Maple Leaf wrote:Has anyone found that the latest processors improve resolution time?
My configuration is somewhat optimized, I try to keep extraneous processes to a minimum (though I'm not fanatical about it, I let
Windows 7 do its thing). My CPU is a model first released in July 2015 (your i5 3750K is from April 2012).
I run
Pride of Nations on an Intel Core i7 6700K 4.0 GHz (overclocked to 4.4 GHz) with 16 GB of memory running at 3200 MHz (DRAM frequency 1600 MHz). I haven't reset my rig in about a day, and I just ran the first five turns of a Grand Campaign scenario. The computer processing time, for "generating AI files" and so forth, from when I hit "go to next turn" until I hear the music announcing that I'm the active player again, averaged about 65 seconds for those five "inter-turn" periods.
So, my processor is significantly more new than yours, and seems to run turns in about half the time. Yet those amounts of time are not large ones, I wouldn't say. From what I've read online, regarding
PoN, two minutes is a short time to wait for a turn to process, compared to the time taken by the average player's machine. Ten minutes or more is not unheard of, if you read some of the AARs.
Your question pertains to processors, and not software, so please pardon this digression: I'm sure you're familiar with the concept of cutting down the number of background programs you have running, and other basic optimization methods for
Windows computers. The small tweaks do add up. For example, the later
Windows versions will have a Bluetooth service running in your computer "background," by default. If you don't use Bluetooth with your
Windows machine, that's an example of wasted resources. (The webpage of Black Viper is a good guide to these
Windows services.) Some sources disparage this approach, but in my experience, tweaking
Windows can pay performance dividends.