Questions (concerning a possible bug and game mechanics)
Posted: Tue Mar 09, 2010 11:20 pm
Hi and greetings from Vienna!
I’ve got a few questions!
1. Leader Ratings (Saxon Scenario, Böhmische Armee)
I tried to figure out whether Browne as an army commander provides his Corps-Commanders with boni (I know it takes one turn after army creation...). So I kept an eye on Kollowrats and Luccheses Ratings during the first game-turns. I was rather confused as there seems to be no “system” at all. Here are my results:
[SIZE="1"]
Turn 1:
Browne (army commander) 3-2-2
Kollowrat (corps) 3-0-0
Lucchese (corps) 3-1-1
Turn 2:
Browne 3-2-2
Kollowrat 4-1-0
Lucchese 3-1-1
Turn 3:
Browne 3-2-2
Kollowrat 3-0-1
Lucchese 5-2-2
Turn 4:
Browne 3-2-2
Kollowrat 5-1-0
Lucchese 4-3-1[/size]
How come?
2. Evade-Combat Order
What exactly does “evade-combat” do, apart from enabling raiding mode and increasing the chances for successfull retreat-attempts (and, prior to that, retreat-decisions?). I guess you get a retreat-attempt before combat actually starts (given that your hussars are detected by the enemy *g*)? Is the chance of a successfull retreat influenced by the same factors as when retreating from an existing battle (amongst other things the amount of cavalry in my stack and in the enemy stack which confronted my "evading" stack?).
3. Combat phases/rounds/hours/days?
I am rather confused about battle-procedure. I got tons of questions, but here is a basic one: The manual says that there are (up to) 6 rounds of combat per day. The battle starts at a range determined by weather and terrain and then decreases 1 point every round of combat. This is obviously incorrect! How can it be, e.g., that assault casualties are inflicted in a battle which lasted only 1 round (as the detailed battle report says) and started at a range of 4 (as the general battle report states)? I guess that there is another unit called “hour”, and the range decreases per hour within a battle round. Moreover, it seems that battlerounds 2,3,4,5,6 do not start at range 0, but at range 1?
4. Leaders and fire boni
Another one of my many, many questions: How do off/def-ratings affect the chances of firing elements to hit? In the forums, there are different interpretations:
The Austerlitz-Walkthrough (NPC-Forum) states that army-commanders may increase (/decrease) the ratings of corps-commanders. Corps-commanders give boni to all elements in their corps (stack) according to their (modified) off/def. ratings (5% per point). Moreover, the brigade commanders give boni according to their rating (3% per point). The exact calculation remains a mystery – two versions exist:
Example: fire value: 9; +1 brigade-leader; +3 corps-leader
Version 1:
9 x (1 + 1 x 0,03 + 3 x 0,05) x 0,04 = 0,42 (http://www.ageod-forum.com/showthread.php?t=1024)
Version 2:
9x4% + 1x3% + 3x5%= 54% (http://www.ageod-forum.com/showthread.php?t=7475 )
Then there is a completly different interpretation (http://www.ageod-forum.com/showthread.php?t=1024):
[SIZE="1"]„Command bonus: Each point of ability in offense, defense or assault from a leader gives a 5% bonus. Subtract the appropriate ability value of the enemy leader (offense or defense or assault) from your leaders combined ability results the command bonus modifier. If the number is negative 0 is used instead. For example, if you have a leader with 3 in offensive ability and your element fires against an element commanded by a leader with a 6 defensive ability, your command bonus modifier is 0, not -3 x 0.05. Command bonus is also altered by the command penalty for under commanded armies.“[/size]
Thank you so much in advance! I will come up with several more questions in the following days and months!
I really like your games, but still I think that a comprehensive manual would be a biiiiiig improvement! It is extremely important to "read" the game, but therefore you need to understand the game engine. E.g. I want to know / get a feeling, not only which factors, but also how much they affect the performance of my elements. And I want to know how stack and element rotation works. And I want to know whether individual elements within a stack are eligible to be chosen for battle each round of combat, or rather "packs of elements" determined by unit/brigade. And concerning the decision to retreat: Is this decision based on the power-ratio of all forces in the region / the power ratio of all fighting stacks / the power ratio of individual confrontations? In other words: Does a stack that is confronted by a far superior stack force all friendly fighting/confronted stacks in the region to retreat with it? And I want to know, why "Österreich ob der Enns" and "Österreich unter der Enns" are called "Salzburg" on the map.
