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RICCO7859
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Anarchists units

Tue Jan 04, 2011 3:56 pm

Happy new year !!

I play a campaign to the red side against the computer. I want to know how the anarchists units appear (conditions, events, when).
I saw I could ally with them but I wouldn't do it for nothing (Considering the cost in mn).
Sorry for my bad english.

Thank you by advance

General01
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Tue Jan 04, 2011 5:14 pm

I have a feeling that they don't get extra units beyond the paltry few they start with: Certainly, when I played through, they got no extra forces whatsoever, and were quickly crushed. Perhaps if you DO go ahead and ally with them, they get reinforcements?
Towards the end, the Krondstat rebellion turns your garrison there to anarchists, but that's all the events I know of that add to them: however, my game ended 12 turns before the official ending date due to a morale victory. Perhaps they're late bloomers :P. My personal advice would be to not take the option, though: You'll be pretty short on morale until you can start retaking bits of the old empire.

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RICCO7859
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Tue Jan 04, 2011 5:35 pm

I'm troubled by your answers. Is there makhno army present in this game? Grigoriev is there (Mai scenario). Otherwise it's a big historic fault.

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PhilThib
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Tue Jan 04, 2011 6:49 pm

Yes, Makhno and all his Arnarchist 'army' is in the game, I saw them many times... :cool:
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TheDoctorKing
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Sat Jan 08, 2011 5:21 am

In my game, playing as the Reds, I've moved all around their depots without ever encountering any of their units. I never allied with them. I'm also noticing on the "total losses" that they don't seem to have suffered any losses at all. Maybe this deserves a little looking into?
Stewart King

"There is no substitute for victory"

Depends on how you define victory.

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PhilThib
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Sat Jan 08, 2011 11:36 am

The whole ANA army is created in Huliaipole on Nov 16, 1918 in the grand campaign scenario....and I have seen nothing wrong yet with the event... Could you try the game on your side, playing only the november turn, and check script report to see if event "evt_nam_Renforts_CMN_AnarchistWarbands" is dealt with....

I have it in my game :bonk:
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ERISS
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Sat Jan 08, 2011 1:58 pm

PhilThib wrote:The whole ANA army is created in Huliaipole on Nov 16, 1918 in the grand campaign scenario...

As I wrote in another thread:
"Makhno starts fighting in Jully 1918 with a detachment of cavalrymen. September 1918 is the 'official' beginning of makhnovtchina when insurgent paesants, fighting succesfully against germans, adopt him as 'batko Makhno' leader, but it does not military expand before April 19 and then they are able (without Red help for months) to oppose the Whites."

Talking without having played:

So, what is this Nov 1918 ANA army in Huliaipole?
The small one at this time? able to defeat some demoralized germans about to retreat (but ANA army wasn't able at this time to oppose the Whites (the Whites of 1919..)),
Or directly the grown succesfull ANA army of Jully(?) 1919?

I think what could be missing in the AGE engine (or missing in what it has been used in RUS), is that makhnovists easily integered Red and Petliourist soldiers (often even whole regiments!) in their army.
The difference between neutrality and war times, was that
. in neutrality times, Red and Petlioura had to guard close their troops with loyal officers, to forbid them to join makhnovists
. in war times, at least 10% of the prisonners soldiers immediatly joined the blacks (other prisonners, if not officers who were very often shot, were freed).

Too (as the Greens), paesants joined the Black when they felt threated. So, Black need some same model as the Green.
The reverse is true: When they felt in peace, paesants came back from army to home (if they still had one..) the same way as they went in the black army.

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PhilThib
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Sat Jan 08, 2011 2:19 pm

Well, in that case the designers should make some events that automatically add extra troops to the ANA on a regular basis...it can be easy to 'evaluate' some local situations and generate the troops accordingly.... :cool:
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TheDoctorKing
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Sat Jan 08, 2011 8:27 pm

Unfortunately, I can't back the game up now to November (having already deleted all the backup copies in the process of writing my AAR). Next time I play, I'll look and see if the ANA appears.

But I bet what happened is that they all starved. Where does the ANA get supplies from? They have a depot but if they don't control any towns they don't get any new GS. Without GS, they will die unless they are "partisan" type units that don't consume supplies. Did anybody think of this?

Maybe all the rural rebel type Green and Black units should be partisans with no supply consumption. Just don't give them to any playable faction or there will be the exploit to beat all exploits. My shennanigans with the red partisans in the current game would be only the beginning!

Or else try to figure out, as Andatiep has suggested, a way for regions without towns to generate GS. This would solve a lot of historical issues as well - make the Reds try to control the countryside so they can get food.
Stewart King



"There is no substitute for victory"



Depends on how you define victory.



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