OneArmedMexican wrote:I dismissed Rise of Prussia at first. Some things about the game bugged me (replacements, I missed the economic and political choices from ACW). But recently, I have given the game a second chance. It is great!!!
Especially the AI feels much improved since ACW. It has learned a nice little principle called concentration of forces which can get scary once the AI uses it to steamroll over the poor Prussian. Concentrated attacks with 100.000 men armies are hard to beat. Amazing work!
Soderini wrote:Indeed, but let's not forget the work done on AI by someone called Clovis as well.
Leinsdorf wrote:I don't master yet the Mod Engine, neither have time to research deeply alternative scenarios. I wonder only if anyone (or AGEod itself) is currently considering the development of new scenarios, especially [color="Red"]“The Silesian Wars, 1740-1745”,[/color] built for the boardgame by Arnold Blumberg and published on "The General" Magazine (Vol.20,No.3).
gpepper wrote:If you likes it, you will probably like Revolution under Siege which is the same engine with more features.
The graphisms are made by me (actually I am the ROP graphist too) and the whole game was made by a great team who kept the spirit of Ageod games.
In my opinion, this is the best ageod game, so far !
gpepper wrote:If you likes it, you will probably like Revolution under Siege which is the same engine with more features.
The graphisms are made by me (actually I am the ROP graphist too) and the whole game was made by a great team who kept the spirit of Ageod games.
In my opinion, this is the best ageod game, so far !
Anthropoid wrote:Having played some more, I am even more sure that this is a really fantastic game. That rating of 9.6 might need to be even be higher . . . need to play more.
The balance is incredible, and the need to prosecute your war in an 18th century style is impeccable. This FEELS like 18th century warfare! (note using 1.03 Beta 5 patch).
The music is fantastic. The graphics are perfect (note, not "amazing", but nonetheless perfect for this game = sensible simple but very attractive). The map is beautiful. Apart from a lack of a diplomatic relations page, the UI is surprisingly easy despite the complex nature of the game. The system for point accumulation (victory, Nm, money, EPs, conscripts, war supplies) and how it relates to actual conquest of territory is one of the best engines I've seen. This in itself is a huge advance on the engine I observe in BoA1.
The AI is challenging. The management is engrossing. With many strategy games, that cover hundreds of years of history, by the time you get into the late game, things have got tedious, and I don't think that this game is going to show that pattern at all. Need to play into late game to be sure but that is my bet. This is a reflection of the design team having chosen a really good subject, framed it appropriate relative to the game engine, and done a good job to adapt the engine to the subject. This form of genius is such a rarity in games today, I just cannot say enough good things about this accomplishment, and for the meager price of ~$35.
I'm not sure if I just adjusted my eyes, if the monitor cable was bit loose before or what, but even my early slight gripe about the map overlays I would say has gone away. The maps now look very sensible to me . . . maybe it was just that I had to sort of figure it out and get to understand what it all means before it looked 'good.'
With this game, I am now firmly an AGEOD fan. You guys did a great job with this game, and as evidenced by your committed flow of patches, you are going to make it even better and better!
Erik Springelkamp wrote:It has been mentioned somewhere that new scenario's for RoP were being created.
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