Sol Invictus wrote:I thought that the "march divided" doctrine didn't become common until the Napoleonic Corps system was adopted. From my understanding, the armies during the SYW would advance along a single axis for the most part. They certainly didn't like to spread out any more than they had to for fear of being attacked piecemeal.
Sol Invictus wrote:I guess with the smaller regions of ROP that this could be relevent. If the regions were larger like in NC, it would not really matter since even though the armies didn't march in one big column they would many times still be in the same region. I guess it depends on just how large the average region is in ROP.
Hok wrote:You can consider that 1 region from NCP = 3 to 5 regions from ROP
Pocus wrote:And aside from WIA, all games features a Command Cap, which, if overcome, will provoke a command penalty and thus movement and combat penalties.
aryaman wrote:Another issue is inactive leaders, they could penalized movement, but for small stacks there is an easy trick to avoid that, you separate the leader from the stack and send them separately to the destination, i have done it many times in AACW.
Sol Invictus wrote:The problem with including any Army size penalty would be that with the regional movement, it is difficult to distinguish when an Army is marching together or in seperate Columns within a region. Since the Regions will be smaller in ROP this may become relevant but I can understand the difficulties in depicting this. Maybe if an Army is in a Region with a poor road network the weight limits can be reduced or a way can be found to change the commad penalties on the fly as an army moves from region to region depending on the quality of roads.
This also raises the question of whether there will a "March to the Sound of the Guns" function for Columns that are in adjacent Regions that are of the same Army. There really shouldn't be since Armies were almost always united on the days immediately before a battle, but if this isn't included the Player will need to make sure that he combines his Columns well before any possible enemy action and this would need to happen a few regions before the target Region for the entire Army is reached. The need to do this because of any game/engine restrictions would unfairly penalize an advancing Army.
To prevent seperate Columns from getting pounced on while still disunited, I think it should be very easy for Columns/Armies to avoid battle unless they are in some restrictive terrain of some other limiting factor on their mobility. This seems to be the historical case since it was very difficult to force combat under normal circumstances.
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