First, off thank you to the developers for continuing the updates.
The Good: So far my turn processing time is lightning fast. Mere minutes for turns and several years have past. This includes turns where there are several major powers at war. If the game keeps it up, I will be very pleased. Second, not sure if this is a "good" or not but the AI even on normal aggressive setting, is really aggressive. In my game, someone must have really ticked off the Czar because Russia has been DOWing everyone non-stop. Sweden, Ottomans, Austrians, everyone gets a DOW. Also America keeps trying to beat up Mexico, it is constant.
The Bad: The constant wars lead to my first bad observations. Whenever a peace is reached, be it scripted or by the AI, the nations that were at war end up with mutual supply and mutual passage after the war. This allows units to just wander around the map. And then, with the aggressive AI, a few years later war starts back up and its all sneak attacks. I don't think the game was designed to operate like that, especially with the sneak attack prestige penalty.
Some more bad, which is mostly just seeing things that have been around since launch that aren't fixed. Firstly and probably most importantly, the American Gold Rush events early in the game still put the "Wine" resource on the map. Vineyards of course require the "Fruits" resource to operate. Therefore, unless a player changes the event after every update, America will lack those resources in California.
Secondly, Beirut still starts off with 10% loyalty for Liberia and not the Lebanese. Not overly important but clearly a typo somewhere.
Overall I call the update a huge success. Faster turn speeds and restoring functionality to the development level augmenting colonial decisions is a big help.