arsan wrote:That won't be a problem. You already have sub factions on current games, as the Indians, French, Spanish, USA or british and German Mercs on BoA2 or the whole lot of sub factions on NPC.
Only leaders with special abilities (Angloindian commander or whatever) can command other substations units without penalties
Cheers
Ah, I see - "sub-faction" is what I meant by "faction". Sorry for mixing the terminology. I guess I was originally suggesting that sub-factions have their own morale in ROP. Evidently not, but Pocus' work-around might solve the problem anyway.
But to clarify my concern: what I and my opponents seem to be seeing in BOA2 is that the fatigue-recovery and combat effects of morale are sufficiently serious that the losing side can find itself unable to recover despite new allies. In the context of the American Revolution, Fr/Sp intervention only happens once, so it doesn't matter as much (though Pocus' idea for a morale boast at intervention would be a big improvement and hope it can be woven into the next update).
Whether diplomacy in ROP will be essentially scripted (as in BOA2 and AACW) or mostly directed by players, either way there are likely to be more diplomatic turning-points in ROP than either the two American games, in which case the broken-morale issue is likely to sway the game-balance of ROP much more than the prior two games. This seems to me to make a work-around like Pocus' idea all the more important for ROP. If not, we'll have a strong possibility of one side racking up an unassailable morale advantage early on (I would think especially in a Austrian Succession campaign). And of course, it only makes sense that a new ally's entry would boost a coalition's flagging morale.
(Implications for VGN's design also?)