Cat Lord wrote:The Greens are un unplayable faction in the game.
Basically there is a screen to take regional decisions in area you have military control, like Requisition to get more $ or Forced Conscription to get more men.
This decreases the region's loyalty towards you in favour of the Green faction. If the loyalty to the Green faction is too high, there is a risk Green revolters appears.
They are not strong units, but they will nevertheless take military control of the area they are in, which means they will destroy railways and cause havoc in your supply lines.
You can suppress them by sending military units, particularly regiment of Checkha soldiers, which have a hig "Police" value.
Or you can apply a "Chekha" regional decision to increase loyalty towards you in an area, to reduce the Green loyalty (of course you cannot do that at the same time as the Requisition / Forced conscription), but this has a cost (it decreases your generated manpower pool, to reflect the effect of harsh repression - The Red Terror). Another way is to effectively use a Regional Decision to apply reforms (a bit like the NEP), but this has another cost.
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