Saxony surrender bug
Posted: Sun Dec 15, 2013 11:45 pm
The events for Saxon capiltulation (in ROP/Events/RoP Saxony Capitulation) has this. I read it as allowing the Austrians a chance to save the Saxons if they make a real military commitment towards Pirna. But as written the key evaluation is only comparing Saxon to Saxon.
Should it not read (in order) SAX, AUS, PRU so the test is Saxon+Austrian against Prussian? I think the consequence is the only part of the chain that then works is the simple test of a Prussian seige at Pirna
Should it not read (in order) SAX, AUS, PRU so the test is Saxon+Austrian against Prussian? I think the consequence is the only part of the chain that then works is the simple test of a Prussian seige at Pirna
SelectFaction = $AUS
SelectRegion = $Pirna
SelectFaction = $AUS
SelectRegion = $Pirna
StartEvent = evt_nam_CMN_CapitulationSaxony_Escape|1|1|NULL|NULL|$Pirna|NULL
Conditions
MinDate = 1756/09/01
MaxDate = 1756/12/30
EvalEvent = evt_nam_CMN_CapitulationSaxony;=;0
SelectSubUnits = Region $Pirna;Families $famElite $famLine $famLightInf $famSkirmisher $famMilitia $famCavalry $famHvyCavalry $famLightArty $famMedArty $famHvyArty;FactionTags SAX
EvalSubUnitCount = <;75
RegInit = 1
SelectSubUnits = Area $Theater_Bohemia;Families $famElite $famLine $famLightInf $famSkirmisher $famMilitia $famCavalry $famHvyCavalry $famLightArty $famMedArty $famHvyArty;FactionTags SAX
RegInit = 2
SelectSubUnits = Area $Theater_Saxony;Families $famElite $famLine $famLightInf $famSkirmisher $famMilitia $famCavalry $famHvyCavalry $famLightArty $famMedArty $famHvyArty;FactionTags SAX
RegInit = 3
RegSum = Registry 1 2
RegEvalNum = 3;>=;75
RegDeactivate = NULL
Actions
SetEvtOccurs = evt_nam_CMN_CapitulationSaxony_Trigger;MaxOccurs;0
SetEvtOccurs = evt_nam_CMN_CapitulationSaxony_AI;MaxOccurs;0
SetEvtOccurs = evt_nam_CMN_CapitulationSaxony_Cleanup;MaxOccurs;0
SetEvtOccurs = evt_nam_CMN_CapitulationSaxony_Escape_AI_Sortie;MaxOccurs;0
SetEvtOccurs = evt_nam_CMN_CapitulationSaxony_Escape_AIInterest_reset;MaxOccurs;1
SelectFaction = $PRU
GenTextMsg = evt_nam_CMN_CapitulationSaxony_Escape;1;NULL;NULL;NULL
SelectFaction = $AUS
ChangeFacMorale = 5
AI.SetAggro = $Theater_Prussia;100
AI.SetLocalInterest = $Dippoldiswalde;100
SelectFaction = $PRU
AI.SetAggro = $Theater_Saxony;200
AI.SetLocalInterest = $Pirna;100
EndEvent