connection between Rostov and Voronezh. I can walk around Millerovo region to get there, but I cannot use the railway that is just "next door".
Baris wrote:I would conclude answer it is 'Epic' but could have faults. I hope some faults should be recognized. As It will make perfect game only better.
Respenus wrote:I played with the 1.01 version which was uncharacteristically "crashy",
Baris wrote: Thanks to Eriss and Andatiep always! and previous modders and testers.
Respenus wrote:Although I would like to hear your thoughts on opening the Mauripol and Millerovo regions to both the Whites and the Reds in case of a Polish victory. It seems very gamey that I can walk to the very north-eastern border of Crimea, but I cannot cross to Taganrog. The same applies for the railway connection between Rostov and Voronezh. I can walk around Millerovo region to get there, but I cannot use the railway that is just "next door".
ERISS wrote:If Polish victory, Poland decides
(I think the Whites would have nothing entitled left to say)...
The question is about the theaters:
are they well historically defined? Could the polish influence go this far?
If yes, there is no opening to be made (even, it should please the triumphant poles to bother some russians).
andatiep wrote: the Polish plans in case of victory was to include also Crimea into their puppet states or "federation" :
So that means that RUS Gold design is already too good and kind with the Russian Whites because it still let them the use of Crimea... .
andatiep wrote:But of courses, this is only fiction... and an alternate History where the Poles would have let this regions to Russia in purpose could have happen too...
andatiep wrote::mdr o you know what is an international border ?
Marja Erwin wrote:The French forces withdraw from Odesa in April 1919. The Polish intervention, in favor of Petlyura, didn't occur until April 1920.
The Polish intervention forces could be treated as unreliable allies of the Separatist side.
Respenus wrote:@ Arsan
I was surprised, however, not to see an element found in a RUS mod, which added "corruption" as something the Western Whites need to constantly fight against. This made it even more difficult to push against the Reds who historically had the support of the general population.
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