Clovis wrote:IMPORTANT HOTFIX, fixing a large event bug, hindering AI to build properly new units by using regional policy...
This 'Important hotfix' includes the deleted 'First hotfix'? or the First hotfix was bad?
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ERISS wrote:This 'Important hotfix' includes the deleted 'First hotfix'? or the First hotfix was bad?
oldspec4 wrote:Yes...Thanks for the zip file. Outstanding support![]()
Alexor wrote:Well sorry to say but I've just finished a game with the Siberian Whites (victory in Nov19) and some functions never worked, I built 2 factories in 2 towns that never showed up and a tankodrome in Vladivostok that also never appeared.
(And yes I had enough $, WSU and EP's)
Everything else seemed to work fine (special ops, recruit prisoners, raise $...) beside the "get new general" which was working 1 out of 2 times more or less (the later in the game the less it was working I noticed).
The game is awesome otherwise, too bad that this recurrent problem spoils the fun a bit.
I hope it's because of the various RC patches and hot fixes that I applied during the course of the game (I started the game with RC2 and finished it under official patch 1.01).
Alexor wrote:Thx for the latest hotfix Clovis. I'll try it right now and start a Southern White campaign, it should be harder than with the Siberians.
One last complain/remark...the "subversion" special ops is never available. Has anyone here managed to use it with the Whites?
Oh and one last thing...what's up with that empty land next to Ekaterinodar in the Kuban being an objective ?? It's very weird, when you use the "objective" filter and look at the Kuban you have Novorossyisk, Ekaterinodar and...Kurganyisk. It's obviously some bug, was it meant to be Armavir maybe ?
Clovis wrote:Subversion is only a communist RD.
Baris wrote:Is it actually wad for Southern whites do requisition in first turn in caucasus?(Miles away) As historically there were power shifts between , whites, bolsheviks or Azerbaijan, british forces etc, Ottoman,
Mixed bag conflicts.
Clovis wrote:No, but it's a current system limitation. I will try a workaround soon. In any case, Regional policy lasting 2 turns, such a decision in Caucasus will be canceled turn 2, so
But i agree, something has to done...and tested first.![]()
Alexor wrote:I just started another GC game with the Southern Whites. Now turn 5, I've been sitting with my Army on top of Ekaterinodar for 2 turns in Assault posture but beside breaching the walls nothing happens (and my Army are not disorganized either).
I've sent you the files by email...
Alexor wrote:I just started another GC game with the Southern Whites. Now turn 5, I've been sitting with my Army on top of Ekaterinodar for 2 turns in Assault posture but beside breaching the walls nothing happens (and my Army are not disorganized either).
I've sent you the files by email...
edit/ I think I know why now: with my main Volunteer Denikin Army there was also the Shkuro division on defensive order (in a separate stack). Once I moved these out the Denikin stack finally "obeyed" my orders to assault the town.
andatiep wrote:Some Whites' Great Campaign reports (repatched 1.01, hotfix3)
- General Miller (north white): a partisan pop up ability would be better than +3 conscripts per turn if in a level 5+ town, which never occur, the only towns 5+ in the North are Petrograd & Moscow, which he can't reach before the end of the game (if ever)...
- British siberian military advisors unit : better give the ability +1 experience point per turn to the units in the force like in AACW, because for their current yellow ability (force's leader transform 2 conscripts per turn in regular) it will never works, since this support unit will never command a force... Same for the German advisors unit i guess, among the finnish.
- how to build redoubt ? there is no special order, like the one "Build a fort" (which need the new text "Build fortified lines", at least in VF).
I have a force with 4 arty units (4 elements) & 4 supply units (16 elements) and the "Build fort" button is still not available and i don't know where to clic to build redoubt.
- South white : USS Olympia (USA) and one Destroyer & Transport Div. have no ports on the map where they can have a rest (except Mourmansk maybe but when it's icy... can't they go in Britain ?).
- As WHI (south white) player, you still can build North White faction cavalry but there is not replacement which exist for it to buy...
- in Early January 1919, 3 White forces pop up in south Ukrainia (Melitopol, Simferopol, Sevastopol), but there is no messages to alarm the player that there is this new units he should care (and soon because of the winter). Maybe some message which also explain how they came (French/British fleet desambarking diaspora ? Local revolt ?). Same story for the british & french fleets which pop up in the Bosphore (Turkish Straits).
- As soon as the Melitopol div. pop up, we can order it to march to the anarchist depot of Huliaipole, which is empty of defenders. No Makhno army still in late january 1919 ? Although the happening event which annonce the arrival of the Tachankas warfare from the anarchists in the game...
- Comments on AI (even if i only train myself for PBEM) : I won too much big battle where the Reds had enormous trapped losses just because they defend almost always INSIDE the towns/structures...
- Siberian armored cars have lost their interesting special ability (armored support for infantry) ...and armored trains still have it (but can't be merged...).
- After tchekish evacuation is declared, it is still possible to buid tchekish arty, armored trains and supply, but there is no replacements for them... is it WAD ?
andatiep wrote:- As soon as the Melitopol div. pop up, we can order it to march to the anarchist depot of Huliaipole, which is empty of defenders. No Makhno army still in late january 1919 ? Although the happening event which annonce the arrival of the Tachankas warfare from the anarchists in the game...?
TheDoctorKing wrote:Forts currently cost 8 arty and 6 supply elements. This is most likely a mistake, so I have edited the Fortifiedlines.str and redoubt.str files so that they cost 6 arty and 8 supply.
Clovis wrote:4) AI is right when it defends inside structures. What would you say if it defended outside in winter?![]()
Clovis wrote:6) armored trains won't be merged. We will review all abilitites glitches as soosn as possible.
andatiep wrote:I was meaning outside a town but in the same region !
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