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Ebbingford
Posts: 6162
Joined: Sun Oct 14, 2007 5:22 pm
Location: England

Spec Ops

Tue Jan 11, 2011 10:54 am

In the manual it states that the effects of the regional decisions last for a certain time, 3 months. But when I have been selecting the requisition or recruiting options the effects are only for one turn. You select it , the next turn you are told it is being done, and then the turn after you are told that they were successful. You also get the one time hit of supplies, money or conscripts, not a three month rise in these. I'm guessing the manual is wrong here?

I also don't seem to be able to order any of these Spec Ops in the Petrograd region despite having at least 60% loyalty and 100% MC and no enemy troops anywhere in the region.

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Seb
Posts: 709
Joined: Tue Jul 08, 2008 11:34 am

Tue Jan 11, 2011 11:35 am

Ebbingford wrote:In the manual it states that the effects of the regional decisions last for a certain time, 3 months. But when I have been selecting the requisition or recruiting options the effects are only for one turn. You select it , the next turn you are told it is being done, and then the turn after you are told that they were successful. You also get the one time hit of supplies, money or conscripts, not a three month rise in these. I'm guessing the manual is wrong here?

I also don't seem to be able to order any of these Spec Ops in the Petrograd region despite having at least 60% loyalty and 100% MC and no enemy troops anywhere in the region.


Yes, it has been changed since the manual, sorry for this. We were not happy with the way it was dealt and we are still working on a better balanced system.
The Petrgrad Problem is corrected in the next patch :)
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lycortas
Sergeant
Posts: 89
Joined: Tue Mar 18, 2008 7:31 pm

Tomsk

Tue Jan 11, 2011 5:35 pm

I am having the same problem in Tomsk as the Siberian Whites. I control all towns in the region, but i cannot requisition conscripts or money there. I thought it was because i had no troops in Tomsk city so i built a white guards unit there but that did not help.

Simply a great game though.

Mike

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TheDoctorKing
Posts: 1664
Joined: Thu Apr 24, 2008 12:56 pm
Location: Portland Oregon

Tue Jan 11, 2011 8:11 pm

Instead of Petrograd, for me I have trouble doing the options in Moscow.

The special ops Requisition and Recruitment just give you a pile of money & WSU or recruits on the turn they are completed (takes 2 turns to complete).

I have to say I'm somewhat unclear on how the Cheka mission works. It is supposed to give the Reds higher loyalty but I think sometimes it can give the Whites higher loyalty. It appears to depress the Green loyalty level and divide the points taken from the Greens up among the "playable" factions present there more or less in proportion to their previous loyalties. Seb, is this true? Or have I misinterpreted?

The Subversion mission seems to decrease your opponents' loyalties and divide the points taken among the Greens and Reds.

It makes a difference because if a place has no Red loyalty to start with all the missions in the world aren't going to make things any better for you there. Or at least only very slowly - certainly not enough to justify shooting 20 points of conscripts.
Stewart King

"There is no substitute for victory"

Depends on how you define victory.

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TheDoctorKing
Posts: 1664
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Location: Portland Oregon

Tue Jan 11, 2011 8:13 pm

I'd like to have political commissars have the ability to raise your loyalty in an area. Maybe only one point every other turn or something, and only one point regardless of how many you have there. But there needs to be something.
Stewart King



"There is no substitute for victory"



Depends on how you define victory.



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Seb
Posts: 709
Joined: Tue Jul 08, 2008 11:34 am

Tue Jan 11, 2011 9:08 pm

TheDoctorKing wrote:I have to say I'm somewhat unclear on how the Cheka mission works. It is supposed to give the Reds higher loyalty but I think sometimes it can give the Whites higher loyalty. It appears to depress the Green loyalty level and divide the points taken from the Greens up among the "playable" factions present there more or less in proportion to their previous loyalties. Seb, is this true? Or have I misinterpreted?


Cheka raises Red loyalty while weakening all others loyalties. White loyalty should not increase, except if they have troops in this region.
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ERISS
AGEod Guard of Honor
Posts: 2219
Joined: Mon Aug 23, 2010 10:25 am
Location: France

Tue Jan 11, 2011 9:15 pm

TheDoctorKing wrote: how the Cheka mission works. It is supposed to give the Reds higher loyalty but I think sometimes it can give the Whites higher loyalty. It appears to depress the Green loyalty level and divide the points taken from the Greens up among the "playable" factions present there more or less in proportion to their previous loyalties. Seb, is this true? Or have I misinterpreted?

I think it's WAI. Maybe Cheka should be forbidden where it would be counter-productive, and warn why (not enough starting Red loyalty: maybe some Subvertion is needed here before sending Cheka).

The Subversion mission seems to decrease your opponents' loyalties and divide the points taken among the Greens and Reds.
It makes a difference because if a place has no Red loyalty to start with all the missions in the world aren't going to make things any better for you there. Or at least only very slowly - certainly not enough to justify shooting 20 points of conscripts.

I think it's WAI too. Subversion should not be forbidden if made to the wind, but still warn Red won't gain the better profit of loyalty (it is still interesting to try levy Green against Whites).
Exemple: The Whites sent agitators against makhnovists, to lower their recruits and send them to uncontrolled less organised and less raiding Greens (as Whites had almost no chance to have loyalty here).

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TheDoctorKing
Posts: 1664
Joined: Thu Apr 24, 2008 12:56 pm
Location: Portland Oregon

Wed Jan 12, 2011 12:05 am

Seb wrote:Cheka raises Red loyalty while weakening all others loyalties. White loyalty should not increase, except if they have troops in this region.


If you have troops in a region, does that increase your loyalty level there? How does that work?

I will try to put garrisons in all the regions of some marginally loyal province and see if it helps.
Stewart King



"There is no substitute for victory"



Depends on how you define victory.



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