For the time being you can self-mod this
without using the CSV splitter by adding directly to the "
AustrianAllianceForcePools_Campaign" file in the events folder the line
ChangeUnitPool = $uni_BAV_Dra0;1
ChangeUnitPool = $uni_BAV_Cui0;1
in the Bavarian section of the force pool which is setup there.
It will give you the option of building one Bavarian Cavalry unit each of Dragoons and Cuirassiers.
IF one is willing to do some minor editing of the unit files you can put the number after the unit type AND the
; to 2 and edit the
389BAVDragoons and
390BAVCuirassiers to add these custom names in their respective files.
CustomNames = Hohenzollern Dragoner|Preysing Dragoner
CustomNames = Törring Kuirassier|Taxis Kuirassier
Bavaria had two regiments of Dragoons, the Hohenzollern Dragoner and Preysing Dragoner , and two of Cuirassiers, the Törring Kuirassier and Taxis Kuirassier. While they never saw service in the war...this is a what-if type of game so...why not have the option to build them. We are getting cavalry replacements for them.
According to Kronoskaf:
http://www.kronoskaf.com/syw/index.php?title=Bavarian_Army
The regiments on an establishment of 9 companies with 38 men each, and in wartime organized in 3 squadrons. 35 men from each cuirassier company, and 17 from each dragoon company received mounts only in 1760. All Bavarian cavalry remained on peacetime establishment and did not take to the field.
Of course one could be excessive and put in every regiment, battalion, squadron, etc from kronostaf if one wanted to.
As far as Cavalry Depot units...until they are implemented in a patch you can go into the "
ROP Options Replacements" file and change the line TurnIndex for the CAV and Heavy CAV events for all nations to this
TurnIndex = 2;6;10;14;18;22
This gives you a forty percent chance every two months to get a chance for buying cavalry replacements (2 regular or one heavy) for the major nations with your engagement points.
Of course one should back up their files before doing so.