And I want to understand many many many more things...
I also noticed that cannon don't require command-points anymore. And they seem to move at the same speed as infantry now? Thats nice!
I’ve got a few questions!
1. Leader Ratings (Saxon Scenario, Böhmische Armee)
I tried to figure out whether Browne as an army commander provides his Corps-Commanders with boni (I know it takes one turn after army creation...). So I kept an eye on Kollowrats and Luccheses Ratings during the first game-turns. I was rather confused as there seems to be no “system” at all. Here are my results:
[SIZE="1"]
Turn 1:
Browne (army commander) 3-2-2
Kollowrat (corps) 3-0-0
Lucchese (corps) 3-1-1
Turn 2:
Browne 3-2-2
Kollowrat 4-1-0
Lucchese 3-1-1
Turn 3:
Browne 3-2-2
Kollowrat 3-0-1
Lucchese 5-2-2
Turn 4:
Browne 3-2-2
Kollowrat 5-1-0
Lucchese 4-3-1[/size]
How come?
2. Evade-Combat Order
What exactly does “evade-combat” do, apart from enabling raiding mode and increasing the chances for successfull retreat-attempts (and, prior to that, retreat-decisions?). I guess you get a retreat-attempt before combat actually starts (given that your hussars are detected by the enemy *g*)? Is the chance of a successfull retreat influenced by the same factors as when retreating from an existing battle (amongst other things the amount of cavalry in my stack and in the enemy stack which confronted my "evading" stack?).
3. Combat phases/rounds/hours/days?
I am rather confused about battle-procedure. I got tons of questions, but here is a basic one: The manual says that there are (up to) 6 rounds of combat per day. The battle starts at a range determined by weather and terrain and then decreases 1 point every round of combat. This is obviously incorrect! How can it be, e.g., that assault casualties are inflicted in a battle which lasted only 1 round (as the detailed battle report says) and started at a range of 4 (as the general battle report states)? I guess that there is another unit called “hour”, and the range decreases per hour within a battle round. Moreover, it seems that battlerounds 2,3,4,5,6 do not start at range 0, but at range 1?
4. Leaders and fire boni
Another one of my many, many questions: How do off/def-ratings affect the chances of firing elements to hit? In the forums, there are different interpretations:
The Austerlitz-Walkthrough (NPC-Forum) states that army-commanders may increase (/decrease) the ratings of corps-commanders. Corps-commanders give boni to all elements in their corps (stack) according to their (modified) off/def. ratings (5% per point). Moreover, the brigade commanders give boni according to their rating (3% per point). The exact calculation remains a mystery – two versions exist:
Example: fire value: 9; +1 brigade-leader; +3 corps-leader
Version 1:
9 x (1 + 1 x 0,03 + 3 x 0,05) x 0,04 = 0,42 (http://www.ageod-forum.com/showthread.php?t=1024)
Version 2:
9x4% + 1x3% + 3x5%= 54% (http://www.ageod-forum.com/showthread.php?t=7475 )
Then there is a completly different interpretation (http://www.ageod-forum.com/showthread.php?t=1024):
[SIZE="1"]„Command bonus: Each point of ability in offense, defense or assault from a leader gives a 5% bonus. Subtract the appropriate ability value of the enemy leader (offense or defense or assault) from your leaders combined ability results the command bonus modifier. If the number is negative 0 is used instead. For example, if you have a leader with 3 in offensive ability and your element fires against an element commanded by a leader with a 6 defensive ability, your command bonus modifier is 0, not -3 x 0.05. Command bonus is also altered by the command penalty for under commanded armies.“[/size]
Thank you so much in advance! I will come up with several more questions in the following days and months!


And I want to understand many many many more things...

I also noticed that cannon don't require command-points anymore. And they seem to move at the same speed as infantry now? Thats nice!