Still, I have no idea why the Austrian Landwehr (Freiwillige) upgrades, without having any experience ?
Basically, this bug or feature gives the Austrian player the advantage of a lot of line units for the price of a militia unit each.
However, if you want to prevent this militia at least from turning into elite soldiers equipped with super weapons which have not yet been invented, here what I did:
1) In the
1850 GC.scn file, I
- changed the native Austrian militia regiments (elements) from 1850 style (model 912) to the 1840 style (model 911)
- changed also the Austrian militia Brigades (units) from 1850 style (unit 837) to 1840 style (model 836)
- the same for the Austro-Hungarian militia
- and I changed the 1850 Austro-Polish militia to plain 1840 Austrian militia, as there exists no 1840 Austro-Polish militia in the game. Tough luck for the two cavalry regiments which had been originally attached. I hope Franz Joseph will be able to do without them.
2) In the
Pride of Nations\VGN\GameData\Units folder, I
- selected all the
*.uni files which deal with Austrian militia (Landwehr or Freiwillige). They are of the pattern:
[number]-[AUS/AHU/APO/ACZ]_Inf_[year]M-[Corps/Div/Bde].uni, the identifier being the
M
- added in all of them the missing
TrainAutoUpg = $uni_AUS_Inf_[year]_[size of unit] line, so that the militia unit would autotrain to the same sized line unit of the same year. I added this line before the
TechAutoUpg line, but I don't know whether this order is necessary.
- deleted the
Units.Cached file
Example: in the
836-uni_AUS_Inf_1840M_Bde.uni file, I added the underlined line:
UID = 836
Alias = uni_AUS_Inf_1840M_Bde
NationTag = AUS
Name = Militia Brigade
ShortName = Militia Brigade
Text = $uni_txt_CMN_Militia_Bde
Color = $colAUSMain
SymbolID = symbol_BrigMil
ModelType0 = $mdl_AUS_Inf1840_Mil1|2
TrainAutoUpg = $uni_AUS_Inf_1840_Bde
TechAutoUpg = $uni_AUS_Inf_1850M_Bde
FamilyType0 = $famLeader|1
FamilyType1 = $famMilitia|2
CmdCost = 2
Pillage = 0
BuildRule = $recCity
BuildWeight = 3
Area = $Theater_Austria
CustomNames = 1. Landsturm-Inft.-Brig.|35. Landsturm-Inft.-Brig.|36. Landsturm-Inft.-Brig.|40. Landsturm-Inft.-Brig.|93. Landsturm-Inft.-Brig.|95. Landsturm-Inft.-Brig.|97. Landsturm-Inft.-Brig.|100. Landsturm-Inft.-Brig.|101. Landsturm-Inft.-Brig.|102. Landsturm-Inft.-Brig.|103. Landsturm-Inft.-Brig.|104. Landsturm-Inft.-Brig.|105. Landsturm-Inft.-Brig.|106. Landsturm-Inft.-Brig.|107. Landsturm-Inft.-Brig.|108. Landsturm-Inft.-Brig.|109. Landsturm-Inft.-Brig.|110. Landsturm-Inft.-Brig.|111. Landsturm-Inft.-Brig.|112. Landsturm-Inft.-Brig.|122. Landsturm-Inft.-Brig.|123. Landsturm-Inft.-Brig.|124. Landsturm-Inft.-Brig.|125. Landsturm-Inft.-Brig.|126. Landsturm-Inft.-Brig.|161. Landsturm-Inft.-Brig.|162. Landsturm-Inft.-Brig.|187. Landsturm-Inft.-Brig.|202. Landsturm-Inft.-Brig.|205. Landsturm-Inft.-Brig.|206. Landsturm-Inft.-Brig.|209. Landsturm-Inft.-Brig.|210. Landsturm-Inft.-Brig.|211. Landsturm-Inft.-Brig.|212. Landsturm-Inft.-Brig.|220. Landsturm-Inft.-Brig.|221. Landsturm-Inft.-Brig.|222. Landsturm-Inft.-Brig.|223. Landsturm-Inft.-Brig.|224. Landsturm-Inft.-Brig.|
The result is that the militia elements still transform at random into line regiments, but these are the standard 1840 line regiments now. As soon as one element of the brigade has transformed, the brigade still remains a Landwehr brigade, but in the units panel the image changes (white coats, whereas on the map still the dark coat is shown). As soon as both elements of the brigade have transformed, the brigade transforms into an 1840 line brigade: The M in the unit type identfier is gone, and it shows white coats on the map as well.
PS. I have colected the changed
*.uni files in this zip file for those who want to use them: [ATTACH]38104[/ATTACH]
As illustration, see here in the lower left corner the
8. Landwehr-Brigade (
15. and
16. Landwehr-Regiment), completely transformed into a line brigade with two regular line regiments. All that is left is to rename them in the
*.ord save file:
[ATTACH]38103[/ATTACH]